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Slant Magazine

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797 games reviewed
66.3 average score
70 median score
49.0% of games recommended

Slant Magazine's Reviews

Mar 8, 2016

The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.

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Mar 5, 2016

The game is always concerned with telling a story rather than selling us the gimmick of player agency.

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Mar 5, 2016

It may be a less refined iteration of a Hitman game, but the delivery of its rote narrative is sometimes innovative.

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It showcases how seemingly minor tweaks to a series can have significant effects on its kinetic potential.

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Feb 29, 2016

The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.

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Feb 26, 2016

For the series, this is a confident step toward something much more disciplined and understatedly profound.

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Feb 25, 2016

Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.

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Feb 23, 2016

Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.

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Few games attempt to channel the myths of the open road, the feeling of going nowhere in particular much too fast.

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Feb 15, 2016

The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.

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Feb 15, 2016

At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.

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Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.

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You have quite a collection of spectacular failures here in cohesively telling the story of these two films.

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It's interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.

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Feb 8, 2016

It's a shame that the game loses the player so early, and that it takes so much of its length to win one back.

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It shouldn't be cutting corners, and it's silly that the four major zones are all still so faded, dull, and repetitious.

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Feb 1, 2016

The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.

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Jan 24, 2016

Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.

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Jan 20, 2016

One of the finest, most relatable examples of the incredible empathy that video games are capable of inspiring.

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Jan 19, 2016

Instead of improving upon the original game's basic mechanics, this remaster instead indulges in fan service.

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