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In the end, Melody of Memory is very much a fans-only affair.
The game noticeably stumbles as it attempts to more overtly address the darkness beneath its concept.
Carto gets a lot of brain-bending mileage from its central mechanic.
The gameplay blunts the effectiveness of the game's aesthetic, because there's no real danger to exploring the environments here.
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
In theory, its intricacies should be bracing, but in practice the fixation on spacing and formation further slows down the pace.
Star Wars Squadrons proves that Jedi: Fallen Order was no fluke. Video games have never been more empowered to immerse players in all the coolest parts of the Star Wars universe, and EA is no longer tripping on its own feet making it happen. We used to daydream of being so fully engrossed in a spectacular Star Wars dogfight. Now, after just an hour of Star Wars Squadrons, with the right group, the daydream is when we can get our friends back in the air.
Spelunky 2 remains staunchly committed to its immaculate core design.
Everything truly good in Marvel's Avengers is compromised by its mercenary feature set.
You never lose sight of No Straight Roads's thematic intent during its big show-stopping numbers.
Windbound is an exploration game whose sense of exploration is painfully rigid.
The game lacks for Samurai Jack's smooth, stylish animation and deceptively deep characterizations.
Even when Fall Guys is working perfectly as intended, its appeal is limited.
To say that the game feels like a relic from a different age would be an understatement.
Everything about your quest feels dragged out to mask how little substance there is to Blessing in Disguise.
The game has the look of a thoughtful samurai epic, but the façade flakes under scrutiny.
While a lot of care has gone into refining the game's combat, there's no shortage of things to do outside of battles.
Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.
Few of the game's problems would be insurmountable in the face of an engaging narrative.
Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.