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These are moments of impressive beauty and joy, moments blessedly unsullied by ReCore's technical lethargy.
Fans know exactly what they're getting from Phoenix Wright, and Spirit of Justice doesn't disappoint.
This is a game that's content to let players do only one thing: kill a hell of a lot of Titans.
Mankind Divided feels torn, and not just between the story-centric campaign and gameplay-focused Breach.
The first game in this series since 2010 offers a no-frills story mode that echoes the arcade experience.
Movement here isn't just treated as a necessity of the gameplay, but as an expression of joy and healing.
The game comes down to the indisputable truth that, when it comes to space travel, the journey is everything.
The game fails to satisfy the natural urge to explore a three-dimensional realm of seemingly endless possibilities.
Africa and its people are, essentially, exotic props in this game, with no humanity or purpose.
Ghost Town Games avoids the flavorless death known as repetition, and doesn't overcook the game's premise.
The Solus Project benefits from the fact that you can't just shoot your way out of a bad situation.
The dialogue, mere filler between bouts, is more entertaining than the combat that’s meant to be the game’s focus.
It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.
This series reboot fails to replicate the cleanness of the original games’ racing mechanics.
Even when the narrative fails to drive the plot, the game’s well-designed room-escape puzzles pick up the slack.
Like Playdead’s Limbo, Inside is one of the few video games that reaches the level of allegory.
The tiring exposition of the writing and the lack of visual coherence to the storytelling are obvious from the start.
The latest from Insomniac Games is particularly polished when it comes to the variety of its puzzles.
What game adds to the LEGO video game formula is a few drops of proper modern gameplay mechanics.
The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.