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Soul Nomad more than Phantom Brave is the real prize in Prinny Presents NIS Classics Volume 1; anyone who has played it will recommend its entertaining game, dark story, and just overall high quality. This collection is fun simple because the old games are good, but the real problem is that there is zero extra content added to the package. No quality-of-life improvements, no graphics updates, nothing that make the two games more accessible. The old games are essentially great, but the package itself is non-existent and feels half-hearted. This is such a huge waste and a missed opportunity, unfortunately it drags down what could have been an outstanding experience.
These remakes are totally serviceable and a very good time for any Pokémon fan out there. There is however a nagging sense that more perhaps could have been done, especially for fully priced releases. The Pokémon franchise is big, the company behind these games makes millions off of these and yet there is a feeling time and time again that we're not getting the full AAA experience that such selling numbers should warrant, and this is seen very plainly in how technically dated these games look, even if artistically speaking they are still super cute. We are pleased with these remakes for sure, they're jolly good fun... but we're not impressed and this has to change in the future for the franchise!
Eastward absolutely radiates heart, which is why it is tough to be hard on it. So many little things, from random sprite movements, to the cooking, or RPG mini-game, are charming, yet, the core element of the game - the story - takes far, far too long for any payoff. Instead, it drones on and on in meaninglessness that torpedoes the pacing of the game. While the action and exploration are interesting, it's slowed down too much by banality.
When the story hits some of its high points, AI: The Somnium Files is really good, and feels like the same kind of high 999 gave… but it is largely crippled by just how slow and repetitious it all is. Random slapstick and outright unrealistic scenes draws players out very quickly from the attempt at being a serious plot. It goes nowhere fast, and the whiplash between attempts at humour and serious moments are too ham-fisted. The overall plot could easily be cut by more than half, and the overall experience would be better for it.
If there is one problem with Caligula Effect 2 it is pacing. The beginning hits incredibly hard, with great characterization and drawing the player into the plot. The hours-long plodding dungeons and 'slice of life' sections kill what otherwise is actually a pretty cool story. Much like the first game, the core experience of fights and story is solid, but it is absolutely buried in detail which is unfortunate as it makes it far less accessible.
Shinrai Broken Beyond Despair was a pleasant surprise given its comparison to far-better funded titles in the visual novel genre. While there are some obvious issues such as graphics that never go past being simplistic and bigger issues of pacing problems, the core tale is oddly intriguing. The mystery is fun to sit through, and perhaps the only real criticism is the core narrative should have taken longer, and the various 'side stories' take far too long and detract from the main story.
While any content added to Romance of the Three Kingdoms XIV is obviously welcomed, the Diplomacy and Strategy Expansion Pack sadly falls far short of what is to be expected, considering the significant cost of the additions. With just two headline gameplay features and no change to how the base game operates, this is very much a disappointing development. It would be great if Koei took stock at this point on just where the series is at in comparison with some heavy competition in this genre, and went all out to make the RTK franchise what it deserves to be.
While Tandem: A Tale of Shadows does feel like it runs out of a bit of steam by the end, overall this is still a fairly entertaining little puzzle adventure. There are plenty of places for improvement, and both the story and the gameplay really could have used a bit more refinement if this was to become something truly special. But even if it is a little rough around the edges, the biggest impression the game is going to leave behind is just how clever its puzzles are. It is the core gameplay that saves the game, even if the stuff around it might not be all that impressive. Even when the game starts to drag and become a bit more predictable, the puzzle platforming is fun enough to warrant seeing everything through until the end.
Abomi Nation actually plays better than it looks. What really holds it back is simply optimization and settings that largely don't work. The combat is simplistic, with many moves being useless. One of the advantages is a story that actually is better than might be deigned simply from the pictures. Fans of the challenge mode will likely enjoy it, and with a few patches under them, expect the experience to improve. Other than those looking for something exactly like this, most will be put off by too many other things.
Danganronpa Decadence bundles together the 3 main entries in the series, along with the original Danganronpa S: Ultimate Summer Camp. While Danganronpa S is undeniably the weakest of the titles, the other 3 entries hold up wonderfully by virtue of their exceedingly well-constructed plots and strong writing. They run great on the Switch, as well, making this bundle an excellent purchase for those who haven't yet experienced the gripping tales of despair that only the Danganronpa franchise can tell.
The low-poly graphics may not appeal to everyone, and various mechanics can make gameplay feel a bit on the slow side, but those who love the cute aesthetic are guaranteed to have fun helping Fennel settle into his new town of Button City with the bright colours and entertaining characters. The range of mini-games means there is something for everyone to enjoy from racing to rhythm games, and the plethora of side quests add to the post game content. The almost non-stop humour aside from the moments where gravitas is required make it more than just a game. It focuses on and excels at showing the nature of friendship within small groups, and also the wider social structure of what it takes to be in a community.
It is highly satisfying completing a story arc or traversing the world and finding things that you felt that other players might not have stumbled across due to the nature of the open world and its use of way finders. The lack of load times on Xbox Series S is truly impressive given the nature of environments, landscape, and elements that are present on screen. There were a few issues from characters floating in mid-air, bizarre enemy AI, and straight up freezes, although these were far and few between given the scope of it all. Intuitive and varied combat help keep things fresh, even if it does take a fair few hours of gameplay to really get going. Assassin's Creed Valhalla is a thoroughly enjoyable, open-world RPG that is an absolute must for Xbox owners.
Inked: A Tale of Love is a puzzle-adventure at its soft and squidgy centre. Often, it's quite a slow and straightforward puzzle-adventure at that, notably, with origins established on mobile platforms. Nonetheless, it is a gratifyingly chill affair because of this. It is furthermore that of the love-based narrative for which it takes its namesake that carves a surprisingly dark and twisty story that ensures the proceeding three to five hours don't ever get a little too chill.
It's definitely a good thing that Blade of Darkness exists, therefore its 2021 update is more than welcome, despite the fact that it is an extremely conservative remaster that hasn't really "fixed" the game. Flaws put aside, though, this is not one of those titles that belong in the past and are best left there to collect dust. It's not a title to recommend to just anyone, especially to those with an aversion to its heavy "retro" sensibilities, but those who can get past the clunky and slightly unreliable controls, and stomach the occasionally repetitive gameplay, will immediately get immersed to the strong atmosphere of this Conan the Barbarian-meets-Dark Souls fantasy land of sword and sorcery. And death. Plenty, and plenty of bloody death.
The rearranged soundtrack coupled to new compositions is stunningly awesome, as Yuzo Koshiro recaptures brilliantly the spirit of the original and the gameplay of the side-scrolling sections is even better than in the original. However, the questionable choices in the art direction, the bugs, poor performance and the, at times, way too wordy expanded script, mar the experience in such a way that what should have been the masterful return of a masterpiece instead turns out to be a nice introduction to the classic for new audiences, but not much more. There's no shaking the feeling that this re-release was not treated with all the care that such an important landmark title deserved. The extra content sweetens the deal somewhat, and encourages fans of the original to come back for more, but the price of admission for such an end result is a bit too much perhaps.
Killing orcs is fun. That's it. There's no need to say anything else. Oh, you want more? Ok. Orcs Must Die! is a tower defence game, mixed with a decent dose of third-person shooty action. It's relatively simple in mechanics, and doesn't have much replayability, but it's also crazy addicting for the 30 or so hours most will need to do everything there is to do here. So, what are you waiting for?! Go kill some orcs too!!!
Final Fantasy XIV: Endwalker caps off the Hydaelyn and Zodiark saga in a near perfect fashion. The storytelling on display vastly outshines the hit or miss quest design. The English voice acting deserve praise for consistent performances of both old and new characters backed by great directing. The dungeons and trials are some of the best in the game that continue to offer escalating challenges while keeping to consistent visual language. Each zone has a unique visual style and tale to tell in this final chapter, despite one or two having a rather slow introduction. All rounded out by a masterwork soundtrack, this MMORPG continues to prove that it shouldn't be missed.
Assuming the player has an Aim controller this could be the definitive way to experience the story and world of DOOM 3 out of all of the ports and versions. The minute-to-minute gameplay is satisfying and punchy accentuated by the player being face first in the action and horror. Highly recommended to horror lovers who are in search of an action-oriented VR experience.
Final Fantasy IV Pixel Remaster is a stunning update that sings with the bells and whistles of a more modern pixel rendering style. Hindered only by bad font and a small technical issue this is an experience Final Fantasy fans need to have. The story of Cecil is easy to get sucked into, it is backed by some insanely sublime music and the gameplay is a joy, even if it is dated. Only a fool would pass this up!
Nightmare Boy is a fun experience for a few hours, and a lot of the glaring design choices around the gameplay can be overlooked or ignored for the most part. While Billy may feel heavy to control, he does almost always make it to the platforms, while the fighting systems are quite basic, but it allows for the focus to be on the exploration side of things instead. In terms of the aesthetic of the various areas as well, The Vanir Project has done a terrific job in stylising the different sections and making every area feel fresh and new, without getting bogged down with repetitive enemies. While the platforming-based abilities work well, the combat-based abilities leave a lot to be desired, as they lack any flexibility within the combat arena, and even when those abilities are fired off, they do little damage to be worth its while compared to the base attacks. While this can be replayed, there's very little incentive to do so.