PC Invasion
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Torchlight III still suffers from many issues that have been present since its Early Access stage, including a middling endgame and bland core gameplay loop. Worse, its restrictions on character builds and relic usage lead to a lack of experimentation and customization.
The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.
9 Monkeys of Shaolin is a great beat-em-up with excellent combat and a strong presentation. It won't take you very long but it's a blast while it lasts.
Crown Trick offers turn-based tactical depth as you battle your foes on numerous dungeon floors. You'll chain the effects from traps, items, spells, and the elements, all while hoping you're lucky with the RNG. It's rogue-lite goodness wrapped in a challenging, engaging, and highly enjoyable package. Just be ready to restart manually often if you want to have an ideal run.
Ring of Pain is an immensely enjoyable experience that can be monumentally frustrating due to its luck-focused nature. It has excellent mechanics and really has a way of worming itself into your brain. But it can be horribly aggravating all the same.
Duking it out underwater is a lot of fun in this game. The visuals are well-done, it plays well, and the story is quite strong too. Very much worth a look for anyone intrigued by its premise.
While the gameplay itself is competent, this is short, shallow game with very little enemy variety, poor level design, and some egregious price-gouging.
Re:Turn - One Way Trip is enjoyable most of the time. It has a strong presentation and enjoyable puzzles, even if the game world's a bit too small for its own good and there are a few issues here and there.
Noita isn't for everybody, but anyone who loves to learn a game's intricacies while getting mercilessly slaughtered at the drop of a hat will find a lot to enjoy.
Partisans 1941 provides a fun way to stab Nazis even if the depiction of guerilla warfare on the Eastern Front is kinda sus.
Space Crew is a reasonable introduction to the Crew series, but it tones down the entertaining chaos and difficulty a bit too much.
Vigil: The Longest Night aims high and almost hits the mark thanks to its amazing level design, epic boss fights, uncanny visuals, and Lovecraftian and gothic horror themes. Sadly, it's bogged down by its muddled story, confusing map layout, and perplexing campaign progression.
Cook Serve Delicious 3 is a stressful, yet at times relaxing, cooking game. It is so close to being perfect that I can't wait to see what the next iteration brings
Interesting and charming in its own way, The Survivalists will keep you entertained in short bursts as you try to complete the main objective and craft items to stay alive. Unfortunately, the AI system of your monkey companions is quite cumbersome and clunky. You'll often find yourself more annoyed than delighted due to all the monkeying around.
Star Wars: Squadrons manages to hit the sweet spot of being a tightly focused, casual flight sim at a budget-friendly price.
Although the castle-smashing combat and humor remain enjoyable, Castlestorm II is bogged down by half-baked systems that often undermine each other.
A good game that needs some serious work. All the content is in and the gameplay is enjoyable, but it needs some serious polish to reach its potential.
The original Spelunky's only obvious shortcoming was that its level design was somewhat limited. Spelunky 2 takes what made the original so great, fixes that shortcoming, and leaves us with one of the best-made indie games you'll ever play. A truly sensational effort from Mossmouth.
There might be some issues here and there, but this is a perfectly enjoyable puzzle-platformer with great pacing and enjoyable shadow platforming.
Against the Moon is full of befuddling design and a shocking lack of content that makes it hard to recommend when so many better versions of this concept already exist