Cubed3
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Lacking that unique, special vibe of Max Payne, and offering a dry tale of love that few will care about, this is truly 'The Fall of Max Payne.' In terms of gameplay it's slightly better, but it's still not enough. Long story short, what used to be a good-ish shooter with awesome presentation, is now just a good game, but one whose world and characters won't stay with you for long.
Yui's eventful adventure with its high personal stakes in saving her family and friends, plus her unique ability to travel between her younger self and her current self, makes YesterMorrow a strong addition to Switch's library. The time travel mechanics are simple to execute, harder to master, especially as judgement is required to decide when it is the best time to change time periods. The gripping plot and the desire to save everyone from the, at times, horrific reality, creates a strong drive in Yui that will remain long after the end credits roll, with only initial game issues prior to and shortly after launch affecting overall enjoyment.
Neo-noir plus John Woo, plus the foreboding atmosphere of Norse myths, in a shooter that's great in everything... apart from the actual shooting. In other words Max Payne should not be viewed as an action game. Repetitive, uninspired, and even unfair, the action on offer is definitely this title's weakest aspect. Therefore, if looking for a great shooter, this isn't it. This is, above all else, an experience. A fantastic one, indeed, but only if you can endure the constant loop of quick saving and loading.
Bob Help Them is essentially a simpler, single-player equivalent to Overcooked. The specific tasks one must do are extremely simple, but a harsh time limit creates an engaging challenge that requires genuine concentration and strategy. This title could really use a bit more polish and refinement when it comes to visuals, controls, and quality-of-life features, but those looking for a fun and frantic strategy puzzler will still have a good time with it nonetheless.
It is rare to see such a strongly varied game, based on a beloved license such as Spiderman, hit all of the right notes and deliver in such a satisfying fashion. The simplicity yet sheer variety in combat is unapparelled, traversal is mind-blowingly fun and cathartic, and the soundtrack is epic, not only the musical score but the voice acting as well. Visually, Marvel's Spiderman Remastered looks outstanding, with raytracing and 60fps, which is exactly the type of quality that New York's favourite superhero deserves. PlayStation owners and Spiderman fans who do not own this are doing themselves an absolute injustice as it is quite simply one of the best games available on the system.
Masterful storytelling, building on the successful elements from the first game and amplifying the diversity available in gene mechanics all help make Monster Hunter Stories 2 a top-class RPG for Nintendo Switch. Aside from the poogies' absence and minor issues, there is no doubt that both returning and new fans will dive into monster hunting being impressed by the attention to detail in game design and execution that makes it accessible and highly enjoyable. It is a must buy game, and it can only be hoped that one day there will be another released to make it a trilogy.
Wave Break has so many redeemable qualities, but for every positive there is a negative. Large diverse levels are hampered by the fact there are only six of them, fun fluid game play marred by jarring camera angles and frequent clipping, a rocking soundtrack only to be let down by performance issues such as frame drops. Underneath these issues is a fun homage to the Tony Hawks series, and fans will most certainly look past them while others would expect better.
Breathedge is a game at odds with itself. It tries to tell a compelling story, but the core narrator drones wearisome and unfunny dialogue; the world is beautiful and begging to be explored, but only ever an inch at a time; environments are curated with dark humour, but the gameplay loop doesn't allow time to take it in; and, worst of all, it undercuts players that commit hours to these systems by replacing them with a grim excuse for a walking simulator. For a title set in the vast expanse of space where anything is possible, it just isn't worth the time.
Thankfully, a few of the early bugs were ironed out of Call of Duty: Black Ops Cold War, and subsequent season passes have patched up modes and maps that were lacking. The campaign is genuinely intriguing but may not appeal to those who just want to run and gun. Zombies and Multiplayer modes are plentiful and there should be something for everyone to thoroughly enjoy. Call of Duty: Black Ops Cold War should be used as the poster child for PlayStation 5's DualSense controller which has been put to full use for an immersive experience. Casual players will be somewhat put off by the sheer storage space required to fully experience everything that is on offer, especially given that SSD capacity is this generation's gold dust, but Call of Duty die-hards will most likely overlook this.
Using KEMCO's highly detailed graphics style combined with a sound plot that has a few surprises along with multiple endings dependent on character interactions, Asdivine Cross is a worthy addition to the series on Nintendo Switch. No matter the length between plays there is always an indication of where to go next, plenty of weapons and armour to collect, a wide variety of monsters to battle with, and a delightful cast who never fail to raise a smile even when the outlook is bleak.
It's hard to hate Kingdom O' Magic. For all its flaws as a video game, as well as a series of lukewarm jokes, this has that weird, '90s charm that's hard to describe… or be appreciated by just anyone. Kingdom O' Magic is a piece of cult point-and-click history, so final scores and the like don't mean jack. This is all about soaking into the surreal humour at hand, rather than trying to use your head to reach a certain goal. Long story short, a bad, bad game that's best forgotten, but a unique experience that's unforgettable.
Replica is an interesting title that has some really good ideas with how it lays out its puzzles. Rather than focusing on the generic "video game" ones, Somi instead has incorporated more "in real life" problem-solving with trying to crack into someone's phone. However, the overall premise that is dealt with important concepts should've had more heightened tensions that Somi needed, to make the story more believable. The corny dialogue detracted from the terrorism and surveillance-overlord Big Brother plot that needed to be taken a bit more seriously. However, presentation aside, the puzzles are quite clever and are worth at least a look into this experience.
Yakuza: Like a Dragon does exactly as hoped and brings a whole new audience to the series with a reinvention of sorts. It plays well, looks great, and has one of the simplest stories to understand fronted by Ichi, the most likeable protagonist so far. It was a bold move in it's radical approach to the combat system that has paid off spectacularly, when partnered with a wealth of sub-quests that never feel forced and always delight. If you are a long time Yakuza fan, take comfort in knowing that even in a new direction this not only holds up, but is the best in the series. For newcomers, go and grab one of the games of the year. Consider this reviewer converted.
New graphics, quality of life improvements and humour make Wonder Boy: Asha in Monster World an enjoyable platformer. Its level of challenge depends upon player experience in the genre. It is unfortunately let down by the final level which had little challenge and numerous small issues that should have been easy to fix. It is a sound title on Nintendo Switch that could do with some tweaking to make it shine at its best, but for those who love the graphic style and just want to have fun there is plenty to enjoy.
The Mass Effect trilogy is a personal all-time favourite of this here reviewer, and Legendary Edition comes highly recommended to anyone that enjoys sci-fi narratives, regardless of preferred genres or experience. As games, each has its faults and glitches that can't be glossed over today, but this package as a whole is a gripping adventure that takes players all over the Milky Way galaxy, meeting fascinating characters and alien races, of whom many will stick long in the memory. The lore will always be the absolute reason for anyone to give this a try, and it's highly likely that no matter the issues, the story and crew will be more than enough to keep you going to see this grand adventure right to the end. Unfortunately, one too many complaints are difficult to ignore and hold it back from being the remaster this deserved to be.
Pacer successfully fills a gap in the market for high speed, anti-gravity racers. Those who are wishing for an experience reminiscent of the Wipeout series will be pleased on how this project has turned out. Tight and precise controls, matched up with a large assortment of maps and customised crafts makes for a very fulfilling experience. Issues such as those posed by hard-to-reach weapons can be overcome by practising and improving knowledge of each turn in every track - alas the lacklustre sound effects from the crafts is seemingly all that is available. These tiny issues aside Pacer makes good on its promise, even if it took a long time to get there.
Even if a fan of sci-fi and visual novels, Root Double -Before Crime * After Days- Xtend Edition will largely fail to click with most. The pacing is way too slow, the characters are not interesting, and the overall plot takes too long to get going. Despite a few redeeming factors, it simply cannot be recommended due to the many failings across the board.
The novelty of Gnosia, along with its heart really stands out. Yes, there are some problems with repetitious dialogue in the debates, the music really needs expanding and so on, but there is an undeniably addicting and fun side to trying 'just one more time.' Furthermore, the very clever AI, and the constructing of an over-arching story, certainly deserves good accolades. Over-looking a few problems, this is highly recommended.
This game has the makings of something really great. The art and sprite work is outstanding. Wildly inconsistent difficulty jumps, frustratingly long bosses, fights, check point lengths and cheap deaths all ruin what absolutely would have been a title much higher rated. The majority of the experience is fun, with a good difficulty level, but inevitably there will be these randomly, absolutely killer, difficulty walls, which ruin how good it was going up to that point.
Scarlet Nexus blends a unique Brain Punk visual style with tight combat that requires adaptation and synergy. The Others are the game's ace up its sleeve with bizarre but creative creature variety. Each enemy type demands adaptability with the assortment of abilities at Yuito and Kasane's disposal thanks to their squadmates. Outside of combat, character moments shine in Bond Episodes and the writing is complemented well by a talented English voice cast. The variety of personalities does well to carry the weight of the convoluted plot as it progresses. However, the slideshow presentation of the vast majority of cutscenes diminishes the emotional impact of events that would have benefited more from animation. The game provides a solid gameplay experience on PC and I look forward to what this team can come up with next.