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Carrion embraces its identity as a "reverse-horror" experience, offering some viscerally violent action that is not for the faint of heart. Presentation here is top-notch: this is a polished title that Phobia Game Studio has taken a lot of care in crafting. Sadly, it stumbles in its core gameplay. The combat is poorly balanced and navigation can be a frustrating chore, but when Carrion does transcend these trappings, it does so with a sadistic glee that makes it unmistakable amongst its peers.
This is the Bill Bailey of golf games. An insane, surrealist experience that throws so much at the wall - often literally - that a lot of it sticks. It's inclusive, and enjoyable, to the point that anyone in the family can pick it up and play, while still managing to offer up a real challenge in later stages and on the online modes. Fun, funny, replayable, and certifiable. While this may not be everyone's cup of "Tee," no ifs, no putts, this is one you won't fore-get soon.
For what is a simplified and chibi-fied version of The King of Fighters '98, this is pretty neat. There are better alternatives in the world of retro game collections, though. In other words, since this has more of a collector's value, if SNK had included a few more titles from the Neo Geo Pocket Color, it would be a stronger recommendation, as this is somewhat to pricey for what's on offer.
The comic setting works great, and the story is an interesting take on the overused dystopian and Orwellian future. Liberated snatches attention with its premise and the neo-noir aesthetic, but ultimately ends up feeling unfinished. The dialogue choices and the puzzles feel tacked on and undeveloped. The style looks great in stills, but in action it's messy. It feels like this so close to being something truly special, it just needed a bit more time.
This isn't quite Portal 2 levels of co-op bliss, but it comes somewhat close, and manages to be a decent way to kill a weekend with a friend. The puzzles aren't quite as good as the previous two titles in the series, and they would occasionally vacillate between being too easy or too vague. That winds up hampering what was otherwise a perfectly enjoyable experience. Still, if a fan of co-op gameplay and puzzle-solving, this is a borderline must-buy, because there are so few titles out there that satisfy this particular niche. We Were Here Together falls just short of the snowy peaks it was aiming for, but it is fun and interesting, and really stands out for emphasizing co-op puzzle-solving in a way few games have. So, go out and have some fun. Together.
Creepy Tale certainly lives up to its namesake, courtesy of superb sound design and art heavily inspired by the works of John Kenn Mortensen, but it's a title which falls apart under scrutiny. A completely silent narrative is ambitious, as is designing puzzles exclusively around visual cues, but there's barely an hour of actual content in-game. Any puzzle-solving veterans are basically guaranteed to roll credits within 45 minutes. What's worse is that while the atmosphere is palatable (with enough mild scares that feel earned), Mortensen's "influence" borders on plagiarism. He's mentioned in the staff roll for what it's worth, but under a very specific "Inspired By" credit. Regardless of any involvement Mortensen may or may not have had, the fact the game is dripping in his style does it no favours - if only because it's a blatant imitation lacking artistic integrity. Creepy Tale is fine enough on the cheap, but it won't satisfy competent gamers, nor is it a suitable introduction to newcomers given its emphasis on gore.
EQQO is a really charming, interesting game that unfortunately all comes apart when you get around to actually playing it. The presentation is great, the story is wonderful, and it feels like this interesting little storybook is unfolding right in front of your eyes. It was a game that one will desperately try to like, but it keeps getting in its own way with awkward controls and boring gameplay. It is like sitting down and hearing a beautiful story that the storyteller keeps interrupting to burp every ten seconds, and it becomes harder and harder to focus on the story the longer things go on. It might be good enough for people that play video games primary for their story, or for those looking for a charming presentation, but those that actually want to play a solid game will have to look elsewhere.
A perfect example of nostalgia glasses. In short, this may be a hidden gem, but it is completely representative of its time. 2D Platformers have long moved on, and this deserved some overhaul to the core gameplay, instead of just a graphical improvement and a tacked-on multiplayer experience. The soundtrack is a perfect encapsulation of the game as a whole. Utterly charming for the first few moments, but then each track repeats again. And again. And again. One note. Those who enjoyed the first may find themselves questioning why they did, should they dive into the murky waters here.
It takes two hours or so to complete this, and it's a fun little experience, filled with some smart puzzles interspersed with the odd stinker
Similar music and graphics throughout the game may not be the main selling point, but the increasing difficulty level, at times almost impossible, means Super Box Land Demake is a must play for all puzzle enthusiasts, yet another success for Ratalaika Games.
La-Mulana 2 ranks as one of the greatest metroidvanias ever made.
This is a game where the ending sequence saved it. As a platformer it barely stacks up to a lot of the competition; some portions of the art aren't that good; the combat is very wonky, with a "bouncy" feel; and, finally, the story doesn't deliver until the end. Adding some badly designed puzzle sections all pull Neversong down. The ending and the idea the title puts forth is powerful enough - even with some plot holes in retrospection - that is worth checking out if someone is into platformers, and has a few hours to try out something different.
The genuinely thought-provoking Ring Battle system, engaging puzzle design, and care given to Olivia's characterisation all make The Origami King the best Paper Mario since the series' Wii outing, but that wasn't a high bar to begin with and the series is still struggling to come up with an engaging gameplay loop in light of the lessened RPG elements. Without experience or levelling, random battles lose their lustre fast. Likewise, Accessories don't make up for a lack of Badges or traditional equipment, keeping combat relatively static and offering little in the way of non-Toad rewards for uncovering secrets. Worse is Intelligent Systems' love affair with bloated pacing holding back otherwise well-designed dungeons and set pieces. The Origami King is an overall step in the right direction, but it's emblematic of the fact that Paper Mario has no interest in honouring its legacy or living up to its potential. If nothing else, a direct sequel could easily unfold Origami King's many creases.
The premise is simple: shoot stuff, run towards the finishing line, and do these as fast as possible, with a meter acting both as a timer, and a health bar. It's simple, yet very effective at getting you immersed and addicted, however, while, the frenzy of Post Void is definitely thrilling, the visual "noise" can get in the way of your score-chasing fun.
While there's nothing terribly wrong with Waifu Uncovered, it's just a very average shmup, with the sexy art not managing to leave a lasting impression. There are much better alternatives out there for both.
Spirit of the North's enchanting journey is magnificent on the Nintendo Switch Lite's screen, as played on for this review, and is even better on a large TV screen. The, at times, challenging game, has collectibles that add to the replay value, and playing as an unlocked snow fox in the snow magnifies the immersion of the game, with levels that beg to be experienced again simply for the fun of enjoying their beauty.
There are three problems with Crysis Remastered: first, the game was never really that good, second, this isn't a remaster, and third, it's actually a heavily downgraded, flawed port. Sure, it's still an enjoyable FPS to kill some time (and other beings) with, and it's kind of impressive that you can now carry a photorealistic jungle with you, but it's still hard to stomach the audacity of calling this a remaster; in other words, an upgraded version of the original.
Building an evident framework for a "good ending" without detailing a clear path to find the requirements, Hotel Sowls struggles between being a true mystery, and holding the player's hand with clues.
It seems as though the limited budget available for Fairy Tail has been used in the right places, saving on unimportant parts, and spending on the important bits.
While impressive from a technical standpoint, Ultracore carries way too many flaws from the past to be a solid recommendation, whether you are a retro fan or not. Repetitive, unpolished, somewhat unfair, and very trial-and-error-y, it's pretty evident that the game's current owner didn't really do much before porting this interesting piece of old-school history to modern systems.