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In the end, there’s a magical quality to this game’s blend of ingredients that makes some of its minor faults seem insignificant.
The Fall is a relatively short game, just a few hours long depending on how many puzzles stump you. The story is the most engaging thing, providing a unique take on the Three Laws of Robotics (although the laws themselves have been changed). There are really only three characters, but they're all well developed
SteamWorld Dig is a highly recommended game for those who enjoy platformers with an interesting and unique experience.
Ice Cream Surfer is a fun little shoot'em up, and is both wonderful to look at and play. With only six levels it is a short adventure, though the game is really playable. It is sad that online leaderboards were not included as it would have rounded out the experience nicely. Bugs aside, the creativity of the title does shine through.
All in all, it's a decent game. To the dedicated gamers out there who love a hard challenge, Wooden Sen'SeY might be for you. It's lovely to see the atmosphere that Upper Byte Studio has created, but is only lovely until you start dying more times than you can count.
Super Toy Cars ends up being a mediocre outing. For some, it might be enough to play through the content it offers and bust it out when friends are over. It is the best way to experience this title after all and it works all well enough. If you are playing alone, you can go through all the events on offer, but the lack of online features gives only limited appeal.
There's plenty of fun to be had in this exciting new adventure. The game looks and feels great. The story is solid and fun at the same time. There's very little not to love if you're a fan of the series. From fighting your favorite enemies to building a town from nothing, there's plenty to do in One Piece Unlimited World Red.
In the end, I finished the game at a mere 58 percent. Revisiting levels is rewarding, especially since there is a lot left to unlock and discover in each one even when you finish the main story, which is a fun romp by itself. Basically, I'd say there is no reason to not at least check out this neat, novel game. It's an easy-to-pick-up, fun title that just about anyone can enjoy.
The only issues with Guacamelee are simply minor quibbles that keep it from true masterpiece status. It's hard to worry too much about these slight imperfections when the game hits so many right notes, ranging from the lavish presentation to the deep combat and platforming. On the whole, it's a brisk and refreshing joy to play, with a lively personality that's eminently endearing. Guacamelee is a fantastic Metroid-inspired platformer that shouldn't be missed.
Stick it to the Man! is the perfect game to sit down and relax with, to the point that it sometimes feels more like an interactive cartoon than an actual video game. It's enjoyable from start to finish, and easy to digest in a weekend with about four or five hours of gameplay. The only major downside to this game is that after you go through it once you will have pretty much seen it all, leaving little incentive to come back to go through it all again.
[W]hatever version you have access to, I can't recommend Shovel Knight any higher.
The sheer volume of content on offer here is quite impressive, as is the presentation. The graphics and music feel authentically 8-bit, and even the Ninja Gaiden-style cutscenes present a story that adds an appealing texture to things. Those patient enough to tolerate 1001 Spikes' punishing design sensibilities should find a valuable treasure beneath its prickly exterior.
The concept of badgers in space suits fighting evil seems promising, but Gravity Badgers ends up being little more than a poor Angry Birds clone.
But while it lasts, Ittle Dew is a fun experience. It's not as deep as a Zelda game, but it has charm that some more recent Zelda games seem to lack at times. It's a clever little romp to play around for a few hours, and it's a fine way to spend a couple of days trekking through dungeons and finding new cards and pieces of paper.
[T]his is a wonderful game that I obviously can't stop playing, and I can't speak highly enough of. Endlessly charming and unusually engaging, Tomodachi Life is a fantastic diversion.
Pushmo World is another stellar entry in one of Nintendo's premier downloadable franchises. While it's a bummer that the quirks of Crashmo didn't make a return, no one really loses when Pushmo World is so wonderfully crafted, with awesome puzzles and excellent new twists. Let's just hope that Crashmo World is up next on Mallo's quest.
Swords & Soldiers isn't especially long, containing three campaigns with 10 missions apiece, but you can go into Skirmish mode for practice sessions and unlock some interesting mini-games. There's even an interesting two-player mode in which one player uses the GamePad and another play uses the TV and a Wii Remote, which is fantastic.
Squids Odyssey is tough after the first few levels, especially if characters aren't leveled up properly. But that's fine; it never reaches to a frustrating level. Overall, it's a charming game that, at its core, is actually very deep in customization and gameplay. I wish leveling up was more automated, but these are minor qualms compared to the overall experience.
ASM2 is still a good game at its core, with some improvements over the original, but they really botched the Hero/Menace element.
In the end, I loved Child of Light less than I hoped I would. It is terrific to look at, and its battle system remained addictive for several hours of gameplay. The humdrum exploration, the too-repetitive (though fun) combat, and the unfocused story bring the title down after a strong first impression. I still believe it is worth experiencing, especially given the scarcity of RPGs on the Wii U, but some fundamental flaws keep it from getting my unconditional recommendation.