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An easy skip, even if you like mecha-infused action
Moments of beauty and distantly spaced moments of sublime discovery are separated by hours and hours of tedium and frustration
Building and defending your settlements doesn't have enough variety, and the challenging parts are more frustrating than fun
The David vs. Goliath angle starts out strong, but ends up recycling the concept over and over
Fe is neither a good platformer or a compelling puzzle experience, and its narrative inspires a disinterested shoulder shrug
Bland levels, basic platforming, and tedious boss battles render Bubsy's return unnecessary and unfortunate
Brutal difficulty isn’t bad by itself, but Rise & Shine doesn’t balance it with a sense of satisfaction when you succeed
Sure you can go anywhere among these virtual mountains, but it’s the “do anything” part that trips the game up
Slow pacing, boring mechanics, and a small cast of unlikeable characters makes this a tough experience to enjoy – even for fans
The introductory hours captivate with an authentically chilling vibe, but that entertainment eventually gives way to grating repetition
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
Hatred delivers fairly solid twin-stick shooting mechanics. However, it becomes incredibly boring, repetitive, and frustrating over time
A few chuckles and new personalities can't sustain the meandering adventure.
Swing between the skyscrapers of New York, stop petty crimes, punch the Green Goblin in the face – you've already played this game
Too simple to be satisfying, and not thematically deep enough to be interesting
Hockey fans are better served playing the old-gen versions of the game
Better gameplay pacing and more interesting level designs might have kept this from being such a missed opportunity
Super Bomberman R 2’s best parts are the ones carried over from older games in the series. Messing around with friends in local and online matches is still fun, and if that's all you're interested in, it's a fine enough experience. Unfortunately, that’s a small portion of the game, making it hard to recommend.
The game has cool ideas; it just needs more refinement and a serious reexamination of certain systems before it’s ready for the big time
Despite multiple shortcomings and my general aversion to the game’s writing, High on Life has occasional glimmers of potential. I’d like to see a sequel polish and improve upon this foundation. I’m always itching for more creative takes on shooters, but High on Life is a reminder that “different” doesn’t always mean “good.”