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A very good, yet slightly enraging experience.
The Council, just going by the first episode, is a very good attempt to evolve the choose-your-own adventure game style, going far beyond what Telltale have attempted.
Motorbike Garage Mechanic Simulator is polished and incredibly detailed, and manages to be enjoyable even for non-enthusiasts. While a few things are missing, it's still a more than competent game which is both entertaining and relaxing.
Battlezone: Combat Commander is a good remaster of a good game, but neither parts are perfect.
A varied and interesting Culture Pack where each faction feels distinct.
Not Quite Hitting The Mark
SYMMETRY takes masterful atmosphere aided by great art and sound, and plugs it all into overly simple yet unfairly difficult gameplay strung around a story that starts in an interesting manner but goes nowhere meaningful. There is a whole lot of potential on display here that gets left out in the cold.
A major improvement in almost every facet of gameplay, made even better because it's free.
A needed yet ultimately disappointing expansion.
Final Fantasy XII: The Zodiac Age is not only a great remaster, but a massive improvement to an already excellent game.
Dynasty Warriors 9 suffers from a lot of issues, most stemming from the terribly implemented open-world. Assets are reused, it's buggy, repetitive, bloated, empty and bland. These shortcomings are made all the more painful by the obvious potential this game had, and how fun the base combat can be once players waded through all the other nonsense.
A very good and immersive title that suffers from technical issues and some surprisingly misguided design decisions.
I took it all as a homage to the likes of No One Lives Forever and I was massively entertained, and I wish Jessica Valiant had her own spin-off game. The bar's been raised, Episode 3!
Accidentally trivialising a boss by inflicting Charm and having it put itself into a perpetual cycle of Sleep.
The best survival game ever released, and an indie game that goes toe to toe with AAA titles out there.
Assassin's Creed Origins: The Hidden Ones doesn't change much, which isn't a bad thing considering how good the main game is. It makes small improvements while keeping the same formula, while telling a meaningful story set in a new land as beautiful as ever. Anyone who enjoyed Origins is bound to enjoy The Hidden Ones.
A passionate and capable title with some pretty egregious flaws.
Rise of the Tomb Kings is the best DLC of the Total War: Warhammer franchise so far.
Iconoclasts is a kind of game that no AAA studio could ever have made. It has all the mechanics, visuals and other easily judged elements that a video game needs, and nailed down really well too, but it also has a less tangible feel to it that just endears it to the player. Even among other nostalgic pixel-art metroidvania games, this one stands out, and ought to be remembered as one of the indie greats.
All choices felt important, the opening raid on the SANCTUS facility was action, and I was so enthralled by this episode I almost didn't notice that Batman wasn't in it at all (at least he wasn't for me). On the downside it's the shortest episode yet at only 70-odd minutes, but I was entertained by all of it and I can't wait for the finale.