TechRaptor
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Harmonia is a mess of a visual novel that fails to make the reader feel for its characters or plot and likely should have been put back in the oven for a few months before releasing it on the world.
Burly Men at Sea is a beautifully realized dive into Scandinavian Folklore. The stories Brain&Brain tell are unique and interesting, but they get stale after a handful of playthroughs.
A solid retro fantasy life simulator, with a lot of depth and possible paths. However, the myriad of possibilities are too obscured to make for effective and strategic planning.
Shadow Warrior 2 is a delightfully bloody romp that pleases shooter fans of any age. Despite a short length and some technical hiccups, nothing can stop this game's crazy momentum.
If you are a platformer enthusiast who likes jumping around and solving puzzles, you will probably enjoy this game. Just go into the game expecting great visuals and a soundtrack, and you will not be unduly disappointed.
Genuinely terrifying, great storytelling, creepy designs - if it could find the right balance between varying mechanics, then it would have it all.
The Final Station isn't a bad game, but it just doesn't do enough to draw me into its world and continue enjoying its decent gameplay and stark visual design.
Rogue Wizards is a fantastic roguelike dungeon crawler that delivers fun and challenging gameplay with a mildly interesting story. The gauntlet mode provides a lot of replay value and although the game has some issues, the attention to detail enhances the simple yet strategic gameplay to a real gem of an indie game.
Daily Chthonicle: Editor's Edition is a game with a good idea and a lot of heart poured into it, but is crippled by substandard at best mechanics.
While Dear Esther is visually captivating, it amounts to a little more than a countryside slog in every other aspect.
Gears of War 4 is probably the best Gears campaign so far, but it's saddled with uninteresting robotic enemies, a multiplayer suite that makes no concessions to casual players, and a loot treadmill that pushes microtransactions too aggressively.
EA have refined and near perfected the soccer simulation, but also experimented with some bold ideas that work well and breathe new life into this veteran series.
It is a legitimately scary game, but the bugs, bad design choices, bland story, and obnoxious enemies overshadow that. It is hard to tell how much is the game scaring you, and how much is just frustration.
Four Sided Fantasy has a fantastic central mechanic, but it doesn't do anything with the mechanic. When later levels become glitchy and the game never really impresses in any other area, there's little to keep you in this fantasy.
Scarlet Curiosity is a good, if short, RPG-Brawler that makes decent use of the setting that ZUN has created for the Touhou series. However, repeated enemies, generic looking stages, and the inability to block attacks from the beginning are a bit grating and prevent the game from reaching its full potential.
Aragami has an interesting style and has truly captured the essence of the stealth genre. However, it has too many elements that hold it back from being a great game.
Crush Your Enemies tries to go for a simplified RTS route with its gameplay and falls flat. Combine that with hit and miss humor, and you have a strategy game that really only makes sense on mobile.
The Colorado Episode sets the example by which future episodes should be judged by. Combining a larger map with some extra complexity and the satisfaction of finally learning some of the ensuing plot that finally ties in 47, the episode is hopefully a promise of things to come.
If you're willing to look past some flaws, Claire mixes wonderful atmosphere with great writing to create a 2D indie horror game that I found scarier than many major efforts.
Continuing from the first episode, Batman: The Telltale Series is still impressive and making me want to see more of Telltale's version of Batman. There's some nagging tech issues along the way, but as the episode kept going I was forgetting all about them.