PlayStation Universe
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While the graphical presentation and sound design leaves a lot to be desired, the gameplay and match systems are unique and quite addictive. While I cannot see it knocking something like FIFA off the top of the football game tree, I can see it offering something light-hearted, different and fun for football and RPG fans alike.
All conspire to create a game that, while ultimately enjoyable, cannot survive comparisons to the series it so desperately wishes to be.
Though overly tame crashes and a no-frills campaign rankle, a superb handling model and improved feature set both ensure that Monster Energy Supercross – The Official Videogame 3 is the best the series has ever been and clearly showcases Milestone's Supercross franchise on an upward trajectory.
I must have played through Patapon 2 five or six times now and it is still amazing.
A soaring achievement in the genre, very minor technical issues aren't enough to detract from the fact that Pillars of Eternity 2 Deadfire: Ultimate Edition is the first must-have game of 2020 and the finest RPG in an age. Adventures don't come much more essential than this.
Despite having to rustle up the occasional cup of coffee or tea, this is one of the least interactive games to grace the PS4.
Journey To The Savage Planet is a fun, arcadey ride with its comedic characters, cartoony art style and unique blend of game genres. Secrets and secondary objectives galore, creative creature design, and a rewarding gameplay loop only add to that ride. Although the co-op disappoints, you shouldn't overlook Typhoon Studios' great first game.
Every mechanic in the game works well, from the exploration to the combat. Shadow Legend VR is recommended as a demonstration of the interactivity that VR can offer, couched in an enjoyable fantasy adventure.
Dragon Ball Z: Kakarot takes inspiration from prior games while taking the kind of stylized enhancements to make the final product stand out from other franchise games. Kakarot is not without its own issues, but what it executes well more than make up for it. Kakarot will be one of those games down the line that fans will remember fondly.
An attractive trio of JRPG titles given a new lease of life with polished audiovisual presentation and a range of quality of life fixes, there's no better entry point to the Ateiler franchise than this highly enjoyable trilogy for newcomers. However, previous players of these games will find little to return to them as the range of improvements are ultimately meagre.
Ashen is one of the best souls-likes around and its quality matches that of the games that gave birth to the genre. The mystery and lore help to build a fascinating world that excellently complements the open and varied environments and strange, contorted creatures you will fight in them. A44 have provided a big breath of fresh air in a genre desperately in need of reinvigoration.
An enjoyable enough bite-sized FPS offering, Demon Pit simply doesn't do or offer enough to hold attention in the long-term, as its presentation, firearms and enemies all feel like discount versions of greater games that have come before it.
Art Pulse is more of a toy than a game - but pleasant electronic music, brilliant colors, and a great movement system make Art Pulse an experience that certain people will enjoy quite a bit. While there is almost no structure and the creation tools are ultimately limited, just existing in Art Pulse's space is pleasurable for a time. Keep your expectations lowered, and you might enjoy simply existing in this gamespace.
SaGa Scarlet Grace: Ambitions blends the challenge of olden JRPG days with the aesthetic refinement of modern gaming to create a tantilizing final product. Difficulty waivers back and forth in odd ways, but the narrative and combat keep everything feeling engaging and enjoyable.
Though this is one bird that requires more meat on its bones, the meagre length of Untitled Goose Game isn't enough to greatly detract from the impish comedy and free-roaming sandbox shenanigans that define it as one of the most enjoyable games of the year.
Completely mental, colourful, funny and an entertaining multiplayer experience, Wattam constantly surprised me with its surreal characters and insane gameplay. It will not be everyone's cup of tea but I think a lot of people will appreciate it for what it is. A bright, cheery experience that will leave you confused, baffled but smiling and laughing at the same time.
Equally playable in VR and flat, Mini Motor Racing X has is RC racing stripped down to its essential, accessible core, and is all the better for avoiding needless complications.
Simulacra does a good job of delivering suspense, but its horror is limited. Equally so, the way that the game utilizes its phone apps leaves much to be desired in such a brief package, elongating the experience with fumbling around for what to do rather than filling the time with some form of progress. Simulacra has a lot to improve on, but there is still something dramatic and interesting here.
Headliner: NoviNews tries something new in gaming - managing a news desk and influencing the welfare of the citizens with each day of published and suppressed articles. With a good balance of moral decision making, 2D exploration and interaction with NPCs, the only thing really missing is any depth. After a few repeat plays, you'll have had enough which is a shame as the few hours when the material is fresh is both enjoyable and thought provoking.
Blair Witch is easily the best videogame take on the licence to date and an effective, frequently petrifying horror effort. Unfortunately, a much too long final chapter and pointless stealth sections late in the game sadly detract from a genre effort that is overflowing with dread and atmosphere.