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The humor keeps Gravity Ghost from taking itself too seriously, making the sadness a bit easier to swallow and ensuring the warmer moments don't come off too treacly.
Upcoming chapters promise more action and excitement, but "Chrysalis" has already given me something I didn't expect: a representation of modern teen life that is neither romanticized nor condescending. Just as a chrysalis is the transitional stage in a butterfly's growth, Life Is Strange knows that teens are just humans in transition.
Eden Industries leaned on excessive fights the way movie writers too often lean on their own tired tropes, and the result leaves us waiting on the punchlines for too long.
In an environment where so many games are about achievement and experience, Elegy For A Dead World proves to be a game about inspiration.
The Talos Principle is what it is, though, and inflexible puzzles don't dim the inquisitive light shining inside this game. Croteam has made something rewarding and ultimately knowable but also something that inspires reflection on what isn't.
There's a game here that wants to be played. It's just buried beneath a game that wants nothing to do with you.
It speaks volumes that "Iron From Ice" packs much of the same emotional wallop as the books and show. I'm just as excited to see where this story goes as I am the next book, and the knowledge that the game's next chapter will be released on a regular schedule is a balm to this impatient fan.
Ten years after its launch, Blizzard wants to reassure potential adventurers that they don't have to have been a part of World Of Warcraft's past to join the fight to save its future.
Never Alone is not just telling a story—it is connecting the player to a culture. To play it is to be transported to two places simultaneously. First, to the world of Nuna and Fox, and their epic journey through the blistering cold. And second, to the warmth of a fire, listening to an old man tell a story that is as old as the Earth, feeling it sink into you for the first time.
The most promising surprise, though, is how Nintendo transformed a popular genre that had become all too steeped in darkness and hand-wringing seriousness into a family-friendly affair without losing any of its edge.
Far Cry 4, for all the action it includes, for all the things it lets you do, proves woefully unengaged.
Maybe a better name would be Sonic The Spine Mammal.
[I]t's a confirmation of what Smash Bros. has been all along: a raucous, reverent celebration of Nintendo games and the people who play them. And the best part is everyone's invited.
Persona Q combines fan service and brutal dungeons for a delightful crossover
With an almost staggering variety of new creation tools and a whole new training area designed to teach about them, LittleBigPlanet 3 is clearly a game with creators in mind. Those tools alone cannot justify the price of admission, though, and the package that accompanies them lacks the series' signature imagination.
The emails you can rifle through at Abstergo Entertainment tease a potentially exciting future for the series—Russia, Brazil, China, Japan—but unless it can get over its current identity crisis, the best we can hope for from the future of Assassin's Creed is more near-hits.
Conquering a kingdom, as Inquisition proves, can be much easier than ruling one.
Ubisoft has proven that it is capable of pushing the series in a novel direction, and that's why the complacency of Unity is especially disappointing.
This sort of ridiculousness proves a good fit with Call Of Duty's metamorphosis. The removal of any meaningful ideology—however toxic it was when present—has diminished Call Of Duty to the level of pure fancy. It is, in other words, free to be silly.
When approaching the final boss in "Ivory King," I discovered a bonfire so lit up with summoning signs that I couldn't find the floor. Players wanted to fight this boss on repeat—one hello right after the other, defeating sadism with genuine excitement and camaraderie.