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The mystery has a satisfying payoff, but the bigger draw is navigating the main character's competing thoughts and weighing what kind of person you want him to be
Planet Zoo has a lot of ambition and depth, but it often comes at too high a cost
Despite strong competitive and cooperative multiplayer action, the PvE elements fall short of those marquee modes. The progression leads to more frustration than satisfaction
The pillars of gameplay, combat, and story all bear the mark of creator Hideo Kojima, but none of them stand out or carry the experience
Somehow simultaneously soothing and thrilling, this excellent arcade-style experience captures the joys of biking, nature, and competing against yourself
Creative environmental puzzles and unique boss battles make this a rewarding experience from start to finish
The premise may seem silly and lighthearted, but Afterparty goes well beyond drinking games into something more meaningful
The story and writing are still clever, but Dan's adventure hasn't aged well, and ends up being a chore
Leveling up guns is ridiculously fun, and the breadth of modes keeps this experience from feeling repetitive. This is a game you can sink tons of time into
Finding your way through (or around) various problems is fun, and a streak of silly humor keeps the tone light enough to counterbalance the darker themes
The Impossible Lair may receive top billing, but the entire journey leading to that titular final challenge is rewarding
Trails of Cold Steel III marks another school year full of adrenaline-pumping battles, interesting new faces, and unexpected hardships amidst political turmoil
Not as expansive in initial scope as previous expansions, Shadowkeep's standout feature is instead the way it redefines the core loop and encourages week-to-week investment
Codemasters' skill in the genre makes Grid a competent entry, but nothing more
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
At its best, John Wick Hex makes you feel like a trained assassin, but those moments are interrupted by strings of repetitive action
When Indivisible is good, it reminds me of some of my favorite games. But it hits those heights only rarely, and is usually pulled down by tedium, repetition, and other issues.
Fans of Magic: The Gathering finally have a digital product they can be excited for, with free decks and a constant flow of cards creating an enticing free-to-play experience
Neo Cab has a fun gameplay loop, but the customers you pick up are the stars of the show, making it a memorable journey that examines what it means to be human
The Surge 2 is challenging, but finds ways to continually reward the player, whether it's a new piece of armor, weapon, or a life-saving shortcut