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The campaign, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.
Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.
This spectacle is impressive on its own merits, but it spins the story's wheels for way too long.
The puzzles often require the player to merely regurgitate a pattern from one part of the world to another.
It isn't quite the game to finally thrust Assassin's Creed forward into new territory, but it's the one to point the series at true north for the first time in years.
Jackbox Games' Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.
Gil Scott-Heron had it wrong, at least when it came to music: The revolution most certainly will be televised.
The cluelessness-as-heroism and over-the-top fighting don't fulfill or complement the infectiously positive tone.
Platinum Games isn't interested in tricks. Instead, they expect the player to rise to the occasion.
The Rock Band 4 experience is little more than an expensive new coat of paint.
On a technical level, it nearly pulls off the impossible task of dazzling on par with its predecessor.
Robomodo's Activision-mandated update most often challenges players, strangely, not to score big, but stupidly.
This is the best kind of remaster: a lovingly crafted technical update that's also a master class on how a developer can evolve ideas.
The narrative, like the coding, doesn't hold the player's hand, and the storytelling and puzzle-solving are, for the most part, enriched by the reserved delivery.
The mere suggestion of indie misery will captivate industry insiders and tantalize anyone else who may or may not get what Davey Wreden is going for.
Frictional Games has attempted to merge sci-fi horror with a philosophical investigation into the mind-body problem.
It's an experiment that acts as a deconstruction and overjoyed celebration of everything Super Mario Bros.
A digital conversion of a physical game is worthwhile, but it might have been best to leave this one on the tabletop.
[I]t's disappointing that Penarium feels so fatigued and repetitious by the third and final act, especially since it's scarcely even a two-hour game.
Its bubblegum aesthetics may suggest otherwise, but this is a surprisingly hardcore affair that demands patience, constant communication, and dedication.