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Slant Magazine

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797 games reviewed
66.3 average score
70 median score
49.0% of games recommended

Slant Magazine's Reviews

- Doom
May 19, 2016

It's a gorgeous, gruesome beauty, but only inches removed from shooter conventions 15 years past their prime.

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May 17, 2016

It articulates a horrific but heroic myth underneath the clothes of a traditional platformer and beat-'em-up.

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May 14, 2016

There may be a good game buried under Gearbox Software's first attempt at a MOBA, but too many of its systems are developmentally in their infancy.

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Nathan Drake's quest in Uncharted 4 successfully bridges the uncanny valley between adventure game, action movie, and real-world exploration.

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Just as the game isn't content to rest on clichéd gameplay conventions, neither does it lean on stereotypical villains.

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Apr 30, 2016

The game is almost literally built for those who, as kids, couldn't help playing with their food.

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The game gets lost in metonymy, the act of substituting a label for something of a real substance or meaning.

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No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.

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Apr 15, 2016

Even with as much mayhem as the game brings to the table, it never forgets to make itself accessible and welcoming.

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Apr 12, 2016

Dark Souls III is the most evolved and accessible entry in the series.

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Ironically, the game grinds to a halt whenever it indulges in callbacks to the Legend of the Zelda brand.

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Apr 3, 2016

Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it's in a constant state of panic.

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Apr 1, 2016

The game's stronger than expected writing and decent cast more than make up for its conceptual banalities.

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Apr 1, 2016

It leaves the combat to speak for the story and trusts its murderer's row of cool ideas to, well, murder players.

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Mar 30, 2016

Those desperate for a way to stay busy will find a seemingly inexhaustible number of grains of gameplay here.

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Mar 29, 2016

IMGN.PRO's indie survial horror game encourages profound contemplation, specifically about living with death.

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Mar 23, 2016

The irony here is that the more control it supposedly affords Hope, the worse the game itself functions.

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Whether or not you're a fan of the series, the game will have the piano wire around your neck before you know it.

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They say that New York City never sleeps, and those who play The Division may understand the feeling.

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This is a twin-stick shooter that adds complexity and depth to a genre that typically has no use for either.

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