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Slant Magazine

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823 games reviewed
66.5 average score
70 median score
49.7% of games recommended

Slant Magazine's Reviews

Mar 30, 2016

Those desperate for a way to stay busy will find a seemingly inexhaustible number of grains of gameplay here.

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Mar 29, 2016

IMGN.PRO's indie survial horror game encourages profound contemplation, specifically about living with death.

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Mar 23, 2016

The irony here is that the more control it supposedly affords Hope, the worse the game itself functions.

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Whether or not you're a fan of the series, the game will have the piano wire around your neck before you know it.

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They say that New York City never sleeps, and those who play The Division may understand the feeling.

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This is a twin-stick shooter that adds complexity and depth to a genre that typically has no use for either.

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Mar 8, 2016

The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.

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Mar 5, 2016

The game is always concerned with telling a story rather than selling us the gimmick of player agency.

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Mar 5, 2016

It may be a less refined iteration of a Hitman game, but the delivery of its rote narrative is sometimes innovative.

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It showcases how seemingly minor tweaks to a series can have significant effects on its kinetic potential.

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Feb 29, 2016

The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.

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Feb 26, 2016

For the series, this is a confident step toward something much more disciplined and understatedly profound.

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Feb 25, 2016

Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.

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Feb 23, 2016

Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.

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Few games attempt to channel the myths of the open road, the feeling of going nowhere in particular much too fast.

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Feb 15, 2016

The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.

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Feb 15, 2016

At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.

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Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.

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You have quite a collection of spectacular failures here in cohesively telling the story of these two films.

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It's interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.

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