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Road 96 Mile 0 takes familiar elements from Road 96 and Lost in Harmony and impressively incorporates them fairly seamlessly. Although I did feel that the exploration portions could have benefitted from some variety in gameplay, the music-running portions definitely picked up the slack. If anything, Road 96 Mile 0 excels in its ability to showcase two best friends struggling against an unfair world while still trying to be regular teenagers. Whether or not they remain friends is for players to decide.
Loretta is dark, gritty, and depressing. It’s a tale of a woman repeatedly failed and betrayed by those she should have been able to trust, her back to the wall with limited options. Depending on decisions made, Loretta is also a tale of hope, even if its best ending still delivers noir notes. My only regret with Loretta is not playing it sooner, so if you find this game calling your name, don’t wait a moment longer.
In all my years of gaming, I struggle to think of ever feeling a sense of disappointment as profound as I do when playing Redfall. Sure, you can increase the fun factor by adding a few buddies into the equation, the varied classes lending themselves well to group play, and there are glimpses of something great when you’re afforded the opportunity to slow down in one of the more tightly scripted missions, but these positives merely serve as momentary distractions from the multitude of issues that plague Arkane Austin’s latest effort. Between the half-baked gameplay loops, repetitive open-world busy work, and shockingly poor optimization, Redfall feels like a title that’s still in alpha, never mind a product that’s supposed to represent a flagship release for Microsoft’s premium subscription service.
Despite my many gripes, I think there is still an audience out there for Curse of the Sea Rats. Sure, it’s packed to the rafters with frustrating design choices that should have been made to walk the plank, but it’s also a title that has clearly had a ton of love and passion poured into its development. That I felt compelled to stick with Curse of the Sea Rats despite the uneven gameplay is a testament to the art direction and light-hearted narrative, both of which instantly brought me back to a happy place; sitting in front of the TV on a Saturday morning, feasting on whatever sugar-laced cereal was trendy at the time, all while enjoying my favorite cartoons. While it’s not an easy sell due to its gameplay fumbles, I do still think Curse of the Sea Rats is worth a playthrough for anyone who can look past its flaws and focus on the product as a whole, which ends up being a serviceable videogame, elevated greatly by a wonderful sense of style and charm.
Terminal Velocity’s gameplay is a little dated after two and a half decades in the hangar, even with a fresh coat of paint, and isn’t going to win in a dogfight with today’s premier flight sims or space shooters. Nonetheless, the developers have done a great job of polishing it up and making it work perfectly on modern systems. I enjoyed playing it again for its high-octane tunnel-traversing, radical soundtrack and bombastic alien blasting, and I think others could too provided they’re primed for a nostalgic blast from the past.
Mr. Saitou is a short but sweet romp through the universe of Rakuen, a silly little homecoming to a wonderfully whimsical world. Although it’s not as emotional as the first game, it’s not trying to be; with that being said, I still shed a few tears during the two hours I spent with it. If you listen to Mr. Saitou and set your expectations accordingly, you’ll emotionally relate to the realistic struggles of adult life while feeling healed by the cheerful innocence childhood has to offer. In the very least, Mr. Saitou offers a brief return to the world of Rakuen and the feeling of being hugged by a game.
These are minor critiques, however, when we’re talking about an excellent remake of one of the best games ever made. Resident Evil 4 remains a must-play title in 2023, and while it may not be better in every possible way, this is overall the best way to experience it. Those who have enjoyed it in the past will find enough updates to keep things fresh, while new players won’t miss the few changes I might have skipped. So don’t make a horrific mistake and miss out on this one.
Blanc is certainly cozy, cute, and charming, and it deserves high marks for its aesthetics and ideas, but I can’t deny how frustrated I felt while playing it. There were some high moments where cub and fawn flew through the frozen fields, delicately criss-crossing darkened paths in an otherwise blinding white spendor, but they were often followed by whiplashed lows of missing actionable cues and odd technical difficulties. If Blanc speaks to you, I think you’ll enjoy it, but if you’re on the fence, give the dev team some time to address the issues. Until then, Blanc remains the perfect example of a snow day — enjoyable in theory as long as you don’t have to travel.
Storyteller is filled with charm and offers interesting mechanics, which really do make it feel like you’re telling a story. Unfortunately, it just takes too long to get going for a game that ends so soon. I completed every level in the game, including the alternate challenges, in about two hours. For the right price, this is definitely a story worth telling, though, and those in need of a new take on the puzzle genre should have a good time.
Overall, I still feel Omen of Sorrow was worth the wait on Nintendo Switch. While admittedly, this version of the game boasts the worst graphics and long load times, the game is a lot of fun once you get past those barriers. Featuring a diverse roster of monstrous creatures, an expansive Story Mode, and various unlockable achievements, this is still a fighting game I can recommend to fans of the genre, even those that don’t take them all that seriously. It may not be a genre-changing game, but it’s a very solid and enjoyable fighter.
I can’t pretend the glitches I encountered in 9 Years of Shadows weren’t frustrating, especially as a backer. I can only hope that Halberd Studios and Freedom Games take my complaints to heart and does everything they can to patch these problems as quickly as possible. Because underneath all the glitches, there’s a truly fantastic adventure, and one I still really enjoyed. If you’re a fan of Metroidvanias, definitely put this one on your wishlist. Just maybe wait on pulling the trigger until the developers have had a chance to make some necessary fixes.
Overall, The Last Spell is an incredibly fresh and satisfying entry to the strategy RPG genre. Its learning curve may be brutal, but that’s part of its charm as you slowly chip away at its many progression systems and start catching glimpses of light at the end of the demon-infested tunnel. If you can learn to live with the clunky controls and don’t mind a slow grind that rewards the patient, you’ll uncover some of the best, most frantic combat to grace the genre in some time, and it’s a sandbox of satisfying systems and enemy density that will have you returning over and over again. If you’re looking for something a little different and don’t mind being repeatedly humbled, then The Last Spell is totally worth your time.
Atelier Ryza 3: Alchemist of the End & the Secret Key is a well-earned conclusion to Reisalin “Ryza” Stout’s story, with its improvements upon the previous titles and systems that provide endless amounts of customization. It’s still a bit difficult to recommend this to newcomers, but this is a must-play for any fans of thighs, I mean this series. It’s a bittersweet farewell to Reisalin “Ryza” Stout and her eye-catching assets, and I look forward to Gust’s next entry in the Atelier series and whatever character design Toridamono comes up with next.
Bill & Ted’s Excellent Retro Collection was a weird pick to re-release, but if it was going to be done, it should have been done properly. Bill & Ted’s Excellent Portable Adventure brings up the grade ever so slightly by being a passable title considering its era, but the ball was dropped when it came to Bill & Ted’s Excellent Video Game Adventure. The simple inclusion of the instruction manuals complete with level maps would have elevated the entire experience to make this original LJN release genuinely playable; unfortunately, this necessary information was left out, and players are yet again left to fumble around in the bushes, trees, and fences. I hate to say it, but as it currently stands, this is not a worthwhile purchase — I can’t even recommend this to fans of the original movie because it’s still just as unplayable as it was all those years ago. I can only recommend Bill & Ted’s Excellent Retro Collection to those who, like me, were haunted by Bill & Ted’s Excellent Video Game Adventure and want to utilize the newly implemented save states to finally have a shot at finishing the game. But if Limited Run Games releases an update later with the maps? It might be a little less bogus then.
Looking back on my time with Tchia, there’s no one game-changing element that I can point to and say this is why you need to play it. The animal possession is the closest thing, but even then, what stands out about the mechanic is how solidly it works in so many different ways rather than any one of those ways being amazing. Yet despite this, I think many players will have a fantastic time exploring these islands. With a ton of personality, solid mechanics, and a unique vibe helping to keep the whole experience compelling, players should absolutely check Tchia out.
As long as you don’t let POST VOID short out your synapses, this really is one of the truest forms of FPS gameplay. If you long for a true drop-in, drop-out FPS game and don’t mind the wavey corridors and searing color palette, there’s so much fun to be had with just a semi-procedurally generated corridor maze, some wickedly warped baddies to kill as fast as you can, and a few RNG buffs here and there. POST VOID definitely won’t be a feasible trip for everyone, but if you can stomach the demanding gameplay and get a grip on the PS4 controls, you’ll probably wind up pretty hooked on this digital drug.
There are some real fault lines running through Redemption Reapers that are hard to look past. The story and characters just aren’t given enough history to make anything feel particularly meaningful; there’s no real driving force. Early difficulty spikes are extreme and frustrating, and poor stat growth, coupled with extremely low hit points for many characters, makes it feel like the odds just grow increasingly insurmountable – at least until you can go back and grind to obtain experience points, which you won’t be able to do for the first part of the game. While the dark atmosphere, gorgeous visuals, and haunting soundtrack are promising, and while the combat mechanics have some real potential, the balancing issues, difficulty spikes, poor AI, and flat storytelling simply bog Redemption Reapers down too much.
For better or worse, Digimon World: Next Order has all of Bandai’s best ideas mixed together into one complex title. As a game, this can be huge and intimidating, but it can also be someone’s comfort game to melt into at the end of a long day. As a port, Digimon World: Next Order should be praised for its continuous improvement as it jumps from one platform to the next, but its pricetag hasn’t improved in its 7 year run, which can put off some players who have become accustomed to purchasing ports at a lower pricepoint. Digimon World: Next Order was an overwhelming first foray into Digimon, but I’d be lying if I didn’t say I was blown away by the complexity, nuance, and depth the series has to offer. Perhaps Digimon truly are the champions after all!
Alice Gear Aegis CS: Concerto of Simulatrix is welcome return to a genre long thought dead. And though this is still merely the first stepping stone, it’s going in the right direction, it just needs some room to grow and cultivate. The gameplay loop is quick but ever so fierce and memorable in design, and while not every one of the game’s playable Actresses is a star, there are more than enough for just about everyone to be able to sink their teeth into. So if you can forgive the game’s steep learning curve and are looking for the closest thing to Virtual ON to release in recent years, then look no further. Alice Gear Aegis CS will scratch that itch.
There are times when I really did start to feel like I was getting Akka Arrh, that I was so close to slipping into that state of bliss the best arcade games can provide. Inevitably though, some new mechanic would show up and knock me right out of it. That’s not to say I didn’t have fun with Akka Arrh, it’s an incredibly interesting game worth a look from fans of classic arcade games and fans of Jeff Minter, but the same issues that kept that original prototype from the 80s from seeing the light of day are still present and stop it from being a must-play.