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Lightmatter rests somewhere in the middle of the pack when it comes to first person puzzlers. It uses the basic light tools satisfactorily, and the sharp visual style and brisk pace help it succeed. Unfortunately some technical blemishes offset its better qualities.
Despite its accessibility, Red Bow is not going to be for everyone. This isn't just because of its darker themes, but its rigid, basic structure that shifts between item gathering and NPC interaction. Even at the $5 asking price, it's tough to recommend to anyone but those who really fancy horror adventures with ample reading.
Dragon Ball Z: Kakarot isn't a bad game as much as it's a boring one. Turning the series into an open-world RPG seemed like an interesting challenge, but the game goes about that challenge in the dullest way possible. Putting effort into the series' highlights and dismissively padding out everything in between.
With its highs and lows, this light-hearted adventure remains generally pleasurable and highly relaxing. Although it turned out to be brief and very casual, I am hoping that there will be more content for Journey to the Savage Planet in the future.
Super Crush KO is a pleasant throw back to the glory days of the beat 'em up. The action is fast and fluid, and the visuals are charming and endearing. It's also a throw back in a bad way, though, as the lack of replay value and barebones story would feel right at home at an arcade.
Coteries of New York is a return to the world of Vampire: The Masquerade that fans will enjoy. Those unfamiliar with the series might be left feeling underwhelmed, however.
The Touryst is a leisurely puzzle/adventure game that should satisfy those looking for something very light to play on the go. Everyone else might find the experience too trivial and forgettable, apart from the unique visuals.
Don't expect a masterpiece, but those who enjoy pure, undiluted action-survival gameplay - and are fine with a bit of repetition - should get a kick out of Draw Chilly.
Blacksad: Under the Skin holds promise, and it makes good on a few ideas. The noir storytelling is appropriately entertaining, and the gameplay manages to hold up, even if it doesn't strive for much. However, the inconsistent graphics and terrible performance mar what would otherwise be a solid little adventure.
If you treat Where the Water Tastes Like Wine as a visual novel with added interaction, you'll find a unique premise surrounded with a host of interesting characters and stories. As a video game, however, it is too stripped back to feel substantial and remain engaging through its lengthy run time.
Darksiders Genesis marks a return to form for the series, with a classic experience underlying the shift in camera perspective and budget price tag. Some minor issues with controls during puzzles and navigation aren't enough to dampen enjoyment of this surprisingly great prequel spinoff.
MechWarrior 5: Mercenaries is a shooter with a considerable degree of customization, set in an alluring but static universe, with combat being its central and redeeming feature. The action tends to be generally fun and satisfying, although framed around repetitive missions. The missed opportunities are obvious - such as greater depth to your company's management, or having a tangible impact on the game world.
Sniper Ghost Warrior Contracts alters the course of this honed-in franchise to offer a tighter and more customizable sniping experience. It doesn't iron out all of the issues and lacks big innovations, but it's a solid fix for fans of the genre.
Shenmue 3 feels instantly outdated, but at the same time is seemingly uncompromising in its vision. Despite some fun mechanics, lots of distractions, and a restrained take on combat, my nostalgia could only partially gloss over the weak characters, story and progress gating.
Although Life is Strange 2 offers varied themes and visually exquisite moments, it falters by featuring an unappealing road trip adventure with disconnected episodes that lack character growth. Lethargic pacing and shallow interaction make for a boring sequel about two brothers that should have stayed home.
Arise: A Simple Story is pretty to look at, but the moment you have to start playing, it falls apart. A mish-mash of imagery, tone, gameplay, and narrative that seem okay on their own, but fail to come together.
It's tough to knock this too hard given its meager $2 price, but still, a poor game is a poor game, and Cerberus just falls flat in most areas. While it's at least functional - the ambiguities, empty settings, and overpowered, erratic enemies produce an experience that's tough to enjoy for more than a handful of minutes on end.
While packed with content, WRC 8 is a rally sim that struggles on the Switch due to poor presentation and the console's inherently unresponsive controls.
Pokemon Sword and Shield is more an iteration on a well-worn formula than a leap forward. Hardcore fans are going to enjoy the trappings of a series that has catered to them for years, but as a mainline home console Pokémon game, the expectations are going to be higher, and in some areas it's a bit lacking.
Strange Telephone is an entirely unique adventure that ultimately squanders it's off-putting mood and setting. The gameplay and narrative lack depth, and the puzzle design is inconsistent at best.