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Those desperate for a way to stay busy will find a seemingly inexhaustible number of grains of gameplay here.
IMGN.PRO's indie survial horror game encourages profound contemplation, specifically about living with death.
The irony here is that the more control it supposedly affords Hope, the worse the game itself functions.
Whether or not you're a fan of the series, the game will have the piano wire around your neck before you know it.
They say that New York City never sleeps, and those who play The Division may understand the feeling.
This is a twin-stick shooter that adds complexity and depth to a genre that typically has no use for either.
The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.
The game is always concerned with telling a story rather than selling us the gimmick of player agency.
It may be a less refined iteration of a Hitman game, but the delivery of its rote narrative is sometimes innovative.
It showcases how seemingly minor tweaks to a series can have significant effects on its kinetic potential.
The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.
For the series, this is a confident step toward something much more disciplined and understatedly profound.
Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.
Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.
Few games attempt to channel the myths of the open road, the feeling of going nowhere in particular much too fast.
The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.
At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.
Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.
You have quite a collection of spectacular failures here in cohesively telling the story of these two films.
It's interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.