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With stunning pixel-art graphics, solid combat, and a considerable amount of character customization, you can easily sink a few hours into Foregone, maybe more if you delve into more challenging difficulty levels. However, if you’re looking for a complex Metroidvania full of backtracking and deep lore, I would look elsewhere. Foregone may have left me feeling a bit cold, but if you’re looking for some straightforward side-scrolling action, I suspect it will nicely scratch that itch!
Re:ZERO -Starting Life in Another World- The Prophecy of the Throne attempts to appeal to both casual visual novel fans and Re:ZERO fans but ends up disappointing both. The macabre elements that Re:ZERO fans expect are all but absent, and the result is a dime-a-dozen visual novel that even casual genre fans would gloss over. That said, the interactive gameplay elements, though shallow, are welcome, and the English dub is par excellence. A single playthrough took me about 14 hours, and there is only one ending. However, clear data unlocks some amusing hidden scenarios, so a second playthrough isn’t a total repeat. TPoT is not a bad game, and I actually enjoyed my time with it, but its compromises and a lack of focus keep it from being a good Re:ZERO game.
From the most hemmed-in of interstices, the deepest of all swales, and the coldest, most ruinous morning of your life, you exist. You might awaken with bloodshot eyes, a headful of regret and a stomach filled with things far worse. But today… today is always the day you can begin again. We can be better, save each other from the crevices and darkened corners where we’ve kept ourselves hidden. It won’t be perfect; it won’t be pretty. In fact, it’ll probably be ugly as shit. You might kick and writhe, scrape and struggle until your nails bleed and your throat turns to sandpaper. But it’ll be right. And life will go on.
Overall, I spent well over one hundred twenty hours playing the Switch port of Trails of Cold Steel IV. While I certainly felt that the game dragged at times, it was ultimately still a solid JRPG experience. At times, “the end of saga” might have felt like it was going out with more of a whimper than a roar, but the conclusion of the True Ending more than makes up for the game’s pacing struggles. I’m glad I got the opportunity to experience the ending of the Erebonian story arc, and even with some Switch-specific flaws, The Legend of Heroes: Trails of Cold Steel IV is yet another truly solid addition to the console’s JRPG lineup. If you picked up the Switch’s port of Trails of Cold Steel III, then the fourth game is certainly worth playing on that system as well.
New Pokémon Snap is the perfect blend of nostalgic and modern, accommodating for the fact that Pokémon is so much more now than what it was over 20 years ago. Just as the series has developed a life all its own, New Pokémon Snap gives the Pokémon, region, and cast the polish they need to truly shine. They say a picture is worth a thousand words, and New Pokémon Snap proves it, as it captures everything there is to love about Pokémon into one package.
Biomutant is a clever, quirky, and fun title with a ton of player choice.
Overall, Atelier Sophie is a pleasant and comforting experience that Atelier fans will know well. Newcomers to the series will find a cozy and welcoming endeavor that highlights the hidden wonders of the mundane. The story, light yet still having purpose, is strengthened by the DX version’s additional scenes surrounding Sophie’s grandmother and her importance to the community. There is a theme of growth and self-improvement while emerging from the shadows cast by those before. Sophie is an upbeat, positive, and wholesome protagonist surrounded by a grand cast of colorful characters, each with their own ambitions. By the time the game is over, Kirchen Bell will feel like a home away from home. It’s small, but it has a lot of heart, much like the game itself.
A Fumble in the Dark may have lost sight of what made the first iteration great in some respects, but for those who want more of the charismatic duo and excellent observational humor, this is an admirable sequel. More is on the way, as well, so for those who worry we’ll be waiting another three or four years for Francis and Dooley to return, fear not. As for me, I’m okay with the break if it means an assurance of quality in the future.
For dystopian enthusiasts and those who don’t mind getting lost in repetitive minigames, Mind Scanners may be a suitable distraction. I’m sure some people are going to adore everything about this title, but I simply can’t recommend it for most people. It breaks my heart, because I had been keeping an eye on Mind Scanners for a while and had high hopes. After all, I’m a psychologist who loves stories about grim futures, but the execution here just didn’t make the landing. In fact, I might even need a mind scanner myself after binging this one.
Nocturne isn’t just a classic to be admired from afar; it is “required reading” for any RPG fan and a modern-day masterpiece. This was true before Shin Megami Tensei III Nocturne HD Remaster existed, but this version makes it easier and smoother than ever to experience. The journey you undertake as the Demi-Fiend is one you don’t want to miss and certainly one you will never forget.
Mass Effect: Legendary Edition is just about everything I had hoped it would be. It carries the torch from past into future, dutifully imbuing Shepard’s fantastical voyages with a sense of modernity that will help the series continue to attract new fans as we inch boldly closer to whatever comes next. It doesn’t reinvent the wheel because that’s not what it sets out to do, but it does improve the first game to a considerable degree. It takes care to transfer the largely-unchanged sequels into a new decade of gaming.
Outriders makes for a solid, if slightly underwhelming, experience. Several elements left me scratching my head, and there are some bizarre glitches. But going god-mode with your abilities is good fun, even if battles can feel repetitive. Your enjoyment of the game will stretch further if you have a buddy or two to bring along with you for the (out)ride. People Can Fly threw a lot at the wall, and some of it definitely stuck. With DLC and updates surely to come, the Outriders crew will hopefully hone its focus on the parts that work. There is a solid core already, but I hope Square Enix and People Can Fly will take steps to freshen up the gameplay and story so the momentum doesn’t die out the way humans did back on Earth so long ago.
Not only is this one of the best games in the series, it's one of the best games on the Nintendo Switch, period. It's the perfect place for newcomers and veterans to hunt together.
Bravely Default II is a tightly-designed and well-written Japanese RPG with gameplay ideas rooted in the 1990s, but lacks the polish and amenities expected of a Square Enix RPG of the 2020s.
Icarus-esque in its attempt to set a new standard in choices matter adventuring.
For its price point, SaGa Frontier Remastered is an absolute bargain for SaGa fans and probably worthwhile for RPG fans writ large.
Engrossing for the first ten hours, but loses its luster soon after.
Unless you absolutely need a jump scare fix, this is a game that will suitably be lost to time for being a shameless cash grab on the P.T. craze.
Steam Prison is an extremely enjoyable visual novel in several respects, especially if you don’t mind romantic undertones in well-crafted fantasy stories. The Switch port includes the Fin Route DLC that was sold separately on PC and some general upgrades to music and art. This probably makes it the “ultimate” version of the title. If you haven’t yet played the game and are an otome fan, it is easy enough to recommend even at its hefty price for the sheer amount of content and replayability you get. However, I’d be hard-pressed to say if it is a sure-fire purchase if you’ve already played another version of the title since you’ve probably seen most of the content before. That said, as far as VNs go, Steam Prison is another solid addition to the Nintendo Switch lineup.
I typically favor games that introduce something new to the gaming landscape, because I think trudging through old waters — even incredibly — doesn’t really push us forward as a culture or in terms of design. Dragon Quest XI is just too good, though. In fact, it’s one of the best games I’ve ever played. I laughed, I cried, and I’ve felt a part of this cast. I’m actually on hour 140 with no signs of stopping, and I couldn’t be happier. Without question, this is one of the best-designed games I’ve played to date, and I’ve had the beautiful opportunity to share it with my daughter who has adorably pointed at the screen, screaming, “It’s a monster octopus!”