Unepic is a liar. There — I said it. Why is it a liar? Well, look at the name — the game implies that it\'s \"unepic,\" but in actuality, this is one of the most epic quests seen on the Wii U eShop. The name actually helps set the tone because, while the gameplay is for the hardcore gamer, the game manages to lighten the tone with excellent and funny dialogue.
I pull out my SNES every year to enjoy the good ol\' days of gaming and last summer, a series I decided to tackle was no other than Donkey Kong Country. While playing, I would keep muttering under my breath, "Why can't gaming be like this today?" Imagine my excitement when I found at E3 that Retro would be blessing us with another Donkey Kong platformer!
Bravely Default is a game that excites me about the future of the JRPG genre. It takes the standard JRPG that we have grown used to, adds in several new features, and modernizes the genre for the new generation. So much is done right that I hope other developers look to it as an example. Unfortunately, what Bravely Default does so ingeniously in its first forty hours falls apart in its last fifteen. What could have been a revolutionary game is debased by the horrendous endgame that Square Enix could have so easily omitted.
Having played every Professor Layton game released, I have seen both the highs and the lows of the franchise and it saddens me that Azran Legacy marks the last title featuring the infamous and titular Professor Layton. With this in mind, I went in hopeful that Level 5 crafted a game suitable for Layton’s departure, a game which would allow him to go out with a bang. Unfortunately, although the presentation of the game and the finale to the game were grand, the rest of the game failed to be anywhere near as exciting as the rest of the Professor Layton franchise.
The visuals, the gameplay, the music, the story, and everything else — when all of these elements come together perfectly and form a true world. A world that takes no effort to get lost in, a world that takes you far away. Individual parts of a game are huge, to be sure, but it is a world that we as gamers truly crave, a world that takes us to an experience beyond anything we previously could have imagined.
When Nintendo released the original NES Remix last December, the first thing I and many others thought — after our initial reaction of "Wow, they released a game the same day they announced it" — was that it would be awesome if they made one with better first-party NES games. Well, it certainly didn't take long to get our wish; just months after the original, NES Remix 2 has been released and it contains Nintendo's best games for the NES. The quality of the base games naturally has a huge effect on the remixes and NES Remix 2 is a little shorter than the original but much sweeter.
It's amazing how, after twenty-two years of games, that Kirby can still offer a fresh experience, despite never leaving the second dimension for his main titles. I love how Kirby, as opposed to Mario or Donkey Kong, regularly changes up the formula without losing what makes Kirby special and really shows off what can be done in a 2D space. Triple Deluxe doesn\'t shake up the formula drastically, as it sticks closely to 2010's Return to Dreamland. What it does do, though, is make great use of the system's 3D, offers a classic Kirby experience, and tons of alternate gameplay modes.
To say that Mario Kart is popular is an understatement. Few series have ever matched its twenty-year legacy of sheer popularity and critical acclaim, so needless to say, Mario Kart 8 has a lot to live up to. Expectations have perhaps never been higher, as this is the first entry on a high-definition, online-competent console, but the game pretty much fulfills all of them. It is classic Mario Kart and that means it\'s great — the game even throws in several cool improvements and additions to the franchise. But it is not quite perfect, and by no means is it a revolution.
Perhaps it was at the point when I saw Chuck Norris doing yoga with Batman, the Joker, and Barack Obama or maybe it was when Princess Peach was rejected by Peter Griffin. At some point while playing Tomodachi Life, I realized how much the game activated my imagination. When I was little, I was never one to play with action figures or make up fake storylines for fictional characters to partake in, but with Tomodachi Life, I have never felt my imagination so stimulated. I feel like I am managing a virtual dollhouse of celebrities; that is okay, because I have never had so much fun planning the daily goings-on of my Miis.
I didn\'t have much of an idea as to what to expect going in to Ittle Dew. From what little I\'ve seen of it, it seemed like "Zelda clone" could have been appropriate. After playing and experiencing all it had to offer, "Zelda clone" would be doing it a great disservice. Ittle Dew ultimately crafts a unique and charming adventure that often made me laugh and definitely made me sad when it ended a handful of hours later.