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Monster Sanctuary is a charming take on the monster raising formula, albeit not without its faults. In spite of this, Monster Sanctuary is an addictive RPG that is hard to put down. Monster hatching is an incredibly simple process, every single monster has its own skill tree, and combat has been balanced enough so that just about any team can get through the main game in the hands of savvy players. Monster Sanctuary is a diamond in the rough if there ever was one.
Yes, the main character is über-sexy, and that makes it hard to pay attention to everything else. Look past the giant boobs, though, and you'll discover something great here - plus some giant boobs, obviously. This is actually an awesome action-adventure, with a fantastic survival horror atmosphere, and an intriguing setting - one that offers a fantastic balance between unrelenting difficulty, and plain, old-school fun. It's important to note that it is different than the original in some ways, and that may anger fans, but this sequel mostly feels like an improvement. All in all, a very big recommendation, especially if tired of modern gaming "trends."
A distinct lack of game modes, no means of playing offline, and even the inability to make a private game with friends overshadows all of Rumble's innovations. Faster paced gameplay centred around a single worm is a breath of fresh air - and implemented quite well - but it's held back by a stripping away of Worms' most identifiable qualities: turn-based gameplay that emphasised strategy, destructible environments that continually redefined stages, and a never-ending stream of charm that kept matches as entertaining as they were engaging. Worms Rumble resembles its predecessors superficially, while failing to carve out a clear identity by recycling what little content there is in-game ad nauseum. Rumble will almost certainly be updated with new modes over time, but franchise veterans are bound to be disappointed and newcomers are better off waiting until then.
While deserving accolades for trying something different and having two separate campaigns, ultimately they both end up feeling repetitive. Melee-focused combat is a fun idea, but there are too many problems and glitches. Though there are different classes, the combat is too repetitive and too much of the same thing to be fun for long. Something new was tried here, and that's commendable - it just did not hit the mark.
Whether it's the influence of all the shapes and all the colours, or the enjoyable "clack" sound of cubes tapping along staircases, Manifold Garden is totally hypnotic. It's easy to get lost in a flow state while traversing between cubes to switches and other cubes, imbibing in the phenomenal, ever building soundtrack. It has none of the script or context of a title like Portal, but one would easily suspect that that would conflict with the undiluted audio-visual treat that this experience proffers. Manifold Garden builds a compelling, meditative world, and easily stands on its own merit as a highly recommended first person puzzle. It is short but sweet, as they say, and paced excellently. Jumping off into the abyss, and thinking about how to solve the next puzzle will never fail to reward - it makes one feel clever and always fits within the framework of rules which were previously set.
PositronX feels as if stuck in that awkward game development phase where the title is ready… but also isn't. In other words, it feels as if it wasn't sufficiently tested in order to make sure that, apart from being a working product, it's also a fun product. As a whole, a pretty average rogue-lite FPS.
Sam & Max Save the World is notable for starting Telltale's reign over episodic games that lasted for nearly a decade. Upon a revisit, it's easy to understand why. The writing oozes in charm and wit, and solving some of the trickier puzzles requires quite a bit of detective-work. While a few quality-of-life upgrades introduced in later Telltale Games would have been appreciated, the visual enhancements are still welcome. Hopefully, Skunkape Games remasters the other two seasons of Sam & Max, as well, because this is a case that deserves to be revisited for years to come.
Croteam has yet to surpass its first two Serious Sam games, with Serious Sam 4 basically being one more entry; one that is great fun, but far from an evolution of the series. The flaws are aplenty, although they are rarely very serious (pun not intended), making this fourthquel more disappointing than bad - because, make no mistake, this is very good. Sure, it's not the best Serious Sam game… but still a Serious Sam game. Fans of serious action will understand.
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate does an incredible job at showing where the roguelike genre started. Fans of this series and its 'all or nothing' gameplay will adore this port and all its new content. However, players new to this genre or this series will find very little good here. There has been no effort to reach out to a wider audience or bring this game forward to a level of modern quality. Although it is still the Shiren the Wanderer that fans know andlove, it is more than obvious that this is a game stuck in time.
While the gameplay can be a little bit slow in Wintermoor Tactics Club, the battles are amazing and the story is very intriguing. It is a small, charming little tale that is very enjoyable and has obviously had a lot of work put into it. This title is recommendable to anyone that enjoys strategy table-top games like Dungeons & Dragons. It is wonderful when played on-the-go.
Yakuza: Like a Dragon is the most invigorating, wholesome and downright fun entry in the series since Yakuza 0. The turn-based combat, while slightly rough around the edges, manages to impress. The new protagonist Ichiban is a delightful addition to the lore. The only reason Yakuza fans won't adore Like a Dragon is if they despise turn-based combat. Even then, it's well worth giving a shot for the beautifully written story and fresh take on the Yakuza formula. Ichiban Kasuga is the hero this world needs right now.
Tired of the latest shooter trends in the video game industry, or simply tired from your real-life troubles, and just want to kill hundreds of aliens, monsters, and demons to relax? Serious Sam Collection is the solution, to all your trigger-happy needs. This bundle, which includes all mainline games released so far (bar one), and with all additional content thrown in as well, is one of the best deals in the world of first-person shooters, and an excellent pick for any retro-loving owner of the Nintendo Switch.
Peril on Gorgon is a welcome addition to an already great game, that provides some solid, seven/eight hour-long adventuring for anyone wishing to dive back into some silly space jaunts. A meaty main story filled with gut-wrenching moral choices, fits very snugly into the already developed world. The most fun to be had however, as with the main experience, are the side quests. Getting to know Gorgon's bizarre inhabitants really develops the world, and every personality encourages missions to be completed to their fullest. A great start to hopefully a lot of DLC to come.
Undeniably, this is a free upgrade worth downloading for new Xbox Series X owners, as it brings over some of the technical performance boosts from the PC version as well as 60fps cutscenes. Owners of both the Series S and Series X experience a number of upgrades including the sublime 120fps in multiplayer, alongside a huge toolbox of customisable options for the main story campaign. Although at the same time, as mentioned in the Cubed3 Xbox One review, the campaign mode still suffers from a weird mesh of linearity in some chapters followed by some bland tedious back-and-forth sandbox exploration. Any Gears of War fan should definitely take Gears 5 for a spin if they really want to test the power of their new hardware but may feel somewhat let down by the campaign mode if they are huge fans of the initial trilogy.
The Touryst is a great mini-adventure that has a diverse set of puzzles to complete, packed in with charm and style. The minimalistic approach ensures the player doesn't get too distracted by anything else and the fetch quest style of missions ensures that full exploration of the small environments is put to full use. There are moments where some background music would be welcome, even if the design choice was to make it more 'atmospheric' to not have it. Visually, The Touryst looks crisp and bright, and those with HDMI 2.1 Televisions and an Xbox Series X will enjoy a buttery smooth 4K at 120fps. Those looking for a relaxing and fun 5 hour puzzle-adventure should look no further.
Dirt 5 is possibly the best Codemasters game to ever be released and can stand on par with its simulation focussed sibling Dirt Rally 2.0. A visual and auditory treat, this game defines the end of the racing games on the Playstation 4 and it's done so with a flair befitting of the Dirt franchise. This is a must have racer!
Forget what you think you know about the history of Breath of the Wild, this takes that story and makes it its own. The result is a hugely satisfying and wondrous adventure. Outside of the main story, it's worth coming back to this again and again. Omega Force has mastered the Musou style and is fully exhibiting that in Hyrule Warriors: Age of Calamity. The missions offer up plenty of replayability thanks to their diverse range of 'win' conditions. There is an impressive roster to keep coming back to, and it's filled with some fantastic characters that are a true surprise to discover. Every little element of this game works, and it all comes together so perfectly. While gamers are understandably excited to get their hands on the next-gen, Nintendo is ensuring the Switch isn't gathering dust. This will tear attention away from those shiny new boxes, and rightly so. There is so very much to love here. Frankly, a must-buy.
Do Not Feed the Monkeys is a testament to the capacity of independent developers to create something unique that makes major league, triple-A products feel trite by comparison. However, while being a paid voyeur turns out to be quite entertaining, this title is not without its flaws, with the most serious one being that, although something that was supposed to have a high replay value, it actually becomes increasingly less enjoyable the more you play. Nevertheless, do get it if intrigued by its original concept. The fun will last for two-to-three play-throughs, but it's definitely worth it.
While West of Dead makes only a fleeting pass at innovation, it is still enjoyable for a time and does a great job of nailing a sense of personality that will resonate with fans of the good ol' Western. It's only avid rogue-like players, though, that will find much here to keep themselves invested. The repetition in the core gameplay quickly saps it of its charm, in turn requiring a concerted effort to see this title through to the bitter end.
Terror Squid may not have much content, but what is there still manages to impress and terrify. The unique, personality-filled take on shmup gameplay truly can't be found anywhere else, despite the minimal variety. Players who enjoy chasing high scores through quick, replayable experiences will find a lot of value in the title. However, those looking for more to do should swim on to less dangerous waters.