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Cuphead - The Delicious Last Course is a great little expansion that adds new life to one of the Switch's most entertaining games. It may be a tad on the short side but what's here is absolutely fantastic and it's reasonably priced to take its length into account. If you have the original, this is essential. If you don't, they both are.
A great chiptune soundtrack courtesy of Tsuyomi caps things off; it perfectly encapsulates that quiet, isolated feeling, while knowing the perfect time to ramp things up. While the game doesn’t last long (clocking in at around two hours), it uses every second wisely and never outstays its welcome, even if you are left wanting a bit more.
Despite our relative indifference toward the shmup sections and our frustration with some of the puzzles, by the time we cleared each team's attraction and really got to know the eccentric cast before the intense final chapters, Yurukill: The Calumniation Games had thoroughly hooked us. Individually, the puzzle-solving and shooter elements aren't anything particularly special, but they come together with some ridiculous characters to form a game greater than the sum of its parts. We'd go so far as to say we like pickles on ice cream now, and – while you might think us as crazy as Binko – we think you might, too.
Gamedec is the kind of game that calls back to a much simpler kind of RPG. You won't find any creative combat systems or instances of killing god with the power of friendship here - this is much more akin to a point-and-click adventure game with loads of dialogue to get through. If you have a particular love of science fiction or cyberpunk in literary form, you'll find plenty to enjoy here; if you're into RPGs for crunching lots of numbers and fighting cool foes, you won't find much. If you think Gamedec sounds like your kind of thing, we'd definitely suggest giving it a try. Aside from occasional graphical glitches and dialogue non sequiturs, Gamedec does a great job of achieving what it sets out to do.
It's hard to overstate our satisfaction with Portal: Companion Collection. Portal and Portal 2 felt incredibly fresh when they first released, and the years since have not diminished their immense impact. To now have two of the most unique and mind-bending puzzle games on a Nintendo console, and on-the-go if you choose, is a pure joy. If it weren't for the frequent load screens punctuating the experience, we'd have absolutely nothing to complain about here. The motion controls work like a dream, the games run at a near-rock-solid 60fps, and the writing remains as funny now as it did all those years ago. If you haven't played the Portal games before, this should be a no-brainer. If you have... well, just play them again.
Wreckfest is one of the more impressive Switch ports we've seen, taking a game that already had performance issues on more powerful hardware and delivering a relatively stable version with reasonable loading speeds and all its debris-flinging carnage fully intact. Handheld play is a little less visually acceptable, and the Switch tax rears its ugly head again, but just like the rough-and-ready roadsters in the game, we ultimately had a great time behind the wheel.
Roller Champions has potential; the core gimmick and gameplay are both lots of fun and it's satisfying blasting your enemy across the court with a dropkick as they're about to score three points against you. However, it lacks in pretty much every other department and there's just not enough content in here to satisfy anyone. Add in the performance and blurry visual issues on Switch, and we can't really recommend the game on Nintendo's console in its current state. It is free-to-play, so it's worth a try if anything we've mentioned sounds interesting, but unless some serious updates are made to this version, you're definitely best off playing it on a different platform if at all possible.
Sonic Origins is simply more of the same, which is both its greatest strength and weakness. On one hand, it's a near-definitive way to experience four stone-cold classics that represent some of the highest peaks of Sonic's career. On the other, most of these games are already readily available and there aren't many new features or additions to justify buying them yet again. If you don't already have a reliable or convenient way of playing these games now, or this is genuinely your first time playing through them, then we'd say that Sonic Origins is the go-to way to experience Sonic's 2D heyday. Otherwise, we'd encourage you to either wait for this to go on sale or just pass on it.
Sitting in a vehicle moving along a set path as you take photographs might not seem like much fun, but Pokémon Snap quickly proves to be a highly enjoyable, if short-lived, experience. The quest to find a few more Pokémon or score better to open up new stages or get a useful item keeps you engaged for the game's brief duration and the variety of creatures and their actions keeps things interesting when replaying stages. There are only 63 Pokémon to find, and it can be cleared very quickly, but there's plenty of opportunity for new and improved (or funnier) photos with each playthrough. There may not be much reason for an immediate return once you have snapped 'em all, but whenever you do, this spin-off's inhabitants will surely bring a smile to your face.
A masterful, intricate work of fantasy which weaves together themes of history, magic, power, and corruption over a four-part story, Sorcery! is a pitch-perfect adaptation of the choose-your-own-adventure books from the '80s, and one of the best narrative games on Switch. A few bugs and issues here and there dent the experience, but it's hard to mind too much when the rest is just so good.
AI: The Somnium Files – nirvanA Initiative is one of the most interesting visual novels we've played through in a while. The murder mystery at its heart is brought to life by some great writing and quirky characters alongside the satisfyingly integrated, beautifully balanced Psync puzzle elements. Even with some minor control issues, there is a lot to love in this game even if you never picked up the original. Highly recommended if you're even a little bit curious.
Fall Guys' brand of chaotic fun is still great all of these years later, and the free-to-play Switch release is no different, assuming you can ignore your opponents' choppy frame rate. While there are some disappointing elements linked to cross-progression, those ultimately won't matter if this is your first time entering the Blunderdome. Some moments of lag and frame rate quirks aside, the Switch version offers a solid way to play if you're looking for some barmy 60-bean battling and the barrier to entry has never been lower.
Fire Emblem Warriors: Three Hopes is a thoroughly entertaining mash-up of Musou mayhem, strategy and relationship-building aspects that should more than satisfy fans of both the franchises involved here. It improves upon its 2017 predecessor in several ways, most notably in providing a far more engaging story featuring a narrative that's ripe for several replays. With impressively solid performance on Switch and an action-packed campaign that'll see you blasting your way through tens of thousands of foes for a good 30 hours in a single playthrough, this is right up there with the very best Omega Force has served up thus far.
Capcom Fighting Collection does exactly what it sets out to do, and bar a few very minor presentational oversights, is a product with years of longevity. It's a shame to lose those bonus characters present in previous console releases, and you do need to consider what appeals to you when considering a purchase. If you want the best Darkstalkers collection, look no further. If you want to experience Red Earth and take it online, the time has finally arrived. Or, for Street Fighter II diehards, Anniversary Edition's modernised netcode really lets you be a world warrior.Bar Red Earth, however, this isn't the first time these games have been released, and it surely won't be the last. A purchasing decision comes down to how many times you have bought these titles before, how much time you spend on MAME (which has been a viable, albeit illegal, option for years) or whether or not you just want the most polished, accurate, easy-access fighting game experience to date, either at home on your TV or portably on the go. If you fall into the latter category, it's a no-brainer.
No matter how much we like the game itself - and we like it a lot - it's very hard to recommend picking up this poor Nintendo Switch version as things stand. Without the technical issues, this one's an easy recommendation and a solid start to a fantastic RPG trilogy. However, in its launch state, it's a much harder sell. Fingers crossed we see a patch ASAP.
If this sounds unacceptable to you, well, we're in total agreement, as there's no excuse for a bug like this, one that should be easily spotted by anyone playing through the port, making its way into this final release version. It's a massive shame, as in terms of overall performance this third entry in the series runs well enough but there's just no getting around the freezing issue here, it needs sorting out with a patch ASAP before we can consider giving this one any sort of positive recommendation. For now, we'd steer clear of another disappointing port for Harebrained Schemes' stellar series.
If it gets a patch that fixes the performance issues and most egregious bugs then you're looking at one of the most entertaining RPGs on Switch; it's that good. For now, however, we're left shaking our heads and wondering why on earth Shadowrun: Dragonfall has been re-released in this state.
The Shadowrun Trilogy is a superb trio of RPG classics that we were psyched to get stuck into all over again on Nintendo Switch. However, constant performance issues, including stuttering frame rates, long loading times, unresponsive and sticky controls, and a serious bug that freezes your game entirely at points, means that this is a series of ports we find it very difficult to recommend picking up as things currently stand at launch. Let's hope there's a significant patch on the way ASAP as these are games that deserve to be played by as many people as possible.
Final Vendetta does an able job of using and enhancing tried and tested formulas of the past, and is great fun for either one or two players. Its brevity is ameliorated by its single-credit format; a bold but welcome move that makes learning to clear it rewarding for all the right reasons – but it's a setup some may struggle with. There's still room for experimentation in this genre with regard to original systems, and sadly Final Vendetta doesn't really attempt any of that, instead opting for more traditional '90s arcade fare – albeit with lots of variation in how you smack people around. If that's enough to tickle your fancy, you'll feel well-served by Bitmap Bureau's stab, but others might feel like they've walked this street before.
The Hand of Merlin may not bring anything new to the table, but fans of tough strategy games like XCOM will still find plenty to love here. The unforgiving roguelite structure and decision-driven gameplay offer up a lot of engaging content, even if these elements are held back a bit by the boring graphics and an interface that's not very controller friendly. If you can overlook those faults and you're a strategy game enthusiast looking for your next fix, we'd suggest you grab hold of The Hand of Merlin.