The A.V. Club
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An episodic Resident Evil premieres with great characters and gray rooms
Most of the time, The Order barely allows you to play in any meaningful sense. The parts where you aren't killing indiscriminately amount to little more than pushing a button to move on to the next charnel obstacle course. And while this doesn't make it any worse than hundreds of other similar shooters, it's particularly disappointing here, because The Order has the potential to be something more.
Kirby And The Rainbow Curse itself doesn't feel old at all, despite closely following in the footsteps of its decade-old progenitor. If anything, it feels like it belongs here right now. It's not taking us anywhere we haven't already been, or showing us a bold new future, and that's okay.
[Y]ou'll probably never kick the stumbling habit entirely, which is fine, because you're always liable to stumble into something beautiful.
Under the right conditions, Evolve emerges from its chaotic approach as something sublime. But there are too many moments where I feel like a skinny 17-year-old kid hopelessly trying to guard LeBron.
Apotheon is attractive, vibrant, and challenging when Nikandreos is scrapping with a deity or exploring Mount Olympus, but it's dragged down whenever he has to squabble with its innumerable mortal thugs—which is all the time.
The humor keeps Gravity Ghost from taking itself too seriously, making the sadness a bit easier to swallow and ensuring the warmer moments don't come off too treacly.
Upcoming chapters promise more action and excitement, but "Chrysalis" has already given me something I didn't expect: a representation of modern teen life that is neither romanticized nor condescending. Just as a chrysalis is the transitional stage in a butterfly's growth, Life Is Strange knows that teens are just humans in transition.
Eden Industries leaned on excessive fights the way movie writers too often lean on their own tired tropes, and the result leaves us waiting on the punchlines for too long.
In an environment where so many games are about achievement and experience, Elegy For A Dead World proves to be a game about inspiration.
The Talos Principle is what it is, though, and inflexible puzzles don't dim the inquisitive light shining inside this game. Croteam has made something rewarding and ultimately knowable but also something that inspires reflection on what isn't.
There's a game here that wants to be played. It's just buried beneath a game that wants nothing to do with you.
It speaks volumes that "Iron From Ice" packs much of the same emotional wallop as the books and show. I'm just as excited to see where this story goes as I am the next book, and the knowledge that the game's next chapter will be released on a regular schedule is a balm to this impatient fan.
Ten years after its launch, Blizzard wants to reassure potential adventurers that they don't have to have been a part of World Of Warcraft's past to join the fight to save its future.
Never Alone is not just telling a story—it is connecting the player to a culture. To play it is to be transported to two places simultaneously. First, to the world of Nuna and Fox, and their epic journey through the blistering cold. And second, to the warmth of a fire, listening to an old man tell a story that is as old as the Earth, feeling it sink into you for the first time.
The most promising surprise, though, is how Nintendo transformed a popular genre that had become all too steeped in darkness and hand-wringing seriousness into a family-friendly affair without losing any of its edge.
Far Cry 4, for all the action it includes, for all the things it lets you do, proves woefully unengaged.
Maybe a better name would be Sonic The Spine Mammal.
[I]t's a confirmation of what Smash Bros. has been all along: a raucous, reverent celebration of Nintendo games and the people who play them. And the best part is everyone's invited.
Persona Q combines fan service and brutal dungeons for a delightful crossover