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While Robbotto offers some quick fun for friends in local co-op and several different modes, its repetitive gameplay, underwhelming bosses, imperfect hit detection, and missing quality-of-life features keep it far removed from the game that inspired it.
Ninjin: Clash of Carrots is a nice little game with lots of replayability.
I found it to be frustrating bordering on the maddening, inaccessible, and unenjoyable.
An expert remake, imbued with lavish production design, superior voice-acting, flashy fighting, and hours of side content and virtual tourism.
There is no amount of enjoyment to be extracted from this experience.
Arguably the finest 2D action-adventure of 2018, a year that has seen an influx of well-crafted Metroidvanias.
Far from being what one would expect from a sequel, Mary Skelter Nightmares 2 looks like hand of slight from Compile Heart; it feels like a duplicate of the original, disguised as a sequel for cynical marketing reasons. Owners of Mary Skelter Nightmares on Vita can safely ignore this so-called sequel.
It's hard to imagine it going down as anything other than a true classic both for Square Enix and for Nintendo.
Eschewing the Byzantine systems of many modern anime fighters, Blade Strangers invites fans weaned on early 90s arcade fighters back into the fold.
It has an artistic simplicity and mechanical purity reminiscent of Bill Rizer, Simon Belmont, and the Blue Bomber.
It's one thing for a game to embrace the mechanics of many different genres; it's another entirely to nail them all.
There really aren't many other shooters out there that offer this sort of blend of comedy, speed, chaos, and gun customization.
I would be remiss in not recommending The Spectrum Retreat if you’re a fan of Portal-esque puzzle solving.
Fans of dungeon-crawling rogue-likes will most definitely gravitate to this tough top-down trip through the Dungeon of Doom, but others may wish to explore elsewhere.
While your levels of enjoyment playing solo are likely to be tepid, those looking for co-op multiplayer gaming excellence should look no further than this charming, addictive sequel.
On the one hand, Multiverse has created a beautiful world that is quite easy to get lost in. On the other hand, the multitude of gameplay mechanics rarely add up to something enjoyable.
As it stands, the game’s early comparisons to BioShock were far too kind, and I would not recommend We Happy Few to anyone.
Combining the mechanics of rogue-like titles, Metroidvanias, and Dark Souls might sound too messy or overly complicated, but Motion Twin has done it with style.
While Ultra Space Battle Brawl has some intriguing characters, accessible controls, and a decent story mode, it simply wears out its welcome far too soon, thanks to shallow mechanics and gameplay that often feels too erratic and random.
While there are some difficulty spikes in worlds six through ten (including a brain-melting end-of-game boss) and some undistinguished production values throughout, they don't undermine the fun, frantic platforming on display.