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Grotesquely designed and brutally challenging, GRIME is a unique metroidvania experience. It's certainly not for everyone, but those willing to dive into the title's dark world will find plenty to enjoy.
Lunistice is a throwback to classic 3D platformers of yesteryear. While not particularly innovative, it's hard not to be charmed by its creative designs, incredible score, and frenetic movement.
Marvel's Midnight Suns might not deliver on everything it's setting out to do, but is still an excellent fusion of hardcore strategy and super hero action. It's engaging to take down enemies with your superpowered pals, and then getting to unwind with them afterwards.
Crude, repetitive, rarely scary, and quite often boring, Choo-Choo Charles butchers an unusual concept and only offers a few moments of mediocre tension.
Need for Speed Unbound has a few original ideas, and though some aspects needed tweaking, the core racing gameplay and a focus on car customization help the franchise keep drifting onward.
As a visual treat and atmospheric marvel, The Callisto Protocol has the presentation to be Dead Space's modern-day superior, but shoddy lore, gameplay quirks, and blandness mean it does not quite make the cut.
Warhammer 40,000: Darktide offers an authentic representation of the 40k lore, and while the cooperative action gameplay can be occasionally satisfying, it lacks content, has a few strange design choices, and suffers from too many performance issues.
Inspired by Portal, The Entropy Centre will make you think backwards as you complete good puzzle chambers with the help of an energetic AI companion and refreshing detours.
Pokémon Scarlet is a good game undone by extremely poor performance. The open-world set-up is fantastic, and the title does a good job of letting you wander into the deep end, but not forcing you to drown. Unfortunately, the copious amount of technical issues with it prevent it from reaching the heights it should have.
The Dark Pictures: The Devil in Me has a promising start but ends up being a lackluster final game in the first season of this horror Anthology. Although the formula can still work, as demonstrated by The Quarry, with bland gameplay and uninteresting characters this sub-series clearly needs a facelift.
For a few moments, New Tales from the Borderlands captures the feeling of the series, but for the most part it's a rather generic and overlong trek that fails to excite, entertain, or amuse.
Harvestella is an interesting concoction of a JRPG experience merged with farming, which results in pure escapist fun. The combat and farming aspects are by no means elaborate, but their simplistic approach creates a relaxing atmosphere that is great to play in short bursts.
Intriguing visual design, a well-tuned action loop, and varied puzzles hold SIGNALIS steady against interference from silly item juggling and an incomprehensible narrative.
The Chant had the pieces to be a unique piece of survival horror entertainment, but the assorted aspects of the title fail to congeal into a satisfying adventure. The combat is clunky and bland, and the story has its moments, but doesn't deliver in the end.
Pentiment is mature in a way few games are. It exudes passion for the time period and subject matter, treating every character and issue with respect and reverence. If you want an adventure game that responds to your choices and trusts you to discover its narrative on your own terms, Pentiment is a must play.
Somerville is a nice looking adventure game with a unique puzzle element idea, but narrative and performance inconsistencies leave the overall experience a bit muted.
With a slightly different driving model, that is less enjoyable, and a severe lack of new content, WRC Generations is not much more than a compilation of previous entries with a different coat of paint.
Bayonetta 3 vastly expands its scope and has the biggest enemies and set pieces in the franchise to date, but in the midst of the bombastic action - along with some dubious gameplay and narrative choices - it loses a bit of its soul.
In theory, using the Dragon Ball universe as a setting for an asymmetric multiplayer game is an innovative idea, but The Breakers executes poorly on this idea, with a tedious gameplay loop and technical issues.
There is a great multiplayer experience in Modern Warfare II, due to its careful movement and strong gunplay, but with an uneven campaign and terrible co-op, the franchise has been better equipped in previous battles.