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Slant Magazine

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797 games reviewed
66.3 average score
70 median score
49.0% of games recommended

Slant Magazine's Reviews

Jan 18, 2016

Players will remain invested in a story that, if not entirely original, remains exciting and poignant in equal measure.

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It doesn't ever completely shy away from using filler material after successfully building so much momentum.

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Jan 6, 2016

This revival of the 2003 cult classic is a rhythm game driven by the synesthetic idea of physically interacting with sound.

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Dec 17, 2015

The game's images convey less the abstract terror of an unknown world than they do a sub-American McGee warping of childhood innocence.

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Dec 4, 2015

Imagine a roller coaster that stops for maintenance every 30 feet and doesn't allow you to exit, even after you've already been around the track a few dozen times.

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The game can be enjoyable, but the barrier to entry is so high that it's hard to recommend.

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Throughout this cynical gaming experience, the message of the show seems clearer than ever: reject dignity or die.

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The story crafted by Tales isn't just a fine Borderlands sequel, but one of the most enjoyable sci-fi adventure stories in recent memory.

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Nov 20, 2015

Unfortunately, Sileni Studios, in attempting to present something deeper and more original than your run-of-the-mill artillery title, has painted itself into a corner.

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When Darksiders II sticks to the actual essentials of the main story and not its so-called Deathinitive features, it's a solid action-adventure-RPG hybrid.

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The game places trust in the moral, philosophical, and intellectual response of the audience.

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The game is filled to the brim with content, most of it disappointingly or needlessly executed.

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Nov 10, 2015

It's weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.

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In Rise of the Tomb Raider, the action set pieces come first and the narratively satisfying reasons to do them second.

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Fatal Frame continues to treat the split between shooting and running as a productive tension, with results that are equally exciting and scary.

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We now have a complete, perfect version of The Binding of Isaac, one which can sustain no further refinement.

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Nov 3, 2015

The aesthetic of the game is immaculate, stark yet beautiful, suggesting what a Fast and the Furious might look like as helmed by Michael Mann.

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It's the mix of the mundane and the mercurial that makes Life Is Strange worth living.

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Oct 27, 2015

The campaign, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.

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Oct 27, 2015

Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.

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