Saving Content's Reviews
... the quite solid and engaging story line, the brilliant art-style and voice-over, or the sheer thrill of pulling of an insane maenuver such as grappling one enemy and throwing him into a pressure pipe launching him into a stack of floating gas canisters only for his squad to be flanking for an attack on myself as a chain reaction of explosions and organic spike-bomb plants takes the whole lot out…
This is the best the Season Pass has to offer, and Bethesda seemingly saved it for last. If you’re gonna get the Season Pass, know that you’ll want and will spend most of your time in Far Harbor, because it is a great, lengthy story full of intrigue and mystery that fits perfectly into Fallout 4. This place is far away from metropolitan areas and this add-on benefits greatly from it.
It still has technical problems with its bugs and glitches, but the dollars to value offering with what the Dead Island Definitive Collection offers is second to none. This is a one-stop shop for all things zombie that given its shortcomings, will surely entertain for many hours, especially with friends in online co-op – where the game truly shines.
This is not a game you can just pick up and play, it takes many hours to learn the systems, how they interact, and what works well. This is a game that still teaches as long as you’re still learning, and this is a finely tuned wargame that has captured my heart and mind.
WASTED is a roguelike, but is definitely one of the better ones out there. Its loot system and randomly generated levels leave a lot to be desired, but this is the creation of one-man who has generated a lot of entertaining places to visit, people to talk to, items to craft, and loot to find. It’s also difficult, wanting to kill the player every opportunity it has. WASTED has a misanthropic charm I can get behind.
SteamWorld Heist's excellence permeates through every aspect of the game, and the translation from 3DS to PC and PlayStation 4 is nothing short of exemplary. The aiming mechanic for ricochets or headshots is so satisfying. SteamWorld Heist is a masterclass in turn-based strategy with RPG stylings making it a standout on platforms to display this at higher resolutions. Whether you're looking for a casual introduction to the genre or a crushing challenge for veterans, SteamWorld Heist offers both in truly stellar ways.
In the end, it’s a good game for being licensed but at the same time feels like it was in a bit of a rush. Activision trying to make it out in time for Michael Bay’s next adaptation, when more cooking time in the “pizza oven” would have helped.
Grand Kingdom is not a typical role playing game in the slightest. It might have a very charming and simple look with a fantastic soundtrack I might add, but it's completely deep and offers players a ton of content to get through, characters to level up, and missions to complete. It's just a unique experience that comes highly recommend to RPG fans and even with the game being on the PS4, the Vita is perfect for this style of game and the way it delivers it missions and content.
Mighty No. 9 was a long time in the making and with lots of discussion and chatter before release. I think there is a solid foundation for a shooting/platforming type game here and it clearly has some great elements to it. It doesn't quite invoke any originality though neither from a gameplay perspective or even a visual one as, but as a whole and for the price of $19.99, I think it's suitable.
If Deadlight has already been experienced years prior, I’m not so sure there is enough new content here to get players to pick it up for a second time. Though if zombies and “Prince of Persia” old school style gameplay are two things that players have interest in, Deadlight is worth a trip to Seattle. Just don’t expect it to be the most memorable or longest of journeys.
The mobile version was free, but with ads. If you wanted extra currency, you could watch an ad, or you’d have to wait for a reward. PAC-MAN 256 eschews all of that to prove it’s a game that can stand without ad support. It is an endless runner (of sorts) that has you attempting to gain a high score while unlocking power-ups to ensure your place atop the leaderboard. It’s such a unique and exciting way to play, you’ll have a hard time stopping.
MXGP2: The Official Motocross Videogame is a decent motocross racing game that could benefit from some energy and life in the presentation, but the interesting modes and gameplay to keep it from falling over. MXGP2: The Official Motocross Videogame is a vast improvement over its predecessor, while still lacking a bit of personality, does make up for it in gameplay.
The team at Introversion has made a very fun management sim and Double Eleven has done a wonderful job translating the game and it's controls to consoles. It's fun to design a prison and just as fun to run it like a well-oiled machine. That is unless you connect two power generators together causing them to short and lose power to your entire prison leaving the high security prisoners free to wander and kill any guard who happens to cross their path.
Burning Blood is also lacking for hardcore fighting fans. The mechanics are competent enough, but perhaps too simple at times and slow. This epic battles happen on screen and the controls just don't seem to be able to keep up with the visual performance that is being project on screen. That's not to say what's here is horrible, it just feels as if there could have been much more.
There's an odd compulsion to return to Ghostbusters but the lack of thrills, excitement, and overall enjoyment permeates throughout as it avoids letting you play as your favorite Ghostbuster (old or new) while delivering unsatisfying gameplay in what the publisher calls action RPG, but hardly resembles.