Rock, Paper, Shotgun's Reviews
Great God Grove is a weird, whacky and fiercely bold adventure, whose dialogue-vacuum puzzle-solving will suck you in.
A gripping design experiment, a brutal platformer and a calculating social commentary, all in one go.
A predictably masterful expansion which repeatedly reinvents Factorio with each leg of its interplanetary journey.
A single player campaign that offers the usual explosive set pieces, alongside undercover missions with countless tricks lifted from better games.
An action horror game I respect for trying many interesting things, but one I can't recommend by virtue of it sucking my patience dry.
Straftat's hyperkinetic 1v1 gunfights are fun enough on their own, but its massive map roster and array of inventive weapons instantly make it a multiplayer must-play.
More COD, but it's the good kind of COD if you're an existing fan or a lapsed fan hankering for some past charm.
I'm not sure an hour passed in the fourth entry in Bioware's fantasy RPG series where I didn't wish they'd handled something differently. Then, once the credits rolled after 50 hours, I started a second playthrough.
A knotty mess of quippy dialogue and plot-driven missteps exist side-by-side with some beautiful and touching moments for the returning Max Caulfield.
A remaster of a 2011 action-horror game often considered a cult classic, this will not doubt please fans wanting a return to Shinji and Suda's underworld, or newbies who want some 7/10 silliness. Unfortunately, it's all undermined by some terrible misogyny.
A leisurely collectathon set in the Japanese countryside, which can't help but stick in your memory.
A relaxing follow-up to Wilmot's Warehouse, but one that loses the box-stacking sense of satisfaction.
The new Spiritborn class's centipede Animorph is a great addition, and mercenaries widen buildcraft significantly. But Diablo 4's core loop is still mostly unexciting, and the story here feels thin and laboured.
Neva is a beautiful platformer about nature and decay that takes Nomada Studio to the next level. The platforming and combat are imprecise enough to distract from a world of dangerous beauty - but not so much that you won't enjoy the journey.
A tiny, cute city where you can spill your guts or sit in a hot spring dispensing life advice like a happy, wrinkling monk.
Compact horror that cleverly flits between timelines and puts you at the surreal heart of a growing nightmare.
A good-looking and unflinchingly loyal remake of the beloved 2001 horror game, yet one that plays everything safe.
A wonderful RPG that builds on many of Persona's foundations, with a strong sense of exploration and a lovely suite of pals. But its heavy combat focus may mean it remains in the memory less than its high school predecessors.
Empire-building re-envisaged as managing elaborate production chains, then re-re-envisaged as another 4X with repetitive micromanagement and weak, bland AI.
An annual update to a polished, occasionally spectacular, and slightly overfamiliar suite of football and card collecting.