The Outerhaven Productions
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At the end of the day, Hired Gun is a mediocre first person shooter where the cons far outweigh the things that make it fun. You would do best waiting for it to go on a deep sale if you really feel the need to explore this part of the Warhammer universe.
Ninja Gaiden Master Collection is simply three individual games on the console of your choice. If you're expecting extras here, you're not going to get them. Still, it shouldn't deter a gamer looking for an amazing action experience. The first game is PACKED with enough action to provide for one hell of an amazing gaming experience. While the second game falls short of the first, it is still a phenomenal title that deserves to be experienced. There is no Ninja Gaiden 3… even if something called that downloads with the other two games. If you dare, try at your own risk.
Decay of Logos is a chore to play ninety-nine percent of the time. The exploration comprises the other one percent, but you're constantly shoved into slow, monotonous combat encounters that take you away from the awesome exploration. The dull combat, uninspired bosses, and several questionable design decisions make Decay of Logos a hard game to recommend. It also doesn't help that the game is riddled with bugs and has what could be the dumbest companion I've ever had in a video game.
I went into this game with the highest of hopes and the lowest of expectations. Even with the most open of minds I could possibly muster, it's still difficult to find good things to say about Generation Zero. Overall, Generation Zero's incredible atmosphere, mostly beautiful visuals, and great soundtrack feel wasted alongside countless technical issues, horrendous pacing, unbalanced combat, and an almost nonexistent story.
Days Gone is so clearly inspired by other pillars of video game storytelling, but it fails to meet the standards set forth by those that came before it. While there are good ideas and a lot of heart in Days Gone, it ultimately stumbles in execution and is plagued by a number of technical issues, making it hard to recommend Bend's post-apocalyptic biker adventure.
If not for the sheer beauty that is the creation suite, I almost guarantee you that I couldn't recommend you stay away from The Golf Club 2019 fast enough. The physics are way off, and for those who have played golf titles in the past, this is a travesty of epic proportions. I hope the next title sees some fixes, including the inclusion of real-life PGA golfers. The Golf Club 2019 is purely an exercise in mediocrity wrapped up in a nice bow. Yeah, this game is disappointing.
Just Cause 4 is just more of the same. The physics engine that has been around since Just Cause 2 is still fun to see in action, but that's about it. There is nothing new about Just Cause 4 that makes it stand out from other entries in the Just Cause series. The Extreme Weather system that was meant to make a huge difference in Just Cause 4 just isn't used enough for me to care, and outside of things going BOOM, the game just seems like more of the same.
Sorry SEGA fans, but this collection doesn't feel like anything more than a cheap cash in.
Marvel vs Capcom Infinite tried so hard to be Marvel vs Capcom 2, one of the best entries into the franchise, but ends up falling short in terms of roster, character depth and gameplay. A lot of interference by Marvel's overlord: The Mouse; leading to a lot of fan favorites and X-Men characters being left out of the line up. The story, for what it is, isn't anything near the depth and interest that other games like Tekken 7 and Injustice 2 have done this year. Capcom was once the innovator and leading name in fighting games. While the Fighting Game Community might get some mileage out of the title, the casual player has already moved onto the game that does the Marvel vs Capcom formula right: Dragon Ball FighterZ
AereA takes the original concept of a musically themed RPG but doesn't do much with it. The combat is too easy, and exploring different regions is unexciting. While there are a few pieces that stand out, none of them make up for an overall dull experience. What could have been a unique game is, unfortunately, a boring one.
While beautiful in some aspects, Toby: The Secret Mine fails to grasp its potential, and leaves me with a bitter taste in my mouth. It's short, way too challenging, and way too random at points that will frustrate even the most patient of gamers.
First off, this game is insanely overpriced for what it is. If it was a little cheaper, I'd say you could enjoy it the way you would enjoy a bad horror movie. It does have a spooky atmosphere due to the isolation aspect, but it's not enough. I think the developers need to learn to take inspiration from other sources but still using their own ideas.
The random nature of so many of Rogue Wizards' elements guarantees experiences that are dynamic, but the repetitive core gameplay and tedium of inventory management can also make them monotonous. The Story mode's narrative doesn't add anything to make the gameplay more compelling, so you may be better off with the Gauntlet mode's endless dungeon. Either way, this game works best in casual play sessions.
I really wanted to love this game, I really did. They have some really great concepts with fun gameplay, but it's obvious this game just isn't quite complete. I really wish the developers had spent a little more time with Rising Islands. This game could have really become something great, and that's the biggest disappointment of all.
This game simply should have stayed on PC. With its confusing control scheme and burdensome cursor navigation, it was never destined for consoles. I imagine that the game's success on PC made it a pretty safe bet to make some money on consoles (and I'm sure that with the initial $40 price it did just that), but it simply doesn't port well.
I fondly remember playing NBA Live 2005. The addition of the All-Star Weekend Dunk Contest was the hype. The gameplay felt smooth. It was quite intuitive and not overly complicated. What does any of this have to do with NBA Live 15? Let's just say that the reintroduction of NBA Live might have been a mistake on EA's part.
Thrive: Heavy Lies The Crown is not a bad game it's just a game that is chasing the greats and constantly falling short. However, falling short in this genre tends to mean you are still a decent game.
Lost Records Bloom & Rage is a game filled with bright spots that just couldn't connect with me. The core mystery is uninteresting and story pacing hurts it further. That being said, if the story clicks with you there is definitely something to enjoy. Though there are many better options throughout the genre.
Tetris Forever used a time travel theme to send you back into the past 40 years of the franchise; however, if you grew up playing Tetris in the West, you won't find the titles you're familiar with. Japanese versions of the games here are abundant and very fun but there are some duplicates which showed laziness in the selection.
Funko Fusion is much like the Pop Vinyl brand that it represents: A lot of brands on board with a lot of potential for fun to be had with the product, but ultimately most of the time this game will sit on a shelf gathering dust because of cheap production on the product and nothing much to do with it once it is out of the box.