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I had an incredible time with the game, and though I have put in a decent amount of hours. Even after getting my boss cleared, I am still going back and playing it again and again to try to get more of the collectables for killing them. I really hope that the launch goes well and that the servers hold up with the release of the game because frankly it's one of the most enjoyable experiences I have had in a long time. I hope we get more bosses released and new areas released over time, if this game gets some decent support I could see it growing. Right now some folk may be frustrated with only 4 bosses, and though the biomes are nice they do seem a little limited but for launch it is looking really impressive and I can't wait to see where it goes.
Codemasters have dutifully updated their F1 template with the new car designs and the up to date roster of circuits whilst ditching the Story Mode for an entirely unrelated and pointless avatar clothes shop featuring microtransactions. While the racing itself remains superb, there's an increasingly hollow corporate veneer which undermines the core of the well-crafted game engine. I'd be inclined to stick with F1 2021 until the nouveau riche supercars and furnishings are jettisoned for 2023.
OlliOlli World's Void Rider's DLC is definitely a must-buy for fans. It houses the best levels across the rest of the game, and includes some of the most visually pleasing levels in the entire game. Though the boss levels are somewhat disappointing, that does little to reduce how fun every other level included in the DLC is.
While DNF Duel isn't quite able to unseat Guilty Gear Strive, what Nexon and Arc System Works has conjured here is nonetheless deeply worthy of commendation. A welcoming, two-dimensional fighter boasting a honeyed aesthetic that caresses both the ocular and aural senses, DNF Duel makes a great representation as a fantastic entry point for genre newcomers, as well as being a reliable source of instant gratification for brawling stalwarts.
Fobia St. Dinfna Hotel does a lot of things right but it falls just a tad short of matching the greatness of many other games in the genre. I loved exploring the Hotel and solving puzzles that are reminiscent of classic titles like Silent Hill and Resident Evil. It's just a shame that combat is not only boring but lacks any real challenge, and the story doesn't provide much resolution or explanation to what's really going on.
Between the poor, blocky visuals, the array of glitches and bugs, the sub-standard UI and lack of any attention given to making the game more accessible to a contemporary audience, it saddens me to admit that Blade Runner: Enhanced Edition should be avoided at all costs. Tragically, this is because under all of this scarred and badly implemented design, there's a roundly excellent and atmospheric detective yarn just bursting to come out, but is now seemingly condemned to be lost to time, like tears in the rain.
Even though Disgaea 6 Complete brings in accessibility options, the game itself reacts negatively to some of them. A simplistic AI can't contend with automation, while the hefty price tag alone for a year old game makes this a hard pass. There are hints of fun here for a new player, but in making this game easier to play, Disgaea 6 Complete makes the franchise formula look antiquated.
A wasted opportunity to make a brilliantly crafted anti-grav racer remotely playable, with a difficulty level that has no learning curve and is thoroughly unrewarding. The visuals and innovative track design cannot be faulted and there's an enormous amount of content awaiting anyone with the patience of a saint and a metabolism of a teenager full of sugar. Otherwise, the aging but perfectly judged WipEout Omega Collection should still be your go-to anti-grav racer.
It's perhaps ironic that in a game where so much of the exploration and world building physically exists in a space without any atmosphere, that Deliver Us The Moon is absolutely overflowing with the stuff. From the claustrophobic sensation that almost every minute of its playtime exudes, through to the detailed modelling of its real-world adjacent world and the carefully constructed yet involving plot, Deliver Us The Moon is a slow-paced, if thoroughly captivating adventure thriller that is living its best life on PlayStation 5.
With superb emulation, a range of remixed soundtracks, beautifully optimised Rollback netcode for all titles and a smattering of museum extras such as special illustrations and more, Capcom Fighting Collection really does feel like a labour of love that boasts a degree of value that's impossible to deny. Honestly, just for Red Earth alone, Capcom Fighting Collection is worth the money but look beyond that and you'll find a treasure trove of rarefied two-dimensional fighting goodness.
Sonic Origins is a fantastic celebration of 30 years of SEGA's spiky blue mascot, offering four of the best platformers money can buy and chucking in a bunch of great extras that long-time fans can appreciate. Regardless of where the Blue Blur head next, Sonic Origins is a reminder of just how damn good these timeless classics are.
Though the technical presentation of the three games encompassed in the Shadowrun Trilogy is modest, each of them nonetheless provides an entertainingly told narrative wrapped up in an old-fashioned CRPG shell with involving, but not especially sophisticated turn-based combat. If you're after a whole lot of cyberpunk RPG goodness with a very unique cyberpunk setting, great world building and entertaining writing, then the Shadowrun Trilogy is just the fix that you need.
Despite its small steps toward evolution and innovation, Final Vendetta feels like a wistfully romantic and well executed, if ultimately conservative take on those side-scrolling brawlers that held our attentions (and quarters) so rigidly in years gone by. Nonetheless, despite the fact that Final Vendetta doesn't push the genre forward with any sort of strident vigour, it's certainly true that it's still a lot of fun all the same and that enjoyment is only amplified when played with another friend locally.
The Quarry is a pulse-pounding teen slasher packed with strong characterisation, amazing atmosphere, and scrumptious visuals. Yes, it's not exactly the most challenging game thanks to dumbed down QTE events and interactions, but with a great story and heaps of replay value, you won't really care. If you're a fan of Until Dawn, then this is a must-have.
Tribute Games and Dotemu have officially brought back the beat-'em-up genre into the spotlight. Shredder's Revenge channels the greatness of arcade beat-'em-ups from the 80s and 90s to create an exceptional experience. Teaming up with friends and taking on the Shredder and his ninja Foot army will definitely put a smile on your face. With plenty of quality-of-life additions like unlockable skills and mission-to-mission quick saves, the only thing holding the title back is the lack of any unlockables and only two game modes to play through.
Spiral Circus creates a spellbinding world of undersea dread and wonder with Silt. From the distinct hand-drawn visual style to the ambiguous mystery of its protagonist and setting, this is an engrossing experience only marred by sparse checkpointing.
Kao the Kangaroo is a fairly decent, if unspectacular, platformer that harks back to a golden age of the genre's 3D era in many ways. Sadly, it falls short of being a notable addition to a heavily stacked part of gaming's history. That could well be its strength when it inevitably becomes an unexpected platforming touchstone for a new generation of young gamers in the way Croc, Gex, Crash, et all did for previous ones.
Sniper Elite 5 is the series at its strongest to date. It's not a radical paradigm shift by any stretch of the imagination, but it doesn't need to be. Instead, it builds on what Sniper Elite 4 did so well by expanding on the scale of maps, stuffs them full of things to do, and polishes its already-compelling combat. If you're looking for a tactical, rewarding World War II-era shooter, Sniper Elite 5 comes highly recommended.
Salt And Sacrifice is every bit the sequel I could have wanted for Salt And Sanctuary. Everything about the gameplay has been elevated a polished better than any previous title from Ska Studios. With excellent combat, and a flexible progression system that lets you alter your build and playstyle how you like, mixed with amazing art, creature design, and atmosphere, this is the latest must-buy indie title.
Dolmen attempts to add some potentially good ideas into the Soulsborne formula. Unfortunately, it misses the mark far too many times in important areas to make it worth the effort you need to play it. Great level aesthetic and enemy design are wasted on far-too-flawed combat. With so many other Soulsborne clones available, Dolmen can easily be passed up.