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As a whole, Five Dates is an interesting experience that can be addictive when it comes to experimenting with all of the available answers, even though this can be very time consuming. However, issues such as plot devices, not very understanding dates and its undeniable heteronormative ways give Five Dates much to improve on, especially when considering a sequel, which is not totally discouraged.
Although Drink More Glurp is colourful, creative, and funny at times, it's just not that fun. A competitive player may find joy in replaying challenges over and over, but with mediocre rewards, frustrating level design, and no online modes, Drink More Glurp just doesn't make it to the finish line. Charm and silliness aside, this is a party game that does not bring the party.
Devil May Cry 5 Special Edition is arguably the game Capcom should have always released. While the original was a powerhouse in every sense of the word, its pristine quality simply meant any imperfections were all the more noticeable. Vergil's return rounds out an already tight cast of characters playable with some of the most in-depth combat in the franchise. Turbo mode picks up the pace to challenge a player's physical and mental reflexes on every level. Legendary Dark Knight pushes the power of the PlayStation 5 by rendering large swarms of enemies on-screen, all for the player to kill. Devil May Cry 5 was already one of Capcom's best titles in years, and this Special Edition only elevates it.
Part culmination of old-school classics, part a simplistic form of them all, Shantae: Risky's Revenge is not exactly the best title in WayForward's, otherwise charming, line of platformers. If a fan of Shantae do check it out, but you won't miss much by skipping it, and simply trying any other instalment - 2002 original included.
Going in it seemed like this was just going to be Sniper Elite 3 again but Sniper Elite 4 blows that game out of the water. It's such a complete package and one that feels so at home on much more powerful consoles that the absolute quality shining off this port easily puts it at the top of the war games available on the platform. Further highlighting developer Rebellion's fantastic work on the Nintendo Switch platform. Opening up the series to a completely new group of gamers who will hopefully love the brutal sniping action they have so sumptuously crafted. Don't sleep on this game.
Is this a bad DLC? Fortunately, no. You'll definitely enjoy it, but a feeling of disappointment will constantly keep you company during this adventure, as it could be something a lot better than simply "more of a good thing" kind of deal. In other words, Peril on Gorgon is just one more quest line to complete - one that's fun, but not any different than what came before it.
The lack of changes in FIFA 21 overall, particularly compared to FIFA 20 is telling. The iconic pairing of Martin Tyler and Alan Smith have been removed from commentary, and for what it's worth they may as well have taken the goalkeepers with them. Modes have had tiny incremental touches added to them which amount to very little more than quality of life enhancements. However, it cannot be argued that FIFA 21 is still a fun arcade experience bursting with a plethora of different modes whether it be FUT, Career Mode, VOLTA or House Rules.FIFA 21 hasn't re-written the wheel but it is fun, fast attacking football and hopefully EA have big plans to shake up the franchise next year for its true next-gen console experience.
Although dull platforming and a forgettable script hold it back, button-mashing action that feel fresh with each level, characters and bosses that would fit in any cartoon's Halloween special and a world that is filled with collectables to find and creepy things to see, proves that Pumpkin Jack has the foundation built for what could be an awesome Halloween franchise.
Same old same old, but at least Just Dance 2021 remains as fun as all previous instalments. In other words, if you wanted something new in terms of modes, mechanics, or whatever, you won't find it here. This is just more Just Dance. Sure, whether you love most of the tracks that are on offer is a matter of personal taste, but the soundtrack is, for the most part, a very good bundle of tunes that will please most people.
This is an average romp for a simple JRPG. There is no new ground treaded, and the battle system gets to be pretty repetitive. The voice acting is really well done and the battle effects are pretty good, even if you see them a lot. The major problems are that nothing new really happens, some very minor upgrades, but ultimately the same thing happening in the beginning is still happening hours and hours later.
Umihara Kawase Bazooka! is a niche title in a niche genre featuring a niche franchise. As arcade-style single-screen action-platformers go, this is a good one with a unique gameplay so fans of that sort of thing should go for it if they can swallow the steep launch price. Anyone else though, including fans of said franchise may have reason enough to be on the fence as this is definitely way different from the rest of the series. This is a rather unique game that will appeal most to score chasers and not the core speedrunning fanbase of the series, although one could imagine speedrunning this all the same of course. There is a demo available but, at time of writing, only on the Japanese eShop for some reason. Players still on the fence with a Japanese eShop account may check it out and decide for themselves.
As an expansion to the main game, The Crown Tundra offers perhaps even less varied distractions than its predecessor, The Isle of Armor, and fewer rewards or strategic advantages to unlock. However, it also potentially offers more playtime, since Dynamax Adventures are sure to keep players invested in search of a sought-after rare or legendary shiny Pokémon with good IVs. Since both expansions can't be bought separately and come bundled no matter what, both ultimately complement one another rather well. It is therefore hard to scoff at what's on offer in the Expansion Pass, although it should only be considered indispensable by the most eager Pokémon fans, who are more likely to get the most value out of it.
Worm Jazz isn't an ambitious or largescale title. There's not a large amount of levels, there's no story or context to the gameplay, and there's only a handful of different mechanics, overall. However, it still succeeds in what it sets out to do; the levels are delightfully fun to squirm through, collecting everything requires some real puzzle expertise, and, most of all, the jazz score is simply entrancing. For its price, Worm Jazz on Nintendo Switch is very good value for fans of the puzzle genre, or for anyone seeking a relaxing way to spend a few hours.
For a title that is both modestly priced and was also developed by just a small team, The Guise is a valiant attempt at making a Metroidvania-esque title in a gaming world packed with similar efforts. It is a visually striking world that is memorable, with an enjoyable but maybe not so complex fairytale story. While the abilities Ogden can collect do mix things up a bit when it comes to combat, the patterns of enemies make things just a little too simplistic, while at the same time frustrations around the fluidity of controlling Ogden increase that. There is some good fun to be had here, and the boss battles are a highlight among a story that is simple but enjoyable. However, it is possibly not a game likely to stick in the mind over other better executed attempts.
Whether it's down to the sharp, intelligent writing, or fantastic hand-drawn style and animation, Spiritfarer has a charm that could be described as almost Disney-eque… well, maybe that would be true if the first passenger Stella encounters wasn't a chain smoking deer. That charm is without a doubt [i]Spiritfarer[i/]s best asset, and something that many will latch on to consciously or subconsciously when coming to their own judgement on its quality. Yes, it can be slow and repetitive, but that is also part of the point. The 2D take on a life-sim is a path less travelled for the genre, and unique in this instance. It creates an appealing world wherein the developer has gone to great efforts to flesh it out, and make it feel lived in. It all hangs together very nicely, indeed.
Children of Morta is a wonderful rogue-like ARPG, with a lot of deep layers in terms of gameplay mechanics, that does a terrific job of acting as an underlay to the simple, but dark, atmospheric story. Everything intertwines together splendidly, and seeing how each character can help to buff up their family members via their shared abilities, both in each characters unique skill trees, or the household's base stat upgrades, there are plenty of moving pieces here that all contribute towards the family's mission to end the Corruption. No run is ever wasted, with each failed attempt still rewarding the family with some positive enhancements for the next run, until that eventual stage boss is defeated. For those who are looking for a new rogue-like to jump into, this should definitely not be missed.
Fans of the series are going to adore Assassin's Creed Valhalla. Origins and Odyssey felt like Ubisoft trying something new, stretching out and seeing what worked, and Valhalla takes what was learned there and expands upon it. Some things, like the combat, don't feel quite there yet, still, but other elements absolutely have evolved for the better. There's a lot to love here, and not just in the frankly absurd amount of content available. The story is fantastically enjoyable, with Eivor really shining throughout (play Female for what feels the canon story!) - they are truly deserving of standing alongside the icons of this long-running series. This is a legendary tale and an addition to the franchise that is good enough for the gods.
It pains to criticise this remaster so harshly, because there was a great fondness for the original title that sprang to life if local multiplayer with friends was taken advantage of. Square Enix has shown little desire to give Final Fantasy Crystal Chronicles the makeover it deserved, however, and its many dated issues only become more apparent next to the removal of local multiplayer and region-locked online play. There is still a case for chancing it for friends that enjoy dungeon crawlers and can deal with the limitations, but beware of the strange control schemes and tedious gameplay.
All in all, this feels like a worthy sequel. It takes what made the first game click, and adds to that without feeling superfluous. It is very, very hard to put down once it gets going, and the added replay value means there are many reasons to keep playing after the ending. Robotics;Notes: DaSH is a better game than its predecessor, and a highly recommended science fiction visual novel.
The developers have done their best to offer Queen fans an unmissable experience, but it does mean that if Queen isn't a personal goldmine of song bliss, then it is advisable to steer well clear of this game. It's a serviceable karaoke experience but with the complexity and high notes of Queen this is definitely a hard one to recommend. If Queen are like personal idols, then pick this up without hesitation, otherwise there are more varied and interesting karaoke games out there.