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Ultimately, A Memoir Blue isn’t necessarily going to revolutionize video game storytelling. It is a fairly simple story of mother-daughter reconciliation, after all. However, it tells that story with an extremely thoughtful blend of 3D and 2D visuals that are densely packed with additional meaning. A Memoir Blue is in every sense a finely crafted piece of art, and that’s a pretty good way to start a new game studio.
Triangle Strategy lacks the gameplay depth of Final Fantasy Tactics, and it doesn’t come anywhere near the story richness of Tactics Ogre despite borrowing its branching-path narrative design. However, Triangle Strategy’s streamlined battle system is significantly more approachable and less likely to invoke frustration. Likewise, even with the narrative being as bland as it is, it’s exciting for its own sake to see what happens when you make a big, story-altering decision. The final result is a strategy RPG that is extremely easy to recommend to newcomers, and longtime enthusiasts will probably appreciate it too. Triangle Strategy isn’t Square at its best, but it might be Square at its most fun.