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Questionable story beats and tedious combat arenas aside, A Plague Tale: Requiem polishes and refines its stealth action gameplay while keeping its focus on its core cast of characters
Scorn is aesthetically impressive and sets a tone early on. Unfortunately there's nothing more to back up this experience as plot is non-existent and puzzles are linear.
The Last Oricru is a unique new entry to the souls-like genre that offers a significant amount of player agency to shape the world around you.
Cultic is a creepy romp through tombs, towns, and other terrorizing areas. Tight gunplay, fantastic stylized visuals and a somber soundtrack are only held back a bit by the dumb AI and relatively trivial combat encounters.
The deep, rich world of Aphes is undermined by the illusion of choice and ultimately frustrating combat, deflating all of the potential Asterigos: Curse of the Stars could have lived up to.
Atari Mania is a mess that fails to recall the tight gameplay or pixilated wonder of Atari's past despite its inspired premise.
Flippin Misfits feels held back by its small scope, but its multiplayer mayhem is notable for its innovative spin on zero gravity deathmatch
A solid hero shooter at its core, the gameplay is fundamentally solid and offers a decent variety in suits to choose from. Progression for suits is, however, glacially slow and map/mode variety leaves much to be desired.
The Excavation of Hob's Barrow is a fantastically spooky mystery for those looking for some point and click horror with solid puzzles, but it unfortunately doesn't quite nail the ending.
Return to Monkey Island has the same excellent puzzles, laughs, and unpredictability that made the series great, though the ending is odd.
NeverAwake is a true shump to its core. Despite some repetition in enemy design, this twin-stick shooter takes on the concept of nightmares and blends it into its visual style and gameplay in a way that rewards players who come back for more.
Early Access was kind to Prodeus, as the end result gives us a masterful game with incredible maps, punchy and satisfying gunplay, as well as some kick-ass visuals and sound design.
Potion Permit mixes interesting gameplay and an intriguing story, but it doesn't manage to make the most of a wonderful setting.
Squad 51 vs. the Flying Saucers occasionally overcommits to its retro vibe with punishing and unfair difficulty, but its action is tight and it's charming enough to overlook the flaws.
Nitrome and Yacht Club Games' collaboration makes for the best looking (and sounding) Shovel Knight game yet. Rock solid, tight controls and fun roguelite mechanics make this a must play for any fan of the genre.
Serial Cleaners' chance to grow brighter and bolder with neo-noir narratives, instead sees itself bogged down in run-of-the-mill nihilism that even affects the gameplay.
Soulstice's overwritten story and repetitive second half somewhat dull the catharsis of its glorious throwback hack-and-slash combat, but it's still great fun.
We put Sunday Gold through its paces, but find an uneven and unbalanced system, full of frustration despite an interesting concept and world.
Whateverland's fun premise and protagonist duo are overshadowed by bugs, poorly designed puzzles and shallow characters in a move that makes us say "whatever."
Mediocre Survival RPG gameplay and a poorly tutorialized mandatory prologue saps Made In Abyss: Binary Star Falling Into Darkness of its merits