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Overall, I had a blast with Gas Station Simulator. You get that feeling of running a gas station, especially early on when it’s just you rushing between the pumps and register. The mini-games peppered throughout the game don’t make running the place feel like work. Well, except for picking up the trash and cleaning. I maybe forgot to mention that part. I assigned my employee to do that anyway, so no skin off my back. That aside, the game hits its mark; it says what it is in the title. I feel this one is up there in the pantheon of its genre and if you were to ask me what good simulator games should you try? I’ll tell you: Car Mechanic, House Flipper, Power Washer, and now, Gas Station.
All told, No More Heroes 2: Desperate Struggle is a worthy successor to the original game, and the PC release feels well put together and worth the price of admission, perhaps even more so than the first. It’s not without its blemishes, but I’ve found the improved pacing and enhancements to the first game’s design to be meaningful enough gains to justify recommending the PC release as a great way to play and experience No More Heroes 2 for the first or fiftieth time.
I look forward to seeing the further potential of growth and future sequels that Circuit Superstars has. The “By racing fans, for racing fans” mantra works to great effect as it looks, plays, and feels great at every turn. This is one of those games that’s great for all ages. Circuit Superstars is great template for what makes top-down racers so good, and everything from the visuals to the controls are so dialed in.
Delivering mail and driving around familiar streets helped set that relaxing tone. The unique interactions between Meredith and the other characters in Providence Oaks gave me the right motivation to play through and invest me in her tale. Lake isn't just a game about delivering mail; Lake is about reconnecting, and it was quite enjoyable to guide Meredith to a life she will enjoy.
There’s simply more to do and see with Back 4 Blood. It recaptures the magic of Left 4 Dead with near-infinite replayability at greater depths. The lengthy roster and varied personalities of the cleaners are entertaining. The deck building system allows you to create a devastating hand, and the weapon modding lets you grow with the increasing challenge. As you progress through the game, the AI director keeps you on the edge as you barely survive each encounter. Turtle Rock does it again, Back 4 Blood feels like an evolution on the coop zombie shooter we haven’t seen in over a decade.
Far Cry 6 is a much longer game than its predecessors, where you’re looking at an upwards of 40 hours just to see the end of the campaign. It does feel like an amalgamation of the Far Cry games up to this point, and doesn’t do a lot new to set itself apart. So Far Cry 6 retreads a lot of familiar ground that the series is known for, but with a bold new backdrop that helps keep it exciting. Far Cry 6 adds some RPG-lite elements to its systems that thankfully don’t get in the way of the gameplay. Dani is awesome as a fully voiced protagonist. She brings so much personality as she sings along to the songs in the car, speaks her mind, and is just a total badass in everything she does. Far Cry 6 is a next-generation adventure, hindered only by a few last-generation ideas.
Blizzard had to strike a careful balance of changing just enough, but not too much, which is no easy feat. Though in a lot of ways it feels like unearthing a relic like that in which you find during your dungeon-crawling exploits. Its dated design is solved by its sequel or other games within the action RPG genre. Diablo II: Resurrected has the same deep customization it’s known for. In addition, the new visuals modernize it for both PC and consoles. No matter where you play, this is the best version of the classic dungeon crawler. This remaster made in such a way to ensure that Diablo II: Resurrected is played for the next 20 plus years.
Super Monkey Ball Banana Mania was a great dive into a franchise I haven’t touched since the GameCube. The gameplay felt tight, the challenges were challenging, and only a few times did the game ever give me controller smashing frustration. That said, there’s enough content here to keep a party of friends satiated, and a good onboarding system with the helper mode lets new players stick around for longer.
HOT WHEELS UNLEASHED evokes the feeling you had as a kid playing with Hot Wheels, and cranks it up to eleven. This is the best Hot Wheels game ever made. It doesn’t matter who you are, kid or adult, you’ll be enamored seeing your favorites in motion. There’s so much to love here. HOT WHEELS UNLEASHED is such a joy to play, and hard to put down.
DEATHLOOP succeeds at the artistry of repetition with tight gameplay and the interplay between its systems. While the structure strays from what they’re known for, this is undeniably Arkane. In a lot of ways, this feels like a ‘Greatest Hits of Arkane’, offering a little something from all of their games. It’s a next-generation experience I won’t soon forget. I never tired of having to do the same kinds of things again and again. The loops are done are on your terms, giving you full agency. DEATHLOOP is the paragon of immersive sims, and standard bearer for the time loop sub-genre.
If you’ve never had the chance to experience No More Heroes before, this is as good an opportunity as any to get in and see what it’s all about. It holds up well enough to still be enjoyable, and if nothing else is a great opportunity for the series to finally reach a wider audience, and hopefully win over a new swath of fans in the process.
SkateBIRD offers a similar experience to other skating games out there. Even if it doesn’t compete technically with the likes of EA’s Skate or challenges the skill needed for Tony Hawk’s Pro Skater, I still found it fun to play. SkateBIRD won’t replace your preferred skating game, but I think it’s a good, relaxing experience to try out. Plus, you get to play with birds, and what isn’t there to love about that?
As I mentioned earlier, Cruis’n Blast is exactly what I want out of an arcade racer. It’s fun, it drives well, it’s over the top, and it’s arcade racing in its near-perfected form. The only way this could be better would be Raw Thrills shipping the arcade unit to dock your Switch in.
Road 96 is a great deal of fun, and is incredibly charming. I came into it cautiously optimistic about the premise, and I have found myself delighted by its character, heart, and the way it depicts people and places with such love and attentiveness to detail. I don’t know whether it’s the next big thing in narrative games, but it delivers on most of its promises and offers an experience that truly feels unique among its peers. Plus, it’s a good old fashioned adventure of the kind that frankly I didn’t realize I’d been hankering for. It’s not a perfect game, but it’s a darn good one, and as with all good stories, the journey of playing Road 96 really is the best part.
Truth Quest is aimless, offering little motivation to drive this mystery home. The short runtime makes it easy to chew, however. It does recycle a lot of content from the base game alongside the new activities, though it isn’t quite enough to keep things exciting. But if more Maneater is what you’re after, then Truth Quest has that in spades. This DLC just lacks the charm of what made Maneater so special, yet it remains fitting for the tone of the game. Maneater: Truth Quest is an inessential add-on, but there’s enough interesting things to satiate most.
The overarching mystery of the ringworld persists until you discover the truth. And with all of its system and randomness, Dice Legacy is challenging, enamoring, and rewarding. You’ll never get to settle on any one way of playing, always trying new things. DESTINYbit have made one of the best city builders the year. Dice Legacy is infinitely replayable that you’ll fall head over heels for.
Comanche fails to live up to the pedigree of its predecessors in just about every way. Not a barn burner of a release by any stretch. Though it manages to try new and exciting things with a modicum of success, it’s not enough. Half the game is inaccessible due to the multiplayer being dead on arrival, and you’re likely never to see it unless you coordinate. It has a short and unsatisfying campaign, but it does have a solid challenge mode that’ll really test you. This is a budget priced game, and there’s fun to be had, but you’d be better off spending your time elsewhere than with Comanche.
It’s hard to give a score to an idle game like this because many people come at these games from different perspectives. Me, I like to let the game take the reigns and slowly build up my empire, while others may want to be more engaged. If you’re looking at something that will keep your fingers twitching while earning, this won’t be for you. But for how I like to play idle games, Cookie Clicker is #1. Plus, after importing my web save into Steam, I sat there for 5 minutes watching achievements pop, and who doesn’t like that endorphin rush. Cookie Clicker is fun, peaceful, and respectful of your time. You don’t have to babysit this idler and can go at your own pace watching those precious numbers go up and up. Whether you like to manage every aspect and hit things right as they are available or like me, let the game chill while you watch YouTube, Cookie Clicker is tremendous fun. I’ve even baked cookies at home while having the game earn cookies for me; it feels kind of meta, doesn’t it?
Golf Club Wasteland was a pleasant surprise, from the solid gameplay to the poignant stories that there are to tell. In the roughly three hours it took me to complete the first time, I was enamored by everything it would give me, and still wanted more. And thanks to the other modes, I did. I do wish the game was a little zippier, as getting around takes too long, and the lack of a quick restart in more demanding modes hurt those experiences. This is an emotionally dense game that earns everything it works for. Golf Club Wasteland is notably touching, and something everyone should play this year.
Twelve Minutes is a thought-provoking, intriguing puzzler. There’s a reliance on trial-and-error, even in purposeful repetition that felt painful to deal with. This resulted in reaching points of frustration often, which made the four or so hours feel that much longer. That said, I was compelled to see it through as each new discovery was made. As bizarre as it was, the ending has a swerve I didn’t see coming that I came to enjoy. The game is at its best when either the things you make a guess about or deduce, just work out, and your loop pushes things forward. If you can endure the obtuse design of its puzzles for the unraveling narrative, Twelve Minutes might just be worth playing.