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Slant Magazine

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771 games reviewed
66.1 average score
70 median score
48.0% of games recommended

Slant Magazine's Reviews

Feb 25, 2016

Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.

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Feb 23, 2016

Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.

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Few games attempt to channel the myths of the open road, the feeling of going nowhere in particular much too fast.

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Feb 15, 2016

The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.

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Feb 15, 2016

At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.

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Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.

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You have quite a collection of spectacular failures here in cohesively telling the story of these two films.

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It's interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.

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Feb 8, 2016

It's a shame that the game loses the player so early, and that it takes so much of its length to win one back.

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It shouldn't be cutting corners, and it's silly that the four major zones are all still so faded, dull, and repetitious.

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Feb 1, 2016

The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.

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Jan 24, 2016

Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.

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Jan 20, 2016

One of the finest, most relatable examples of the incredible empathy that video games are capable of inspiring.

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Jan 19, 2016

Instead of improving upon the original game's basic mechanics, this remaster instead indulges in fan service.

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Jan 18, 2016

Players will remain invested in a story that, if not entirely original, remains exciting and poignant in equal measure.

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It doesn't ever completely shy away from using filler material after successfully building so much momentum.

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Jan 6, 2016

This revival of the 2003 cult classic is a rhythm game driven by the synesthetic idea of physically interacting with sound.

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Dec 17, 2015

The game's images convey less the abstract terror of an unknown world than they do a sub-American McGee warping of childhood innocence.

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Dec 4, 2015

Imagine a roller coaster that stops for maintenance every 30 feet and doesn't allow you to exit, even after you've already been around the track a few dozen times.

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The game can be enjoyable, but the barrier to entry is so high that it's hard to recommend.

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