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Slant Magazine

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779 games reviewed
66.2 average score
70 median score
48.5% of games recommended

Slant Magazine's Reviews

Oct 27, 2015

The campaign, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.

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Oct 27, 2015

Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.

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Oct 26, 2015

This spectacle is impressive on its own merits, but it spins the story's wheels for way too long.

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Oct 26, 2015

The puzzles often require the player to merely regurgitate a pattern from one part of the world to another.

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It isn't quite the game to finally thrust Assassin's Creed forward into new territory, but it's the one to point the series at true north for the first time in years.

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Oct 23, 2015

Jackbox Games' Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.

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Oct 20, 2015

Gil Scott-Heron had it wrong, at least when it came to music: The revolution most certainly will be televised.

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The cluelessness-as-heroism and over-the-top fighting don't fulfill or complement the infectiously positive tone.

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Platinum Games isn't interested in tricks. Instead, they expect the player to rise to the occasion.

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Oct 19, 2015

The Rock Band 4 experience is little more than an expensive new coat of paint.

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Oct 16, 2015

On a technical level, it nearly pulls off the impossible task of dazzling on par with its predecessor.

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Robomodo's Activision-mandated update most often challenges players, strangely, not to score big, but stupidly.

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This is the best kind of remaster: a lovingly crafted technical update that's also a master class on how a developer can evolve ideas.

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Oct 5, 2015

The narrative, like the coding, doesn't hold the player's hand, and the storytelling and puzzle-solving are, for the most part, enriched by the reserved delivery.

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Oct 4, 2015

The mere suggestion of indie misery will captivate industry insiders and tantalize anyone else who may or may not get what Davey Wreden is going for.

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- SOMA
Oct 1, 2015

Frictional Games has attempted to merge sci-fi horror with a philosophical investigation into the mind-body problem.

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It's an experiment that acts as a deconstruction and overjoyed celebration of everything Super Mario Bros.

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Sep 28, 2015

A digital conversion of a physical game is worthwhile, but it might have been best to leave this one on the tabletop.

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Sep 26, 2015

[I]t's disappointing that Penarium feels so fatigued and repetitious by the third and final act, especially since it's scarcely even a two-hour game.

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Its bubblegum aesthetics may suggest otherwise, but this is a surprisingly hardcore affair that demands patience, constant communication, and dedication.

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