Rock, Paper, Shotgun
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A short, sparky and colourful 2D PICO-8 blaster about a space captain fighting fascist robots.
A beautifully made retro-inspired RPG that will instantly transport you back to the 16-bit golden years, for better or worse.
Armored Core VI: Fires Of Rubicon's stylish main character, varied level design and effective story are balanced by a few out of place boss fights and too many similar battles. Like a mech itself, Armored Core VI is versatile and packs a real punch, but also somewhat bulky and not always perfectly balanced.
Immortals Of Aveum lacks focus, and the magical shooting is more chaotic and less punchy than I'd like, but it hits fun often enough for me to respect the big fantasy swings it takes.
A short-lived yet slowburn sci-fi drama about two engineers exploring a spooky, beautifully designed Martian base that's let down by a general lack of inspiration and especially, a dissatisfying plot.
Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.
A fittingly punishing mashup of Metroidvania and Dark Souls, with lovely animations of many not-so-lovely things. Just make sure you actively track down the Chalice woman, and other hidden quality of life boosters.
A crowning achievement of open world stealth puzzling, Shadow Gambit: The Cursed Crew is fiendishly good fun. Easily Mimimi's best stealth strategy game yet.
A splendid, engrossing blend of visual novel and card creation game, where the cards you create are the means of navigating dialogue and pursuing a story about outcast witches, their griefs, lusts and more destructive tendencies.
A detailed and moody setting wasted on a dull and repetitive RTS/management hybrid with the strengths of neither genre.
Now it's left early access, Turbo Overkill is a retro-styled FPS where copious mutants make excellent grind rails for your chainsaw leg, but its momentum gets bruised by its longer run-time.
Larian's RPG is an incredible world to get lost in, and though it may take you 100 hours, you will want to play again. It's the best Dungeons & Dragons game anyone has made, and probably will ever make. Unless there's a sequel in another 20 years.
Filling a game based on dialogue trees with mythological musical numbers turns out to be an inspired idea in Stray Gods, as it has the quality of writing, composing and character design to pull it off. Its bulges with both comedy and tragedy, and while some of the songs lack punch, overall Stray Gods puts on one hell of a show.
An action adventure with endearing six-out-of-ten jank, carried by weighty combat with heaps of style and customisation.
A thoughtful and beautifully-written tale about online friendships and the communities that bring people together, Videoverse makes every interaction and dialogue choice count as you navigate its interpersonal dramas.
A short, cooking puzzle game that doubles as a touching visual novel about a mother, her family, and the immigrant experience.
It fully embraces its mission as a simulation, which is both a triumph and a chicane.
A town management sim with some good design ideas, but despite trying to make Love a key resource it has somehow pushed me to becoming a joyless optimiser.
Physics and realism offer flavour rather than undermine the raw joy of flight and space hoovering. ΔV: Rings Of Saturn is a sim for players who didn't even know this was their niche.
Not much of an upgrade over the HD remaster, but Might & Magic: Clash Of Heroes is still one of the most unique strategy puzzle RPGs around. It's also one of the hardest strategy puzzle RPGs around, and your fun mileage may vary.