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What's more, I'd be fascinated to see what Rivers could come up with in a more purely narrative-focused format. Indeed, I have no doubt he'd write an excellent visual novel. But whatever he does next, I'll be paying attention.
Atelier Shallie Plus: Alchemists of the Dusk Sea brings the marvellous personalities of the duo Shallies to a handheld, allowing people to take the relaxing Japanese RPG on the go – a perfect fit for turning that frown into a smile after a hard days work.
But a little bit of jank makes little difference in the grand scheme of things, and Yakuza 0 is a strong testament to the level of detail and the amount of content the series is known for.
Overall, even though the controls sometimes made me swear in frustration and the hackneyed narration made me laugh out loud, I am still, on the whole, pleased to have played The Descendants. It is worth trying out in a sale, and if you can cope with the shortcomings in design, the story is an entertaining five-episode arc.
In the end, while we in the Western world have been blessed with a few Hatsune Miku games in the past, nothing comes close to what Hatsune Miku: Project DIVA Future Tone offers.
These two short episodes (about three hours for both) did keep me invested and reminded me that Telltale can spin a good story.
There is certainly a decent amount of content, including multiple scenarios and side stories, but if the simplistic button-mashing isn't enough of an incentive to push forward to see those story bits, consider waiting it out for the anime adaptation (which covers the first game) coming this Spring instead.
In short, Lethal VR is a basic game concept that does exactly as advertised.
Despite much of this review, Beholder is not a bad game and at the price asked, I think it is worth a buy. The criticisms only come because Beholder sets its sights at such lofty heights and complex issues but fails to reach them. And of course, it suffers by association with the ethically sensitive and artistically cohesive Papers Please. What it achieves, however, is an entertaining and challenging strategy game. It is just good, which is a shame because it could have been brilliant.
As a fan of Warhammer 40,000, it's a shame that Space Hulk: Deathwing has these issues that impede what should have been a great game.
This game is a must play for any Batman fan and a must play for any Telltale fan. The story is different and refreshing but has the best of Telltale baked in with the decisions and the flowing dialogue. It was a pleasure to play and another shining example of great story telling in a game and had some of the best QTE I’ve seen in one of their games.
Overall, Pinball FX2 VR does exactly what is advertised, and it does so adequately.
In retrospect I believe a friend put it best – 'it's a flawed masterpiece' he said and I truly believe that.
Yesterday Origins is straight up a point-and-click game as they come, bringing all the things from the old days of the genre and does nothing drastic to change from the norm.
VR space exploring is an inspired concept, but a good game idea matters little if the gameplay doesn’t measure up, and Space Rift fails doubly as a VR experience due to its lackluster aesthetics and unrefined VR controls.
Coming to the end with my final thoughts on Dragon Ball Xenoverse 2. Dimps has created a sequel to Xenoverse that doesn’t quite feel like a massive advancement in the series, but there is no doubt that this is a larger and more improved experience.
Ultimately, when I finished the game, I didn’t want it to end. The compelling atmosphere, the wonderful level design, the detailed steampunk world and the absorbing storyline, not to mention the precisely crafted gameplay, all coincide to craft one worthy successor. I guess you could say far from dishonouring its predecessor, this game honoured it and even, dare I say, outdid it.
A few hitches keep Killing Floor 2 from absolute greatness: the boss count currently sits at a measly choice between two foes, the cosmetic unlocks are built around microtransactions (players will obtain loot boxes that can only be opened with store-bought keys, and the contents are entirely random, of course), and the online matchmaking can occasionally bug out when navigating menus.
Until we do get that next genre-defining horror gem, Yomawari is a nice distraction that will hopefully be worked on to bring us something even more sinister and satisfying in the future.
With that note, it’s time to bring this timeline to an end and sum up my feelings for Steins;Gate 0.