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Slant Magazine

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796 games reviewed
66.3 average score
70 median score
49.1% of games recommended

Slant Magazine's Reviews

When the game settles into straightforward action, it comes across as a retread of past Uncharted entries.

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Aug 17, 2017

The game's propensity for indulging counterintuitive elements feels like a willful act of self-sabotage.

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Hellblade: Senua's Sacrifice‘s strongest sequences mirror specific physical symptoms or psychological fears.

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Aug 15, 2017

It's bewildering how so much of Volition's Agents of Mayhem feels like a show of conformity.

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Aug 14, 2017

At its best, Sonic Mania makes classic zones from past Sonic the Hedgehog games feel unpredictable again.

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Aug 14, 2017

Whether or not you suffer from simulator sickness, Bloober Team's latest, Observer, will make you queasy.

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Capcom's second collection of Mega Man games mostly showcases a series in its death throes.

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Aug 1, 2017

Tacoma is a master class in the art of giving you the tools to experience a fascinating place through others' eyes.

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- Pyre
Jul 28, 2017

Almost every element ties into the game's overarching theme, which calls into question rules and tradition.

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So much of the game is build up to minor privileges and plot points that other RPGs freely give to the player.

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Jul 25, 2017

Aven Colony strikes a superb balance of introducing its systems and giving one enough freedom to live and learn.

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Jul 18, 2017

Like the first Splatoon, Nintendo's sequel to their smash hit isn't your average multiplayer online shooter.

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The original Crash Bandicoot is better remembered for what it was and what it meant than what it is.

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Without a way to fail, Yonder: The Cloud Catcher Chronicles just soldiers on like its fishing minigame.

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Jun 27, 2017

The game's politics have negligible emotional impact due to contrived voice acting and obtrusive loading screens.

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Jun 22, 2017

It fares best when it escapes the environs of your oasis and delves into its all-too-rare puzzled-filled dungeons.

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Jun 21, 2017

Driven to Win's Takedown mode feels like exploitation, the video-game equivalent of tying fireworks to G.I. Joes.

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- Arms
Jun 15, 2017

There's something to be said about Nintendo throwing curve balls to keep players from becoming complacent.

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Jun 6, 2017

The game pays compulsory lip service to everything that's not about getting pro players online.

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- RiME
Jun 1, 2017

It wants to be more of a three-dimensional museum, one that carefully categorizes emotions, than a game.

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