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Dungreed is a fairly typical roguelite game with a few well-chosen additions to the design that make it stand out as something special. It may not be genre-defining and it's certainly not game-changing, but it draws from other roguelite designs to come up with something that's polished, smart, and extremely satisfying.
Uninspiring, uninteresting and utterly unremarkable, Seven Knights: Time Wanderer is an extraordinarily tedious game that it's hard to recommend to anyone but the most die-hard fans of its mobile counterpart - particularly given how many other top-quality RPGs the Switch plays host to. Even if you're an ardent follower of the franchise, we'd argue your money is much better spent elsewhere.
Carto's main concept is compelling, but it runs out of steam in the mid-game and succumbs to repetition far too swiftly. It's nonetheless a beautifully-drawn title that's often a pleasure to play, but when it's tedious, it's really tedious. It's arguably the perfect title to play with kids and novices who are likely to be more forgiving of Carto's many shortcomings, but everyone else should approach with a little more caution.
It's the game's commitment to accessibility that makes Tropico 6 a refreshing example of an under-served genre on the Switch. Despite some irksome performance problems, occasionally inconsistent pacing and some rather rough visuals, the game is a lot of addictive fun to play and its cheerful ambience and compelling systems will keep you glued to your handheld. Paid DLC adds even more systems to the game, but there's plenty here to keep you occupied for hours and hours. We'd recommend this to genre newbies as well as veterans; a very impressive port with strong controls and a UI tailored brilliantly for handheld mode. It's a busy, demanding game but never feels stressful, and juggling your industry, faction relationships and the mood of your citizens can be thoroughly absorbing. If you can forgive the technical issues and an occasionally slack pace, Tropico 6 is an easy recommendation.
With its wacky storyline and stylish graphics, Mad Rat Dead would be a confident platformer even without the rhythm mechanics. But with the help of an excellent soundtrack, it’s an experience that feels wholly original, even if it’s not the first game to blend the platforming and rhythm genres. It can be a tricky game at times, but with the help of the rewind function, it’s one that feels relatively breezy overall, letting you just sink into the music and bust out those sick moves.
While Crimzon Clover does owe a tremendous debt to many arcade shooters through the 1990s and 2000s, it's clear that Yotsubane has a great love and understanding of them. It's not only a homage (look at the default high score table for some familiar initials) but also brings some mechanical brilliance that makes it stand out against most of its doujin shoot-em-up peers, and enough to hang with the genre greats. It's flashy, it's exciting, it's addictive, and it's an essential purchase for genre fans.
Jurassic World Evolution: Complete Edition on Switch is a feature-packed and surprisingly playable port of a hugely entertaining game that provides a ton of fun for fans of the genre and Jurassic Park nuts alike. There are undeniably problems in handheld where the visuals take a pretty big hit and the framerate does struggle here and there in docked but, if you can deal with these issues, you'll find one of the most straight-up fun management sim offerings currently available on Switch awaits. So, who's hungry?
Descenders is an addictive freeriding roguelite with plenty of content to keep players busy as they get to grips with its unique take on extreme biking action. It may be a little rough around the edges in places and this Switch port has certainly seen a graphical downgrade, but the core riding controls well, the framerate is solid and the procedurally-generated nature of courses keeps things feeling fresh. With a meaty campaign featuring eight diverse biomes, a decent multiplayer component and those all-important online leaderboards, this one's a surprisingly robust package that comes highly recommended.
It’s a real shame that YesterMorrow performs so poorly, because visually it’s a real treat, and it’s backed up by a pretty great soundtrack. More importantly though, its gameplay – while functional – can’t hold a candle to a game like Celeste, and we feel it really should have nailed this aspect if it’s to be successful. YesterMorrow may be worth a go if the severe technical issues get ironed out, but it’s by no means a must-buy.
No More Heroes is something very rare – a game that's actually better now than it was on its original bow, showing us just how little the gaming landscape has actually moved forward. It is certainly, avowedly not for everyone – and you get the impression that's just how director Suda51 likes it. Artier than most art games, more thoughtful than most think pieces, and cruder than crude oil, No More Heroes uses its own repetition to decisive, impressive effect. Glorious, gore-ious, gorgeous and gregarious, this madcap anime nightmare deserves your attention. If you missed it on Wii, buy it immediately. If you didn't, you most likely already have.
A fine sequel, Travis Touchdown's sophomore effort turns the mania up to eleven for an unforgettable blood-soaked thrill ride. While it's a little more generic in terms of its narrative, it makes up for this wholesale with brilliant pacing, fantastic minigames and a whole brace of new, ingenious assassins to cut to pieces. As confident a follow-up as you could ever want, this is Grasshopper at the top of their game. Another fantastic port of a fantastic title.
TENS! is very much like Sudoku; it’s the kind of puzzle game that is so immediately accessible to everyone, it’s actually quite difficult to pick out any significant flaws. Ultimately, your enjoyment of the title will come down to how much you want to play a game that’s essentially about adding and subtracting numbers. It’s not for everyone, but if you’re up for it, then TENS! will sink its hooks in you and won’t let go for a long time.
Control is, and always has been, a fantastic game – that's not in doubt. Remedy's skill when it comes to creating a highly-detailed game-world is world-class, and the gloriously dynamic combat is second-to-none – once you've unlocked the required skills in-game, at least. The Nintendo Switch may not be the absolute best place to play Control if you're looking for crisp 60fps graphics and rock-solid performance, but it's perfectly good if you've got a relatively stable internet connection and a Pro Controller.
Touhou Spell Bubble is a top-notch puzzler with a ton of content to enjoy. The wonky localisation is a little disappointing, especially from a well-established company like Taito, but ultimately it doesn’t hurt the experience to a significant degree – the mechanics are the real star here.
Bakugan: Champions of Vestroia attempts to shoehorn the long-running franchise into a Pokémon Let's Go-style affair aimed at younger players but does so with absolutely zero care or charm. This is a lazy, repetitive, basic game that slowly erodes your patience and goodwill with sloppy mechanics, a tiny roster of samey monsters and a world that reveals itself to be entirely devoid of character or life. Avoid.
Torchlight III is the sort of game that we can only describe as genre filler. It does absolutely everything that you would expect of an ARPG, and it often does these things extremely well, but it also doesn't do anything particularly interesting or revelatory. Those of you that love a good ARPG will find plenty to love here, then, just don't come into it expecting to be blown away by anything on offer. And while we'd sooner recommend that interested newcomers jump on Diablo III for their first experience, it's pretty tough to go wrong with Torchlight III. Despite some of its shortcomings, Torchlight III is a rewarding experience that we'd say is certainly worth your time.
The mobile version of Part Time UFO already had the charm of a Kirby game, the physics-based chaos of World of Goo and the compelling claw machine mechanics of Nintendo Badge Arcade. This new Switch port builds on top of that already impressive stack by adding a co-op mode that betters Snipperclips and chucks in an infinite mode that provides the sort of quick-fix joy that hasn't been seen since Paper Plane on DSiWare. It may be a game about picking things up, but the real challenge will come when you try to put it down.
Although The Last Blade: Beyond the Destiny is an excellent little thing, one must keep in mind that it is still a 2001 handheld fighting game, and very much of its time. On its original hardware, it was heaven-sent, but on your Switch you might be somewhat disappointed if you're going in blind. For SNK aficionados and Last Blade fans, it will delight purely on historical value, but those with no experience of the Neo Geo Pocket or the SNK library will likely feel better served buying the actual arcade ports of Last Blade 1 and 2, which are also available on the eShop. To that end, this is a better bet for fans, collectors, and those enamoured by gaming curios. It's dinky, it's charming, and it's a testament to the craftsmanship of old SNK. And, while imperfect, it plays like The Last Blade should. For certain gamers, that will be more than enough.
Like a lot of other releases in the Devolver line up, Disc Room is a wonderfully unique release that stands out well on the eShop. That premise of "a shoot 'em up without the shooting" seems silly at first, but very quickly shows itself to be an interesting idea that's taken in plenty of fun directions. Disc Room is tough as nails in all the right ways, and this combined with plenty of secrets, solid accessibility options, and an intriguing premise makes for an experience we can easily recommend. Don't pass this one up, it's definitely worth your time.
We realise it's not a popular outlook. Games should generally be appreciated for what they are rather than blasted for what they're not, but that's very difficult to do in this case. New 'n' Tasty is an acceptable imitation of Abe's Oddysee, but nothing more. It has its moments of inspiration – the Stockyards stage is so beautifully realised that it can momentarily trigger that "this is what I remember the original looking like!" false memory – but it's not enough to make up for the frustrations that come from the many, many unnecessary changes. Even the sound of Abe's chant, which once sounded mystical and otherworldly, now just sounds like babbling. We're very torn. As this is the only way to play Abe's Oddysee on Switch, we begrudgingly recommend it. But we do so with our arms folded, and pouting. Harrumph.