Cubed3's Reviews
Without a doubt Grow: Song of the Evertree took on board what worked and what did not work so well in Yonder: The Cloud Catcher Chronicles and produced an engaging, time consuming game that is hard to put down with virtually no issues aside from occasional weird camera angles. It was not possible to finish the main story for this review because of how long it takes to complete each section, but there are dozens of hours to be spent creating new realms to explore and harvest from, creating settlements that are eye-catching and meet all residents' needs, with few issues that make it an epic title in its own right on Nintendo Switch.
It would not be fair to harp on a series for sticking to a formula that works; however Romance of Three Kingdoms XIV seems to eschew innovations in its own series for stagnant and cumbersome gameplay effectively for no reason other than to remain needlessly dated. While the improved focus on politics is certainly a positive which may elevate the title for some, it will likely hold little more than niche appeal for others who hold little interest in in the personal engagements of the Three Kingdoms period.
Collection of SaGa: Final Fantasy Legend doesn't do much to spruce up its titles beyond a turbo mode, but the original SaGa trilogy consists of three of Game Boy's most creative, and player driven JRPGs - all of which with their own unique identity. Legend is rough around the edges and almost has a beta quality, but its simplicity towards character customisation makes it very easy to start up a quick playthrough. Legend II expands on its predecessor everywhere it counts, featuring dynamic leveling, and a genuinely bizarre world with a lot of heart. Legend III is a conventional RPG comparatively, but it features enough oddities (nuanced character transformations and time travel) to even out into the most beginner-friendly entry in the collection. SaGa as a franchise prioritises smart battling at all times, and player driven party progression. This collection is a solid entry point into the series, and an even better dive into one of Game Boy's best trilogies.
Call of Duty: Vanguard is a great Call of Duty entry with absolutely stellar ser pieces, fantastic visuals, and plenty of modes surrounding an excellently fun campaign. The only downsides are the muddied stories… not to mention what is happening in the company that published it. Highly recommended for CoD fans and people looking for a bit of mindless fun set in WW2.
A fun but obviously niche title that throws players into a deeply ecchi experience that will satisfy fans of the genre, Gal*Gun: Double Peace is excellently made for what it is, and only really falls over when it comes to performance. A thoroughly weird, perverted, but ultimately hilarious game that is going to fit well into people's Switch libraries if they are a fan of this style of content.
While there is a lot to like in Doctor Who: The Edge of Reality, this port basically makes it unenjoyable. While it's possible to play this to completion, and the content is all there, it's recommended to play this on a different platform, where there are less compromises.
As usual, Jupiter has delivered a solid title with Picross S Mega Drive & Master System edition. The Nostalgia is big with old character favourites some hidden gems in the available soundtrack. This title is a definite recommendation for puzzle lovers.
Fez is a very easy-going experience for the most part, but it is also very capable of presenting a diabolical challenge to anyone looking for one. The descent to an otherworldly nightmare glitch-world is something that is not often done in video games, yet it makes a lot of sense; especially for something that focuses on a theme of perception and dimension. While the creator of Fez may have his issues, his game has very few and is very pleasant to play.
It's definitely possible to enjoy SiN, but it requires a very specific mindset to do so, because this is an incomplete, rashly made, and thus very unpolished product, as well as cheesy beyond belief - although that's definitely the best thing about it. This is a game made for retro FPS fans, and retro FPS fans alone, and even those are advised to approach with caution.
There's a slow burn to this fire, but it's certainly worth waiting for it to catch and see the sparks. Blue Fire offers up a challenging, and dynamic 3D platforming experience that is sure to make it a cult hit with those brave enough to persevere through the frustrating opening - but 'cult' it will remain, with little chance of garnering attention from wider audiences, sadly, as there are just too many issues to elevate this to something more. The recycling of areas in that second half combined with the flimsy fundamentals stops this from becoming a classic.
An interesting idea marred by a subpar execution, [i]Lake[i] is more tedious than it is relaxing and immersive. The atmosphere is neat, and the whole process of taking it easy and just enjoying the simple act of delivering the mail is surprisingly cathartic, but it's not enough to keep you here for more than an hour. There is some talking to be done with a number of characters as well, but this is sadly the least exciting thing here. The townsfolk are so boring that driving the empty roads and simply delivering the mail is more preferable.
For players experiencing Doctor Who: The Edge of Reality, an enjoyable adventure with a real 'Who' feel is likely to satisfy all. Maze Theory is doing some fantastic work across the board with all the titles it has released around the franchise. For players who picked up the original, however, this is a bit of a harder sell. Having a fully fleshed out Tennant, and a satisfying conclusion, are probably the biggest draws but there is always that underlying feeling of some things being drawn out for the sake of it. Think of a dangling plot thread hanging for seasons at a time. Not that Doctor Who would ever do that of course. *Cough*Fugitive Doctor*Cough*
Rainbow Six Extraction stealthily moves down a well-trodden path, carrying a fairly uninspired narrative that could be described as hackneyed at best. OK, as pithy summations go maybe that's a little bit harsh. Sure, this won't be winning any awards for its high concept themes or originality, but does that really matter when it's so much fun to play? While Ubisoft hasn't reinvented the wheel here, it has at least implemented enough innovative ideas in its core gameplay loop to keep potential React operators engaged in the Archaean struggle. As with any title reliant on repeated playthroughs, there's maybe a slight concern on its longevity, however the promise of regular, free content drops, should be reason enough to warrant regular revisits. It's also worth noting that it's available on Xbox Game Pass from day one, courtesy of Uncle Phil's deep pockets.
Despite its subpar Destruction mode, 13 Sentinels: Aegis Rim is a delight. The story will captivate the minds of those interested in pulpy sci-fi adventures, and the gorgeous art style and compelling script are enough to warrant putting up with some tedious RTS battle sequences. On the whole, this is a title easy to recommend for those who enjoy sci-fi and visual novels, as the strengths of 13 Sentinels more than makeup for its weaknesses.
The tactical part of Reverie Knights Tactics is mildly interesting in its 'puzzle' nature, if it does not wear out its welcome through heavy RNG outcomes. However, severe loss of quality elsewhere really drags the experience down, the levelling/stats system is fairly boring, the character design is bad, and the story is utterly forgettable for how long it drones on between combat sections. There might be something here worth salvaging, but it would need to be hacked up and pasted back together first.
Accompanying the inevitable amount of fanservice, Lovekami: Divinity Stage is filled with colourful detailed scenery, heart-melting moments of friendships between the goddesses and Yamato, and an insightful perspective on the music industry. The story is enchanting and despite what feels like an unusually limited range of choices requiring player input in a visual novel, the likelihood of replaying the tale is high because of the appealing characters and the overall feel-good spirit of the tale.
Zettai Hero Project is one of the best JRPGs you are likely to play if given the chance. Its unassuming nature belies an incredible plot of growth the player actually feels, unlike nearly every other RPG. Makai Kingdom is simply a bonus for how good ZHP is. While NIS missed a little of the mark with zero actual updates, upgrades, or anything similar, this itself still stands largely on its own as one of the best games one can ever play.
Gun Gun Pixies may not be the most challenging of shooters, it has issues that affect gameplay, and the fanservice will not appeal to all players - however, it rates highly in the fun department for moe afficionados, even featuring characters from Compile Heart and Idea Factory's famous Neptunia series which fits well in the story. It covers a range of issues young people and older ones face such as eating issues and sibling rivalry. The cheerful graphics coupled with the wicked sense of humour from all the dorm residents and the pixies themselves makes the game an enjoyable addition to the Nintendo Switch.
When it's good, Crowns and Pawns: Kingdom of Deceit is really good. This love letter to Broken Sword and Gabriel Knight-style point-and-click adventures looks great, explores a part of world history that has rarely been touched, and offers plenty of great puzzle-solving that will make you feel like a modern Indiana Jones (or Robert Langdon). At its worse it fails to immerse players into its world, or seems keen on annoying players through puzzles that will test one's patience. Thankfully, while Tag of Joy's creation is very rough around the edges, it mostly leans towards the fun side of the scale.
Pretty much all the pieces for a good detective game are there, but Gamedec fails for a variety of reasons.