GameCrate
HomepageGameCrate's Reviews
At less than $40 to buy, ScreamRide offers a lot of excitement for its comparatively low price. You can ride, destroy, and create dream roller coasters, effectively giving you three games in one. When you add in a steady stream of user-generated content into the mix, ScreamRide is value proposition is very tempting.
Even with a new setting and a new developer, Battlefield Hardline is still a Battlefield game which means it can be a rough road to travel for more casual shooter fans. The story campaign is fun but has zero lasting appeal once you beat it and the multiplayer is something you can only really enjoy for the long term if you're willing to invest in the game's Premium service or you have a dedicated group of friends to play with. Battlefield Hardline may have taken strides to shake up the core Battlefield experience but, in many ways, it's still more of the same old Battlefield, for better or for worse.
Primarily meant for mobile devices, Final Fantasy Type-0 HD suffers from several gameplay and graphical elements that otherwise made it a PSP success.
A must-play for Borderlands fans or Telltale fans. If you're a fan of both you have no excuse. Go play it now.
L.A. Cops isn't a bad idea in itself, as it takes the concept of Hotline Miami and turns it on its head, making you the law instead of the law-breaker. However, its execution is flawed almost every step of the way, between iffy gameplay decisions, a lackluster presentation and having to work to unlock the awesome stuff, instead of just giving it to you right away. If you have to be the ultimate police officer, stick with Hardline instead.
White Night has plenty going for it when it comes to artistic essence, but it comes up short in scares, cohesion, puzzle solving, and camera selection. Way short. OSome should've taken the time to make this darkness worth exploring. Instead, you'll simply feel better spending your Night elsewhere.
Let me put it this way—Cities: Skylines made a sim game fun for me, and that's quite a feat. Though it's not something I would normally play, I had a lot of fun fiddling around with the options and just figuring out how things worked. I didn't feel like my hand was being held, but I also didn't feel like I was being asked to fly a transcontinental flight just because I had watched a documentary about World War II fighter planes. Maybe it's not the most accurate city simulation, but in my opinion, it's definitely the most fun.
Shiftings would have benefitted from some sort of level guide to help players out should they be stuck too long. A more refined art style – and way better sound – would've been great too. That said, there's some enjoyment in the gameplay here, especially if you bring a friend along with you. Then you can burp and fart together, like the freaks that you are.
Episode 3 picks up the pace and is where the story is starting to hit its stride. The balance of puzzles and combat is great, although Claire's section is far more enjoyable than Barry's. There's a lot riding on Episode 4 next week to bring the game to a satisfying conclusion.
Mario vs. Donkey Kong: Tipping Stars is hardly a game-changer, as it plays it too safe instead of establishing a truly remarkable entry in the series. Still, thanks to some solid community-based support and a reasonable Cross-Buy program, it's a moderate enough value to build upon, especially if you're a fan of the series.
The important thing to take away is that OlliOlli is finally on Nintendo platforms, and it plays, looks, and sounds just as impressive as it does on other systems. It's easy to get into, but mastering it and doing everything the game has to offer is a long journey — one that may frustrate at times, but one that will reward you immensely. There really is nothing like nailing a 360 impossible into a perfectly executed crooked grind.
Sid Meier's Starships may not be exactly what fans were expecting as a follow-up to Beyond Earth, but viewed as a low-cost strategy title which can run on both older machines or iPad devices, it's a well-polished and addictive experience.
The gameplay in Resident Evil: Revelations 2, Episode 2 is still strong, but the story and the environments need to improve to stop dragging the game down
A different episodic experience that excels based on its gameplay and not its story. The hook has been established but the next installment of the story is going to have to come harder.
If the setting and lore of The Order: 1886 interest you at all, the game is at least worth a rental. Those hoping for a meaty, innovative experience however need not bother as the game wastes much of its potential on rehashed gameplay systems, an unsatisfyingly thin story, and a noticeable lack of long-term appeal.
Ace Combat Assault Horizon Legacy+ won't set your world on fire like another remakes well, but when it comes to staying in the air and doing a great deal of damage, it's a few good afternoons well spent – especially if you're a fan of the original games.
I'm glad to have it on next-gen, but there are quite a few issues to be ironed out. With the amount of support Tecmo has given this game with DLC and the optional F2P version, I'm sure that these issues will be fixed in due time.
A surprise out of left field, No Goblin's Roundabout could've easily fallen apart over the shoddy build of its concept. But the team exceeds expectations with a game that firmly plants tongue-in-cheek, asking us to forget about the casualties on the road in favor of effectively getting our customers where they need to go. It's silly, stupid – and good fun while it lasts.
A classic continues to live on with Super Stardust Ultra. Although its transition to PS4 feels minimal in places (especially with the lack of online play), it's still rich with content, and its shoot-em-up action will draw you in for hours on end – especially if you're working your way up the leaderboards. Besides, those rocks aren't going to blast themselves, right?
. The concept behind The Escapists is strong, and the strategy is there. But I move at my own pace and care more about the atmosphere of a game than its underlying machinery, and I wish I had a shallow end to wade in for awhile instead of getting hurtled off the high dive.