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I can’t pretend the glitches I encountered in 9 Years of Shadows weren’t frustrating, especially as a backer. I can only hope that Halberd Studios and Freedom Games take my complaints to heart and does everything they can to patch these problems as quickly as possible. Because underneath all the glitches, there’s a truly fantastic adventure, and one I still really enjoyed. If you’re a fan of Metroidvanias, definitely put this one on your wishlist. Just maybe wait on pulling the trigger until the developers have had a chance to make some necessary fixes.
Overall, The Last Spell is an incredibly fresh and satisfying entry to the strategy RPG genre. Its learning curve may be brutal, but that’s part of its charm as you slowly chip away at its many progression systems and start catching glimpses of light at the end of the demon-infested tunnel. If you can learn to live with the clunky controls and don’t mind a slow grind that rewards the patient, you’ll uncover some of the best, most frantic combat to grace the genre in some time, and it’s a sandbox of satisfying systems and enemy density that will have you returning over and over again. If you’re looking for something a little different and don’t mind being repeatedly humbled, then The Last Spell is totally worth your time.
Atelier Ryza 3: Alchemist of the End & the Secret Key is a well-earned conclusion to Reisalin “Ryza” Stout’s story, with its improvements upon the previous titles and systems that provide endless amounts of customization. It’s still a bit difficult to recommend this to newcomers, but this is a must-play for any fans of thighs, I mean this series. It’s a bittersweet farewell to Reisalin “Ryza” Stout and her eye-catching assets, and I look forward to Gust’s next entry in the Atelier series and whatever character design Toridamono comes up with next.
Bill & Ted’s Excellent Retro Collection was a weird pick to re-release, but if it was going to be done, it should have been done properly. Bill & Ted’s Excellent Portable Adventure brings up the grade ever so slightly by being a passable title considering its era, but the ball was dropped when it came to Bill & Ted’s Excellent Video Game Adventure. The simple inclusion of the instruction manuals complete with level maps would have elevated the entire experience to make this original LJN release genuinely playable; unfortunately, this necessary information was left out, and players are yet again left to fumble around in the bushes, trees, and fences. I hate to say it, but as it currently stands, this is not a worthwhile purchase — I can’t even recommend this to fans of the original movie because it’s still just as unplayable as it was all those years ago. I can only recommend Bill & Ted’s Excellent Retro Collection to those who, like me, were haunted by Bill & Ted’s Excellent Video Game Adventure and want to utilize the newly implemented save states to finally have a shot at finishing the game. But if Limited Run Games releases an update later with the maps? It might be a little less bogus then.
Looking back on my time with Tchia, there’s no one game-changing element that I can point to and say this is why you need to play it. The animal possession is the closest thing, but even then, what stands out about the mechanic is how solidly it works in so many different ways rather than any one of those ways being amazing. Yet despite this, I think many players will have a fantastic time exploring these islands. With a ton of personality, solid mechanics, and a unique vibe helping to keep the whole experience compelling, players should absolutely check Tchia out.
As long as you don’t let POST VOID short out your synapses, this really is one of the truest forms of FPS gameplay. If you long for a true drop-in, drop-out FPS game and don’t mind the wavey corridors and searing color palette, there’s so much fun to be had with just a semi-procedurally generated corridor maze, some wickedly warped baddies to kill as fast as you can, and a few RNG buffs here and there. POST VOID definitely won’t be a feasible trip for everyone, but if you can stomach the demanding gameplay and get a grip on the PS4 controls, you’ll probably wind up pretty hooked on this digital drug.
There are some real fault lines running through Redemption Reapers that are hard to look past. The story and characters just aren’t given enough history to make anything feel particularly meaningful; there’s no real driving force. Early difficulty spikes are extreme and frustrating, and poor stat growth, coupled with extremely low hit points for many characters, makes it feel like the odds just grow increasingly insurmountable – at least until you can go back and grind to obtain experience points, which you won’t be able to do for the first part of the game. While the dark atmosphere, gorgeous visuals, and haunting soundtrack are promising, and while the combat mechanics have some real potential, the balancing issues, difficulty spikes, poor AI, and flat storytelling simply bog Redemption Reapers down too much.
For better or worse, Digimon World: Next Order has all of Bandai’s best ideas mixed together into one complex title. As a game, this can be huge and intimidating, but it can also be someone’s comfort game to melt into at the end of a long day. As a port, Digimon World: Next Order should be praised for its continuous improvement as it jumps from one platform to the next, but its pricetag hasn’t improved in its 7 year run, which can put off some players who have become accustomed to purchasing ports at a lower pricepoint. Digimon World: Next Order was an overwhelming first foray into Digimon, but I’d be lying if I didn’t say I was blown away by the complexity, nuance, and depth the series has to offer. Perhaps Digimon truly are the champions after all!
Alice Gear Aegis CS: Concerto of Simulatrix is welcome return to a genre long thought dead. And though this is still merely the first stepping stone, it’s going in the right direction, it just needs some room to grow and cultivate. The gameplay loop is quick but ever so fierce and memorable in design, and while not every one of the game’s playable Actresses is a star, there are more than enough for just about everyone to be able to sink their teeth into. So if you can forgive the game’s steep learning curve and are looking for the closest thing to Virtual ON to release in recent years, then look no further. Alice Gear Aegis CS will scratch that itch.
There are times when I really did start to feel like I was getting Akka Arrh, that I was so close to slipping into that state of bliss the best arcade games can provide. Inevitably though, some new mechanic would show up and knock me right out of it. That’s not to say I didn’t have fun with Akka Arrh, it’s an incredibly interesting game worth a look from fans of classic arcade games and fans of Jeff Minter, but the same issues that kept that original prototype from the 80s from seeing the light of day are still present and stop it from being a must-play.
The PowerWash Simulator Midgar Special Pack is a brillant example of how different games can collaborate in a fun and cohesive manner. Fans of Final Fantasy VII Remake can further immerse themselves in the environments and lore of one of their favorite games, while PowerWash Simulator aficionados receive even more levels to quickly gobble up. Although the somewhat confusing naming-system of certain parts in specific levels made for some moments of frustration, the fact that this is completely free DLC certainly softens the blow. If you’re ready for a brand new adventure in this mechanical metropolis, the PowerWash Simulator Midgar Special Pack invites you to get your hands dirty (and then clean again).
Intruders: Hide and Seek is a decent addition to the growing library of indie horror games available on Nintendo’s hybrid machine. Mechanically, the sluggishness of the movement does begin to wear thin, which is exacerbated further by the frustratingly implemented checkpoint system, but overall, the tension and tone set in those first couple of hours make it worth stepping into Ben’s shoes for a few hours and helping him save his family from a desperate situation. If you’re a horror fan itching for an Outlast-style experience, then Intruders: Hide and Seek is a nightmare worth experiencing.
While some will no doubt question whether returning to an annualized release schedule was wise given the jump in quality Visual Concepts was able to deliver by taking a year off prior to WWE 2k22, WWE 2k23 makes enough refinements to its in-ring action and improves its core modes to such an extent that this is absolutely a must-buy for wrestling fans. With two chunky career modes to get stuck into, Universe and MyGM modes offering more control than ever before, and Showcase mode changing up the formula to great effect, there’s a ton of fantastic content here that’s sure to keep players busy over the next year. If you’re itching for some satisfying wrestling action that has never looked as good as it does here, then don’t hesitate to pick up WWE 2k23, as it truly is championship material.
Little Witch Nobeta isn’t a Souls-like in the traditional sense, but that’s not necessarily a bad thing. Like a cunning crone, developer Pupuya Games have skillfully combined seemingly disparate ingredients to create something magical. Still, genre veterans may find themselves put off by the lack of challenge to be found in the title’s beginning hours, and the stark contrast between its whimsical protagonist and the grim world she inhabits can admittedly, at times, be a bit jarring. If these things don’t bother you and you’re a fan of Souls-likes who’s looking for something more forgiving, or perhaps a bit cuter than what you’d usually expect from the genre, Little Witch Nobeta is sure to leave you under its spell.
Painting Werther is a gorgeous deep dive on a classic novel depicting the dangerously obsessive emotion that is limerence. It stays true to Goethe’s message while enhancing the immersion with beautiful paintings and stunning music. Although it may be on the shorter side, the experience should not be measured in hours, but impact — and Painting Werther makes a powerful impact. If you’ve ever wanted to feel well-read while still getting your gaming in, Painting Werther compells you to show it some love.
Playing through Twice Reborn: A Vampire Visual Novel was kind of like receiving a homemade baked good from a friend. Its wrapping might be a little crinkled and the presentation of the product itself isn’t exactly perfect, but after finally sinking your teeth into it, you realize that it’s not just good, but better than you expected. And, of course, you can tell that it was made with plenty of love.
Despite the disappointing performance issues, Arrowiz should be extremely proud of what they’ve achieved with Mato Anomalies. They’ve taken inspiration from a beloved series while, admirably, still managing to create a JRPG that feels like nothing else out there at the moment. With its novel card battler mechanics, the snappy and accessible combat system, and the refreshingly straightforward take on character and party progression, Mato Anomalies is an easy recommendation for both fans of the genre who want something a little different, and those who are on the lookout for a more newcomer friendly entry point to the genre. Here’s hoping Mato Anomalies gets the attention it deserves because I, for one, would relish the opportunity to step back onto the streets of Mato with Doe and his crew all over again in a sequel.
It doesn’t take someone with spirit sense to see that Paranormasight: The Seven Mysteries of Honjo is something special. A horror visual novel game that blurs the role between character and player, Paranormasight is unique in its ability to give horror fans a new brain-teasing experience while allowing those who normally chicken out over this genre the ability to finally play a scary game by themselves. Paranormasight manages to blend familiar elements from beloved genres into something innovative, inventive, and altogether new; it is my hope this becomes a continuing franchise for Square Enix, who is on the cusp of further greatness. Grab Paranormasight or be forever cursed to remain outside its sinister, alluring shadow.
Despite some horrible misgivings for the plot and characters, I do sincerely see some of our favorite classic Shock-like formula, tried and true, if not with a few extra red stars on the cover. If you can poke past the horribly paced and presented story, tedious and sometimes painful character dialogue, and bad design ideas for the open-world aspect, I can sincerely say that there is some legitimate Shock-like qualities in the better parts of the gameplay and in the awe-striking art style, to say nothing of the incredible music. If you enjoyed any of Bioshock‘s selections, or Arkane’s 2016 Prey, consider giving this communist dystopia a chance to show how close it got to nailing that Shock-like formula, even if you wind up coming out hating the phrase “Crispy Critters” as much as I do.
Despite my issues with the game, I’m still delighted that everybody outside of Japan finally got a chance to check out Fatal Frame: Mask of the Lunar Eclipse. It’s a gorgeous and horrifying remastered adventure with scares aplenty and an engrossing, dark story. While the old-school controls can occasionally be irritating, and the difficulty is often a bit overwhelming, it still does a fantastic job of telling a truly scary story. If you’re a fan of horror and need something scary before Halloween, I’d say this is your game. And even if you have a hard time with spooky stuff, this is still a worthwhile adventure—just one you’ll probably need to digest one small bite at a time.