Pure Playstation
HomepagePure Playstation's Reviews
A disappointment. That's how I'd sum up PlayStation VR Worlds in a single word. It's a collection of great ideas that could truly throw you into the magic of PlayStation VR, were it not for the feeling that they're half-arsed attempts at what should have been full standalone games.
Despite some inventive ideas, Those Who Remain is just another generic horror game, albeit one that offers little in the way of suspense or scares. While its puzzle design is at times inspired, disjointed storytelling, inconsistent visual design, and gameplay that often resigns itself to tedious busywork make for a frustratingly unfulfilling experience.
Rad Rodgers is a retro platformer inspired by Jazz Jackrabbit, Commander Keen, and Conker. With his potty mouth console, Dusty, Rad must save First World and restore the Elder Tree. The levels are filled with collectibles and hidden areas, and the visuals and music combine into a game that was created with a lot of love for its inspiration. Unfortunately, this is completely undone by a game-stopping bug in level seven, which I hope will be patched quickly. If it is, the game is good, but for now, I cannot recommend a game that cannot be finished.
Mulaka has ambitions. It has potential. Neither of them have been fully realised in this outing, but there's something there. If it released a generation ago, it'd have been a decent offering. As it stands, there are plenty of better-made indie games in the same vein of Mulaka. Give it a shot if you're genuinely interested in the cultural aspects and don't mind a bit of naff gameplay, but avoid it otherwise.
Timothy vs the Aliens is a game that seems to be targeting two different audiences. The jazz and the gangsters are undeniably cool to this "older" gamer, but the simple and short gameplay seems to be designed for a younger game player. As it turns out, there might not be enough here for either party. Sadly, a unique and shiny veneer can't hide this simple and repetitive platformer.
Waddle Home is a game designed for smart phones, but released on the PSVR. The interesting attributes like multiple moving characters, traps, and floors don’t counter balance an extremely short game with frustrating controls and small maps that players will accidentally solve. If you have a Samsung Gear VR then it's a fun puzzle game that is probably worth your time. If you have a PSVR, wait for a better puzzle game to come along.
Carnival Games VR is pretty good the first time, but after you've given each of the 12 mini-games a whirl there's not much else to do. There's leaderboards, trophies and prizes to collect, but aside from that, there's not much going for this compilation.
I think Seraph is a good game burdened with some crippling technical problems. They are not insurmountable, and there is fun to be had here. With a patch or two, it could be a great game for a fan of Spelunky or roguelikes. It looks incredible in motion and the auto-aim feature works better than you would expect. When it is running as it should, it is easy to recommend for fans of the genre. Unfortunately, the load times and occasional bugs ruin an otherwise great experience.
I'm giving this one a 'Not Bad'. It's not a terribly bad game and there were some flashes of brilliance, but unfortunatley it's just not quite there. At least not yet. Perhaps a sequel could right the wrongs and get this racer back on track.
Gleamlight’s stained-glass art style and generally good music are it’s best qualities. The platforming and combat are fine, but a couple of the boss fights are more disappointing than frustrating. The game is also very short, and replaying it backward only highlights some of the flaws you encountered originally, even though there are a few new bosses to encounter. It’s not a bad game. It’s just not very good either.
Theseus is an epic cinematic experience, with action-adventure gameplay mixed with tense stealth sequences. Sadly, the simple controls and basic gameplay don't keep up with the amazing visuals.
A decent opening devolves into a directionless wander. The repetitive nature of many of the game's tasks and situations mean that the real meat of the game is hidden under a lot of padding that demands a huge investment of time and will to uncover. Unless you're a hardcore fan of the laid-back crafting loop of the Atelier games, there are many more engaging RPG's out there.
"I can see die-hard RTS fans enjoying Siegecraft Commander. I just don't expect it to make any gamer a fan of the genre. The story for both campaigns is interesting but it won't take anyone on a wondrous journey of entertainment. It's unfortunate that the gameplay may be even worse in that regard. The idea that everything you craft is connected is a cool idea but it falls flat due to inconsistent spawning methods, low structural health, and longer than needed respawn times. Nothing good can come out of the difficulty of a game stemming from mechanics rather than the enemies themselves. With a few improvements the title can be something noteworthy but at the moment it's something I can't recommend wholeheartedly."
LASTFIGHT isn't going to be taking the place of any other mainstream fighters on the market today, but it's a nice little deviation from the beaten path. Due to the game's repetitiveness, perhaps this one is best played in small doses, or even better, with a few mates and some beers.
"The matter of the fact is you have to enjoy walking simulators to appreciate the few good things The Assembly brings to the table. Even then there still might be some frustration. Certain gameplay mechanics, and especially the graphics, will warrant a few breaks for this short lived adventure. If you can somehow muster to the end, there are some interesting options but the whole thing felt like it could have been grander. What we get instead is a middle of the road and slow-burn mystery that doesn't have a hook. Let alone a compelling narrative."
The main problem is Ghost Recon Wildlands plays like a tight, linear shooter in a giant open world. There is some gameplay to enjoy, but things will get very repetitive really fast in order to fit the open world mold. There's no usual Ubisoft online connection problems and the gameplay can be fun, but only if you're with other people. Even then you'll find yourself getting bored with your mission, objectives, and repetitive gameplay mechanics after an hour. Don't get me wrong, the shooting itself is solid. Just everything around it isn't.
Time Machine VR sounds like a great idea on paper but its execution is somewhat off. It's neat to be able to mooch around and explore while dinosaurs wander around you, but the thrills only last so long. A short running time and a high price-point make this journey through a time an "are we there yet?" slog.
Masquerada: Songs and Shadows is a game with an interesting world and plenty of different viewpoints to consider. The game’s narrative and dialogue are strengths and weaknesses, and it has a codex for the player to keep it all straight. Not everyone will enjoy having to invest the time to get there, but, if you can move beyond that and the frequent loading screens, the game will deliver a story with plenty of twists and turns to keep you engaged.
In the end, the game’s biggest fault is the missed opportunity. I commend Deep End Games for swinging for the fences, but a big swing and miss is still a miss, and it’s a shame. If you love horror games, then I think you might find the unique basis for this game worth checking out, despite the lack of terror. For everyone else? I’m afraid I just can’t unconditionally recommend Perception.
Try it you love the genre, otherwise, I wouldn't rush out to pick this one up. For fans of Sci-fi and 2D Metroidvania platformers there's some enjoyment to be had to be had here, but what's there is fairly short lived and does little to differentiate itself from its peers in story or gameplay.