All in all a great addition to one's library, provided you haven't played last year's game. I was a little disappointed with the lack of additions but seeing as 2K Sports and Visual Concepts have probably directed most of their resources towards the Xbox One and PS4 versions of the game while still adding some features to the current version, I can give a forgive a few omissions.
There's hours upon hours of entertainment to be found within the campaign mode of 'CastleStorm' making the game easily worth the $10 purchase price. In addition, the multiplayer modes are a welcome addition, particularly the co-op mode. While you will need to give the game a couple hours to adapt to the control scheme, it's really difficult to stop playing once you've got the hang of it. Also, for anyone into 'Game of Thrones' or 'Skyrim', you are going to find some tongue-in-cheek references that may make you chuckle. It doesn't really matter if you are on the PlayStation 3 or the PlayStation Vita; 'CastleStorm' is a fantastic title on both platforms. If you are into tower defense titles or 'Angry Birds,' don't hesitate to pick up 'CastleStorm' immediately.
As a father and dedicated gamer, 'Skylanders: Swap Force' is that rare game that satisfies on a variety of levels. It makes me proud to see my daughters handling a PlayStation 3 controller with near pin-point accuracy, and puts a smile on my face as we mutually enjoy the same game when played together. As I have already come to realize, these gaming opportunities with my children will not last forever and I appreciate the effort Vicarious Visions put into the development of Swap Force. It was a pleasure to play solo and should not be missed if you are a parent of younger gamers.
Past 3D Sonic games have ranged from absolutely dismal to infrequently entertaining, but 'Lost World' represents something outrageously new for the Sonic Team over at Sega. They are finally making a real step in the direction of that original vision: translating Sonic's platforming and speed into 3D, thrills and all. But the number of levels that take advantage of Sonic's new movement systems are equaled by the number of levels that don't, which makes 'Sonic Lost World' a grab bag of success and failures, frustration and elation. Fans should seek out this game for its intermittent success and, more importantly, with great anticipation for potential sequels. More time and refinement could see this new vision as a great platformer, not just a great start.
The 'Call of Duty' franchise is firmly entrenched in a rut, and attempting to find fresh aspects requires a fine-tooth comb. While it can be remarkable to find where some creativity has shown through, it's difficult to escape one conclusion. All of the development might and resources that is poured into each new version reflects a group of highly-skilled, creatively hampered individuals who spend two years at a time playing with dials and adjusting statistics in order to justify delivering the same game over and over again. At $60 a pop, the distinction in a subtitle, like going from 'Modern Warfare' to 'Ghosts' for the non-Call of Duty Elite means just one thing: this one starts with a 'G'. Multiplayer changes are clinical and direct, encouraging the hardest of the hardcore to play hard and score mad kills on all the noobs, while the word newcomer has no place in such an uninviting place. The classic recipe still works. It's still enthralling in spurts, but seems as unchanging as any past glory. The single player retains its status as placeholder trailer-maker, while Extinction is a gem buried under bulletin points that could have come from any of the recent 'Call of Duty' installments.
Pinch hitting for the highly anticipated 'DriveClub' as a part of the PlayStation 4 release was certain to be a daunting experience for the development team at Compulsion Games. Annoying bugs and short game play aside, they have nicely accommodated for those oversized shoes they needed to fill. 'Contrast' presents a wonderfully crafted and intimately personal story, while promoting an avant-garde take on the increasingly popular game play mechanics of light and shadow. The style of the game will keep you entertained from start to finish, but there isn't enough substance there to prompt a replay.
As a fresh alternative to meandering $60 games, 'Super Motherload' nails the kind of value proposition offered by good independent games. My towering expectations burned out during one of the many backtracks through the endgame area, and I can't help but wish for more than what the story delivered. But when the game is humming along, the experience is fun and unique among the offerings of Sony's new system. The game's charm, couch multiplayer, and Remote Play support make me treasure its presence on my PS4's hard drive.
'Resogun' was first out of the gate for the launch of the PlayStation 4, and there's a reason why Sony chose this downloadable title to be one of the first added to the PlayStation Plus Game Collection. Its impressive visuals, slickly smooth gameplay, and addictive score chase are a perfect match for the start of this new console generation. Although the number of levels currently available are small, and the variety of ships to play with are few, there's no denying 'Resogun' deserves a place among the PlayStation 4 family. Whether as a free game to start your next-gen addiction, or paid for in full, 'Resogun' should find a way into your gaming library sooner rather than later.
The excellent disparity between the multiplayer and single player makes it clear; DICE should not even bother with the forgettable single-player. DICE is a multiplayer studio, and proves it again and again with every new 'Battlefield' release. The fourth core installment of the series is the biggest, most glorious realization of massive, vehicular warfare yet, and DICE has made some admirable strides with balance and destructibility. The maps deserve special praise. I would live in them if they weren't so dangerous and gratifyingly unpredictable. I'd take to the surf if an attack boat wasn't likely to shred me to pieces.
The new 'Killer Instinct' is mired in free-2-play trappings, a lack of content and unnecessary unlock system, is very rough around edges. And yet, the solid and at times pretty fighting twist on 'Street Fighter IV' delivered by the game, is almost a must-own for fighting fans on the new system, which means that long-time fans have no choice but to pony up for 'Ultra Version.' It is almost as though if the game wasn't such a solid fighter, it might been free outright, and the potential (eventuality even) for what has been delivered to sprout a dedicated community, makes buying in now without knowing exact expansion plans and costs a nebulous prospect. Even so, Capcom may find themselves extremely late to the party when they release a fighting game for the Xbox One.