DarkZero's Reviews
All of these little pieces come together to form something completely new and intense; I hope to see a lot more like it in the future.
Arms has already hit Nintendo's hybrid system, a title that offers a truly unique fighting game experience, but Pokkén Tournament DX manages to also standout for bringing its own incomparable type of fighting gameplay.
Being able to adapt the heart of Monster Hunter into a turn-based RPG is Monster Hunter Stories' biggest success.
Even the upgradable powerups, such as slowing down time or raising a shield have shared cooldowns, forcing both players to communicate their usage and what they're going to be attacking to avoid tackling the same enemies and inevitably being overrun.
Simply put – Samus Returns is the new benchmark against which all other games of this genre will be measured against.
It's great that the remake of Yakuza made it over here, but it releases at a strange time in terms of the history of the Yakuza series.
In the end, Trails of Cold Steel is a game made for specific fans of the JRPG genre, but it also succeeds in nailing down all of its tropes and mechanics, rather than try to appeal to everyone with a bunch of pieces that don't fit cohesively.
Like Chrysalis, Awake once again feels like the beginning of something great.
Overall, Agents of Mayhem is incredible fun, but having played Volition's other games, this title seems to be lacking a certain "panache" that their others games had in spades.
In the end, White Day: A Labyrinth Named School does not quite live up to its legend as a hard to find, harder to run niche horror game, but there are a lot of nostalgic touches to appreciate for longtime fans of horror games. Consequently, those fans may be the ones who will be able to tolerate the game's archaic shortcomings the most.
It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance.
Final Fantasy XII: The Zodiac Age is a smashing port that brings all the revamps of Final Fantasy XII International Zodiac Job System and adds more to it to improve the game for a better experience.
Archangel has a few rough dents in its mechanical chassis, but still performs a whole lot better than most of the VR dreck that has plagued Sony's budding VR hardware.
The final word is the game is great, with a lot of content for those that can't get enough, and should be played by any platformer lover, whilst the soundtrack needs to be listed to by absolutely everybody with ears.
God Wars: Future Past offers a decent strategy RPG that keeps things straightforward by throwing away complex mechanics in favour of a well-built job system that calls back to the classic strategy RPGs, like Final Fantasy Tactics.
Despite the good intentions of the developers, Arizona Sunshine is yet another PSVR game that is plagued by unoptimized controls, queasy camera movement and an overall brief and unremarkable experience that barely qualifies it as a rental, where such an option even possible.
Nex Machina is an great twin-stick shooter that stays close to the roots it has inherited from designer Eugune Jarvis to bring a modernise, hyper speed take on this classic genre.
I'm not sure I'd ever go back to play Detached again and it's definitely not making it into my 'impress first time VR-users' catalogue. In fact, it has instead become my go-to example for how VR standards must be respected and how ignoring them can potentially ruin what might have been an otherwise fantastic experience. I'm not sure I can put it any better than that; great game but unplayable.
Rising Storm 2: Vietnam manages to carve itself a place in an already flourishing genre, all thanks to the semi-simulation war combat.
Crackshell has managed to drip every ounce of Serious Sam and rework it into the twin-stick shooter formula with immaculate imitation of the first-person shooter its based upon.