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1566 games reviewed
72.3 average score
75 median score
55.9% of games recommended

Eurogamer's Reviews

Nov 27, 2013

Despite its exaggerated cartoon characters and picturesque sunsets, Powerstar Golf feels surprisingly staid and lacking personality. This is further exacerbated by the isolating feeling that, without sofa buddies, you're always playing alone.

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Nov 28, 2013

Which brings us to a total of at least 18 things, plus about seven thousand more I've forgotten to mention. I can't be bothered to count them all up, so let's just finish with a nice round number.

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8 / 10 - Resogun
Nov 28, 2013

Resogun really is that rare kind of arcade game that feels like an entirely different beast when played on the toughest setting. It's also the closest the PS4 launch line-up gets to offering a genuine next-gen thrill. Granted, Housemarque's not offering the shock of the new, perhaps - all of the developer's best ideas are actually reassuringly elderly - but it's working with energy, enthusiasm, precision and love. Oh, and voxels. Look at them scatter!

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4 / 10 - Knack
Nov 28, 2013

Towards the end, at least, there are a couple of levels where the checkpoint balancing isn't quite so bad, and this also coincides with some better level design. By this stage you may also have unlocked a couple of gadgets that allow you to do things like slow down time or increase your damage multiplier. The rest of the game may be shallow, bland and repetitive, but here you get a sense of the kind of game Knack could have been if it had only dared to be a bit more complex in every respect.

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Nov 28, 2013

It's all the more frustrating that Shadow Fall fails to establish that identity, because it gets so close in its early design and themes. It sets up an open-ended tactical shooter in a cynical world of sci-fi realpolitik - and then bottles it, taking the easy escape route of another suicide mission into empty spectacle. There's a lack of confidence here that contrasts starkly with Guerrilla's dazzling, sure-footed command of the new hardware. It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.

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4 / 10 - Warframe
Dec 1, 2013

If all you want is a way to run around and shoot things without troubling your wallet or imagination, that may be enough to justify the time it takes Warframe to download. It's hard, though, to shake the feeling that the only reason this game is free to play is that nobody would pay money for something so scrappy and generic.

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No Recommendation / Blank - Bravely Default
Dec 3, 2013

Post fantasy.

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Dec 3, 2013

World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not nearly as much fun.

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7 / 10 - Peggle 2
Dec 8, 2013

Peggle 2 is still a wonderful game, but to a super-fan there are too many things that feel miscalibrated. In a way, that's more damaging than the suggestion PopCap isn't sure what else to do with Peggle: it suggests PopCap needs to rediscover itself.

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It's hard, it's obtuse. It's big, it's beautiful. It's cruel, it's arbitrary. It's an adventure.

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8 / 10 - Risk of Rain
Dec 11, 2013

But any time Risk of Rain loses its sheen, you can always start again, with a new character. You can always go online with friends and enjoy the game's robust co-op mode. And starting that new game is always so appealing because of the slow opening. You're free to warm up, to find your first few items, and see where this game is going, before things slowly accelerate into panic, dread and near-inevitable death. Lovely!

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As far as the score goes, on Steam The Walking Dead is only available as a single purchase. As there's no way to predict how it's going to shape up, however, we'll be scoring episodes on their own merits and relative to each other, with a look at the entire sweep once it's all in our hands. All That Remains does a great job of reintroducing the series, and switches things up in a way that could have tripped up harder than Lee over a tree branch yet feels like the only way the story could have been continued. As bleak and terrible as the Walking Dead universe is, it's great to be back in it... and of course, to be able to leave.

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8 / 10 - The Novelist
Jan 2, 2014

It's an interesting short experiment in narrative choices, then, but perhaps I'm just missing the point because I'm single, young, childless, and will never be able to afford that house. In any case, I really hope Mr Ghost gets to flip a table over one day or spew some food just once, because he's really earned it.

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8 / 10 - Redshirt
Jan 2, 2014

For all its charm and ambition, Redshirt can't even come close to realising that goal, and inevitably ends up as a fairly flat and repetitive exercise in meaningless random text and mindless icon clicking. In that sense, it's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.

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Jan 12, 2014

But there is no denying the sense of accomplishment when you solve a puzzle, arranging the branches, vines and spouts of water in the correct way and then successfully manoeuvring Max across them and safely into the next screen. It's a game that makes you feel smart and, unlike Limbo, never surprises you with unforeseeable traps: there is always an opportunity to stand back, assess and, finally, execute. It's a somewhat short, enjoyable and inoffensive game that delivers on the potential of its mechanical promise, if not its narrative premise.

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Recommended - The Banner Saga
Jan 14, 2014

The Banner Saga's strong mechanics are enhanced by a compelling storyline and characters as colourful as its visual palette.

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Jan 15, 2014

Disappointment? Underwhelming? Those criticisms are far too harsh for a game that is undeniably delightful to play, but they carry a sting of truth. Pleasant but undemanding, gorgeous but lacking in depth - fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down. Here's hoping Act 2 builds some gameplay muscle to go with the supermodel looks.

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7 / 10 - NES Remix
Jan 16, 2014

Despite the range of games on offer (everything from motocross to pinball) there is an inevitable sense of repetition, perhaps because the original games themselves were, behind the artwork, less distinct than they first appeared. As with many reconstituted products, NES Remix is immediately delicious, but inspires an obsession that it can't sustain for long.

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8 / 10 - Dr. Luigi
Jan 19, 2014

It's a real pity. Wii U's eShop has been starved of decent fare of late, and Nintendo should be leading the way. Yet it's easy to see Dr Luigi as a symptom of the current malaise affecting its home console business. It features a strange gimmick no one's really that interested in, it highlights an increasing reliance on past glories, and most will find it somewhat overpriced. The outgoing Fiscal Year of Luigi draws to a close with a whimper, then - here's hoping the coming months see Nintendo offer a more convincing tablet-based cure for what ails it.

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7 / 10 - Teslagrad
Jan 19, 2014

Nevertheless, despite its unevenness and occasional cruelty, Teslagrad is a bold and captivating proposition. The unusual and elegant aesthetic is persistently attractive, and the lightness of touch with the storytelling brings the world-building to the fore. Its Nordic development team are fledgling (this is only their second game) and there's fidgety keenness to the game's ideas and creative execution. Teslagrad would have benefited from a more experienced publisher to help round off the sharp edges and better balance the challenge. But in the meantime, this is a rough yet worthwhile jewel.

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