As a platforming fan I thoroughly enjoyed my time with Candleman. Without a doubt, it has put Spotlighter Studios on my gaming news radar. They are clearly a team that possess original ideas and dare to execute them in a title that asks for very little of your money. With its relentless themes of mystery, satisfyingly "not quite casual" puzzle elements and gorgeous colour palette, Candleman will hypnotise you from start to finish. I would strongly recommend this game if you enjoy Rayman, Limbo or Little Nightmares.
BRAWL tries really hard to bring something new to the bomb blasting formula but for the most part, just ends up being a scarily average clone. There's a lot wrong with BRAWL but if you can get past that, this is an alright affordable alternative to Bomberman with an interesting theme and minor gameplay twists. While the story in this game suffers from many cliches and the game can feel terribly uninspiring and glitchy, the voice acting and art style help make up for this and make this explosive mess somewhat bearable. If you're interested in a different alternative to something like Super Bomberman R to shake things up, BRAWL might be worth a look for you, but otherwise, you'd probably rather be blown up than play this.
For a VR player looking for something different, Light Tracer is an absolute must. I don’t care if you’re a dyed in the wool first person shooter type. It matters not if your a young child or a grown adult. We VR headset owners have access to a library of games built by developers that are still trying to innovate and come up with smart ideas to leverage the tech medium in surprising new ways. For now, Light Tracer is one of those games. At less than half of typical asking price for videogames these days, go ahead and grab Light Tracer. Give yourself a pleasant surprise, as I did.
Nothing Legrand Legacy: Tale of the Fatebounds does is particularly revolutionary, and I'm not sure quite what merited it "Most promising game"- perhaps simply because it's a Kickstarter title that isn't complete garbage. However, the thing that kept me playing was not the combat, soundtrack or the exploration elements; it was the story. I wanted to know what will happen next, to Finn, Aria and every other character you meet; through the dialogue alone you get a certain impression of each unique personality; Finn the newly-released, albeit blindingly subservient and confused, slave, partnering with a rather snobbish noblewoman and a studious and reserved Norn; each significant personality is quite memorable, and that alone is what has kept this game on my "things to play" list. Eventually- the list is already rather long.
In my last few words of this perhaps suitably long-winded review for such a long-winded game, I want to make something clear. All of my descriptions of these seemingly convoluted mechanics and length might lead some to think that this is a game for ‘experts,” people who have been playing JRPGs for years and thus know what to do. Not necessarily. If you have never played a JRPG, but you have a willingness to experience all that Xenoblade Chronicles 2 has to offer with an open mind, you might just fall in love with a whole new genre. After all, that’s what happened when I played my first non-Pokémon JRPG, Xenoblade Chronicles X. I haven’t looked back since.
Although Post Human W.A.R. is still in its infancy stages in terms of public reception, the game has a lot unique features to offer fans of the tactical strategy genre. As well, the game has simple battle mechanics with a short learning curve for gamers new to the genre looking for a place to start. The game’s story is quirky and fun, giving the tactical strategy genre a naturalistic and post-apocalyptic flair free of zombies and the robotic singularities. Most of all, the game designers held nothing back in terms of graphics and sound. The game tutorials are well made, short and sweet. The in-game animations and sound effects suit the wackiness of the game and are unique enough to eliminate any feelings of redundancy, yet simple and quick enough that they don’t take too much time out of the game. All in all, Studio Chahut succeeds in creating a tactical strategy game unique enough to shield it from direct competition with heavy hitters like Starcraft while being interesting enough to warrant a play-through from serious tactical strategy gamers.
Tennis in the Face feels like a lazy port that was thrown on the Switch as a cash grab to take advantage of the platform's early success. Whilst the game itself runs fine, the lack of innovation or attempt to improve over other earlier mediocre ports is aggravating. It's a hollow experience that offers very little beyond the surface and other than a bit of mental stimulation from later, more challenging levels I can't honestly say I ever enjoyed myself playing this. I will reiterate that at just £4.49 it is fairly cheap but somehow still feels a little pricey. After all, it's £2.99 on iOS which is where it belongs in the first place. Is there any reason at all to spend the extra money to get this on a port that adds nothing of note to the original? No, not at all. Sadly, even its value on mobile is diminished as, whilst it works fine as a mobile title, its just such a saturated market filled with dozens of similar titles. At least with the Xbox One and PS4 versions I suppose you could get easy achievements and trophies which I'm sure some people valued but here, on Switch, such arbitrary accomplishments don't exist. With all of that considered, I can say without doubt that buying the Nintendo Switch port of Tennis in the Face would be a complete waste of both your time and money. I'll take back those words if we see effort to actually make this the definitive edition but I heavily doubt such improvements will ever come. For now this will remain as just another mediocre mobile port on a system that didn't need it.
I've played better, but also far worse than Fallen Legion+. I didn't force myself to keep playing, but at the same time now that I'm done I can't say I'm going to miss it. The combat was fast-paced, but also messy. The story has a solid framework, but it doesn't do much to draw in the player. The graphics and audio are nice, but not nice enough to make up for the other glaring issues. I'd describe it best as a "sale game." Something you get during the Steam Summer Sale when it's 50 or 75 percent off, you just got your paycheck, and you need to buy something inoffensive to satisfy the feeling that you need to jettison some cash right now. I was never offended that they would dare put this on the digital shelves, but it isn't for everyone. Not a perfect experience, but I liked it fine.
It’s hard to say anything bad about Demetrios – The Big Cynical Adventure. The game is the project of a single guy, and the amount of effort put into the game is certainly commendable. The humor, while crass and immature, is great for people who can laugh at these kinds of jokes and gags. But the game has a lot of issues, some of which are nigh impossible to ignore. Gameplay is perhaps the most serious offender, with most of the puzzles and minigames offering little to no challenge whatsoever. A significant portion of the jokes fall flat, with a special cringe award going to the numerous unfunny references to other games like Uncharted and Call Of Duty. The toilet humor is simply not clever enough, and we highly recommend lowering or turning it off in the settings. Audio design is also not up to par, with a number of missing elements that become more noticeable over time. We would recommend this purchase to people who like old-school adventure games, don’t mind toilet humor and can overlook the game’s many faults. If you don’t fall under any of these categories, then you might want to re-evaluate your choice before you purchase this game.