Gaming Nexus
HomepageGaming Nexus's Reviews
Hardcore fans of the series and the pro players will likely love Samurai Shodown. This game is gonna be great to watch and I suspect it will thrive in the FGC tournament scene. Unfortunately that while the fighting game part of it is great, the rest is a really barebones package that most likely won't hold the attention of others for an extended period of time.
Observation spins a chilling and seductive science fiction tale of suspense and mystery, juxtaposed against strong adventure gameplay and stellar production values.
My Friend Pedro, packing a punch, a kick, and quite a few guns, is a breath of fresh air in the shooter genre. While it runs the risk of becoming samey, though, it always manages to give the player something new.
Assetto Corsa Competizione may someday be a top-notch racing simulator, but then again it might not. As of version 1.0, ACC is a study of the potential costs of releasing a product too soon. There is a lot of potential on display, but there is also a great deal left to be either fixed or finished. The current state of the VR implementation is very sub-par, and the most common form of head tracking, TrackIR, has not been implemented at all. Adopt a wait and see strategy for now - eventually/hopefully continued updates will fix the most egregious problems.
I was hoping that Shards of Infinity would get a digital release and it didn't disappoint…mostly. Newer players to the game might find that even the easiest difficulty can still be quite challenging and that may prevent them from fully enjoying the game, at least against AI opponents. Once you've learned some basic strategies and have gotten used to how some of the cards work, you'll find a challenging deck building game that keeps you on your toes and is just as enjoyable as its physical counterpart.
American Fugitive is good in spots. And those spots are fun. But on the whole, the game just barely keeps up with its own scope of ambition.
Urban Warfare brings dynamic changes to the battlefield unlike anything before it. Those changes are surprising, challenging, and push the exploding, collapsing city in new directions. The graphics engine groans under the weight of urbanization. But the city is bright and beautiful.
There is a decent survival gameplay loop at the core of Fade to Silence. It's just that everything that emanates from that core is either cheaply cropped from another game or poorly executed in this one. I just kept coming back to this feeling I was playing disjointed parts of these other games, not a unified experience of this one.
Layers of Fear 2 is an abstract, slow burn psychological thriller that strings you along with increasingly skilled and disturbing imagery, then leaves you shaking and looking over your shoulder.
While it's a bit slow to start, frontloaded with tutorials and exposition, and generally muddled at the outset, Rage 2 shapes up into an incredibly fun time and a natural evolution of a franchise I was worried Id had written off as a dead end.
Team Sonic Racing does a pretty good job with the new team mechanics, but the difficulty can still be a tad rough at times. While not as bad as prior entries, it can be easy to fall behind after you've spun out, only to catch up again using a Team Ultimate, only to drop back a few spots when the opposing team does the same thing and cost you the race. Still, Sonic Team Racing is enjoyable alone and even more with friends or while playing online.
Even skippers used to playing the PC version might want to give the PS4 version a look. It has been built from the ground up in order to leverage the processing and graphics power of modern consoles, and far more content is available from the get-go. If you want to skip the process of upgrading your ships and waiting to unlock more of the fleet that the free-to-play version has, you can opt to just buy the entire fleet all at once for a fixed price.
Saints Row The Third is the same riotous good time it's always been, except now you can take it anywhere. Some performance issues hold the experience back, but with any luck the instability will get patched out.
World War Z doesn't hide its intentions. It's not a layered, in-depth survival sim. It doesn't try to be anything it's not. It's built around the horde effect, which it nails. They're like train wrecks: you can't stop watching them—except the train is headed straight for you.
Mechstermination Force feels like it comes very close to having a manageable learning curve. Quality-wise, it's great, and a good homage to its boss-filled predecessors. However, there's nothing more game-ruining than, you know, not being able to play the game. There's hard, and then there's hard hard, and then there's Mechstermination Force. It can be done. It can be beaten. I just hope you have a spare hour or two for every boss, and some throat lozenges and ice water nearby.
Endlessly stylish, emotionally gripping and deceptively addictive, VA-11 HALL-A is the pure essence of a visual novel: a digital page-turner filled with unforgettable characters and set in an infectious cyberpunk noir that will live in your head for weeks after you've put the game down.
Silence is a great game with some quirks. The artwork is beautiful and the animation is pretty good for the most part, and the story definitely takes center stage for me. However, the puzzles are rather simple, most of the dialogue (and puzzles for that matter) have no real consequence for choosing a wrong option, and the forty dollar price tag might be off-putting to some, especially since you can find it for half of that on other platforms. Silence is definitely worth checking out and it makes me want to play through The Whispered World, but I'd recommend waiting for it to go on sale.
Assassin's Creed III Remastered is a mixed bag. It's repetitive combat and lackluster visuals, strung through with a few bright spots of naval combat and exploration, and unique displays of combat. Narratively, the game is as weak as they come. There's no mystery. Just an obligatory plot to finish the fight between the Assassins and Templars. Not to mention the mumbo jumbo with the First Civilization. The game is frustrating and not worth another look.
It took a few hours to get under my skin. But now that I've gotten into a rhythm with its post-apocalyptic horror-survivalist aspects, Days Gone puts on a good little self-serious road drama.
A good game with a lot of depth – just what one would expect from Paradox. Play it through once or twice just for fun, then grab one of the strategy guides that will be popping up to more fully appreciate the mechanics.