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Amnesia: The Bunker is an essential horror game and an inspired next step for the series.
Minor technical issues and questionable monetisation scuff what is otherwise one of the best fighting games we've seen in the last decade.
It might be a little conservative, but this is a smart, faithful remake and easily the de facto way to play System Shock in the modern era.
For all its many flaws, LOTR: Gollum is an oft-beautiful and oddly endearing adventure.
A fun, if repetitive, kart racer whose charms are sullied by its predatory microtransactions targeted right at young children.
Boltgun is stupendously fun-a treat for Warhammer players and a worthy member of the growing legion of retro shooters.
Resurgence is the perfect mash-up of dramatic Star Trek storytelling and Telltale-style decision making, but with too many QTEs.
Hrot's very final boss was a joke that didn't land for me after an unbroken string of ones that did, but otherwise it's pure boomer shooter excellence.
A graphically gorgeous descendant of Myst, paradoxically limited by its own ambitions.
Near-perfect at everything it does, but wisely limits its remit. A great conversion.
Darkest Dungeon 2 is a challenging yet fun roguelite experience, even if it does sacrifice some of what made the original great.
Redfall's empty open world, flimsy shooting, and siloed systems make for a flat, dull experience.
Even amidst the farming sim renaissance, Roots of Pacha cultivates a charming, community-driven vision of the Stone Age that's endlessly satisfying and always enchanting.
Beautiful, polished and painfully hollow. Ravenlok's bones are immaculate, but lack meat or connective tissue.
Intriguing puzzles aside, this metroidvania is plagued with systems that seem designed to frustrate.
A flavourful and inventive 4X full of incredible spells and engaging empire management.
Despite its gacha systems, Honkai: Star Rail is an impeccable turn-based RPG with a killer visual style
Star Wars Jedi: Survivor is an excellent sequel and a fun Star Wars story, but maybe wait for better performance.
A creative blend of sneaking and shooting that will have squads coming back for more.
A triumph of sinister mood let down by archaic puzzle design.