Cubed3's Reviews
Overall, Splatoon 2 is a brilliant and refreshing competitive multiplayer experience, both online and offline, which really fills a void in that regard for the system.
Children of Zodiarcs does so much with so little that its only flaw seems to be that it's not as close to perfection as it could be. Nevertheless, fans of the genre are highly advised to try it out, as the inclusion of card-based skills and specialised dices manage to offer a fine example of an SRPG that's original, challenging, and all around fun.
Due to some rather questionable gameplay decisions and a lack of variety in content, Yonder: The Cloud Catcher Chronicles ends up being a disproportionately beautiful slog to nowhere. The tank controls are outdated without any of the design elements necessary to make them engaging, while the story tries to be an intimate journey of self-discovery without anything to discover. Gemea's lush and vibrant landscape is the one saving grace, and peacefully walking through colourful forests and past bustling rivers almost makes the whole shipwreck worth it - but the world's lack of complete identity, both in gameplay and how it presents itself, is too glaring to ignore. The shame of it all is that Yonder isn't held back by time constraints or a tight budget; it's held back by design.
Danganronpa Another Episode: Ultra Despair Girls jumps oddly between different genres, which fits in an otherwise enjoyable story. A vast majority involves simply clicking through the story, which per the series in general is largely pretty good. The convoluted plot, and heavy 'anime moments' make it tough to recommend to non-fans of previous releases, but those who enjoy the first or second title will have a great time here as most of the feel still remains, despite the very odd genre change.
There is obviously an enormously high bar for the LucasArts adventure game catalogue, and Full Throttled Remastered doesn't quite hit that standard.
Mighty Gunvolt Burst combines the better aspects of Beck's disastrous first outing and wraps them up in a compact retro-styled package, with a Gunvolt ribbon tied around for good measure. A solid run-and-gun 2D platformer that adds flair and function to the wheel rather than reinventing it completely, but often hits the road bumps named accessibility and hardware adaptiveness.
While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.
Bulb Boy certainly has an intriguing visual concept, but lays it on a bit thick with the weird and wacky side of things later on without really explaining why, or even bothering to draw everything together into a cohesive package. Rather than being an extremely smart point-and-click adventure with mind-bending puzzles and a clever-but-creepy storyline, it instead strings together a handful of simple scenarios that do not hold the attention for long, and barely offer any challenge - unless awkward controls and long re-loads count. To top it off, there is barely any story to tickle gamers' imaginations, and then it finishes in about an hour, which for its price makes it hard to recommend.
Levels+: Addictive Puzzle Game gets straight to the point with its title and the gameplay itself. As with the classics from this genre, this little minx lures you in and refuses to let go. It has deceptive simplicity and hidden depth that will keep players hooked for far longer than they might expect. The addition of some online elements would have been beneficial, but this is still ideal for all levels of Nintendo Switch-owning puzzle fans.
All told, Valkyria Revolution isn't a complete disaster. Every now and then, it manages to hoist itself out of the loathsome depths, and deliver an adequate strategy RPG. The ragnites and other abilities are fun to play around with. There is also a small level of satisfaction in crushing hapless soldiers. Still, outside of very specific circumstances, this title demands absolutely nothing from its players, so it's unlikely to hold their attention for long. The intriguing plot is completely wasted by a combination of bad storytelling, laughable cut-scenes, and exorbitant loading screens. All in all, it's a shameful affair.
If you can overlook the repetition and poor optimisation in favour of mowing down countless soldiers in increasingly spectacular fashion, you'll find one of the more entertaining history lessons in recent times.
The Long Journey Home is a painful war of attrition. It feels at odds with itself: it wants to incorporate randomization to encourage replayability, yet that randomization makes the critical resource-management components even more frustrating. It could have seriously benefitted from some restraint on the part of the developers; if fewer systems were left up to pure chance, this could have been an expansive, exciting new exploration game. Instead, it's an overpriced curiosity that buries some great ideas under a planet-sized mound of bad decisions.
Dungeon Defenders II is the epitome of… nice. It doesn't do anything wrong in particular, but it sure isn't anything exciting, either. It's a somewhat pleasant combination of pure action and tower defence, but it's a combination that not many will choose over the chance to play something less repetitive, less grindy, and more complete.
Death Squared is a cocktail of two things that, theoretically, could never become a successful mix. Having said that, and although combining couch gaming and puzzles is a concept that doesn't work as well as intended, SMG Studio handles its unique idea quite alright. As a result, those who'll look past its few flaws will surely have a blast here.
The idea of implementing roguelike elements and endless game design in old-school survival horror has potential, but Vaccine fails to capitalise on it. Aspects where the developers could have improved on were perks that could allow a 180-degree turn, a map system, or even a combo system where it can be possible to earn back extra time like Resident Evil's The Mercenaries mode. With much more variety in level design and more enemies, Vaccine could have been an interesting guilty pleasure. In its current state, this seems more like pre-alpha build with many of the features not yet implemented.
Micro Machines World Series certainly has the capacity to entertain in short bursts, and particularly shines when played locally with a few mates, but its occasional performance issues, low budget sheen, and general lack of content ensures that it will be served more as a warm-up dish during a sociable gaming session, rather than the main course.
I and Me looks like a beautifully hand-drawn game that controls quite well. Its fluid movement makes navigating the stages easy, with no mechanical drawbacks. However, the promise of a deep and meaningful story is hurt by the hard-to-read cursive font used to present all the narration, thus losing all the appeal of what is supposed to feel like a haunting tale. Beyond that, though, the stages are pretty easy to figure out and complete, though playing around with the four main mechanics introduced with each new season is fun in itself, and allowing for experimentation strengthens them. The hints that the game offers up actually overstep their mark, and instead they solve the puzzle entirely; however, they hardly need to be used, as I and Me rarely lifts the difficulty metre at all.
Ultimately, for those that enjoy the core shooter element, Radiantflux: Hyperfractal probably delivers value for money. However, it also feels incomplete - a mess of random things jumbled together. While the randomness itself provides some entertainment, it's hard to feel satisfied with the game when it's over. A little more development effort could have gone a long way here.
Kirby's Blowout Blast on Nintendo 3DS eShop isn't going to be lighting anyone's world on fire, but it's a bite-sized little beauty for Kirby fans. Its short stages and score-based focus deliver a highly inviting title with extra replayability that completely captures the heart of Kirby adventures. While the cost is fair, it's sadly far too short and a full version of this would have been very welcomed.
Thanks to a mix of the accessibility of the 3DS and the small level lengths, Runbow Pocket manages to be a fun way to kill a few hours without feeling derivative of its Wii U and Steam counterparts. Unlockables don't hold much weight in the grand scheme of things, but they occur frequently enough to ensure that just about every success is a rewarding one. Stages are designed to be completed in under a minute, incentivising quick, satisfying bursts of gameplay over longer and more traditional platforming. The lack of elaborate set pieces and sophisticated design does hold back the overall experience, but the great use of colour at the core of each stage makes for a vibrant world worth jumping in and out of, even for just a few minutes at time.