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Guns Up! is devilishly addictive and provides a seriously fun formula of mutually beneficial attack and defence tactics. It's initially intimidating economy only works to give the game depth once you've completed the enlightening tutorial, leaving you with a constant desire to progress and improve both your settlement and your garrison of units. All the above is unsettlingly blighted by an ever-present need to fork out real cash or face the reality of dampening the enjoyment by grinding for hours. It's a necessary evil in the free-to-play genre that's simply too overbearing here to fully accept or ignore.
Tom Clancy's Rainbow Six Siege serves as a breath of fresh air against an overwhelming fog of twitch shooters.
Just Cause 3 is hardly game of the year material, and it knows it. The game constantly makes fun of itself, Rico has plenty of cheesy yet hilarious one-liners he likes to throw out while watching his exploding handiwork, and the NPCs constantly ask him how he does what he does. The game isn't meant to be deep or perplexing; it's meant to be fun and tap into that inner madman who just wants to make things go boom, and Just Cause 3 succeeds in doing just that.
Earth Defense Force 4.1: The Shadow of New Despair is amazingly dumb, which is exactly the reason the series became such a cult hit in the first place. The dialogue and voice acting are awful, the sound mixing is abysmal, the graphics would have seemed dated two generations ago and the gameplay is a simple exercise in mindless destruction. But as with all glorious garbage of this nature, there's a certain je ne sais quoi about the way it comes together — or rather, fails to come together — that makes it perfect for multiplayer hilarity. Leave your brain at the door and you'll probably have a good time.
It's such a shame that this is the only expansion that is going to hit Bloodborne. With a great attention to detail, and meaningful changes to single player, we can only wonder what other sort of innovative ideas From Software had in store for us before their plans changed. Still, The Old Hunters enables Bloodborne to go out with a bang, and a challenging one at that.
If you ever dreamed of recreating some classic battles or sequences from the Star Wars movies, and are okay with the lack of any sort of campaign, then there is a fair amount of content to keep you occupied. Especially if you are a completionist, expect to sink at least 100 hours to unlock everything in that diorama. You can tell DICE has a bunch of Star Wars fans on staff, and Star Wars Battlefront feels like a loving "welcome back" from a developer who has missed the franchise as much as us gamers have.
Sword Art Online: Lost Song's story is probably not going to win over non-adherents of the popular anime franchise, but thankfully it's not required to enjoy the rest of what's on offer: a fun, lighthearted and breezy run through well-worn action-RPG territory. Aside from the game's breathtaking flying mechanic, the rest of the mechanics can feel a bit stiff and even dated, but that surely won't be able to dissuade anyone enamored with the addictive quality of beating quests and raiding dungeons.
War. War never changes. And neither does the amount of time I'm willing to sink into a Fallout game.
Call of Duty: Black Ops 3 is an insanely full featured game. If code was a physical thing, this game disc would be bursting at the seams with how much Treyarch has packed onto one Blu-ray. There's a little something for everyone here. Players looking for a dark, rich narrative have the campaign. Competitive players have a whole new way to play in multiplayer. Fans of roguelikes and horde modes have Shadows of Evil. Switching between all of these modes is extremely easy too, and it never felt like I was stuck playing one thing or another. Player freedom, customization, and choice are central to every element. Call of Duty: Black Ops 3 isn't just a great Black Ops game. It isn't just a great Call of Duty game. It's a damn good game overall.
I enjoyed my time with Need for Speed. Ghost Games is onto something seriously promising with this franchise reboot. However, being unable to pause the game as well as no option to play offline may prove two obstacles that are not surmountable for some players.
Darksiders II: Deathinitive Edition is best as a purchase for those who haven't yet experienced the original version. The game remains a fantastic riff on adventuring conventions perfected by the Zelda series, and that it gets the imitation right is a compliment of the highest order. Still, the graphical upgrade here isn't as noticeable as in other remasters, and the game remains a bit uneven in its performance.
The writing and flow, apart from the sudden cut after (spoilers), are once again top-notch, and Telltale flexes their unique ability to cast a known property in a light that feels completely different, yet retains the crucial elements that keep it rooted in the source material.
Ultimately, playing Divinity: Original Sin Enhanced Edition on consoles is a fantastic experience. It may not be the best way to play, as PC still reigns supreme, but it's a fantastic version of an already great game. If you're willing to roll the die, and have luck decide your fate, then you'll have a blast playing through Larian Studios' update of Divinity: Original Sin.
It's bad enough that Overlord: Fellowship of Evil waters down the more substantial gameplay of its predecessors in favor of a generic action-RPG model, but that's actually the least of the game's problems. Technical problems make the framerate and collision detection bigger obstacles than the traps and enemies, and the level design reduces everything to the lowest common denominator. It never gets old hearing the witty dialogue penned by Rhianna Pratchett, and the score is suitably epic and whimsical, but those are two bright spots in an otherwise dreary mess.
There is definitely some fun to be had in Primal Carnage: Extinction, especially on the dinosaurs' side. There is a nice selection of modes, but when the end result is almost always the same it can get boring. Circle Five Studios has a fantastic premise for a game, it just needed some more time to incubate before it saw the light of day.
[W]ith solid combat, a very fun grappling hook gun, a wonderful recreation of Victorian-era London, and a pure focus on the single-player campaign, Assassin's Creed has returned to its roots, and hopefully this has set the stage for something epic as the series used to be known for.
And that's about all I can say about Episode 5 without giving anything away. It's a great ending to a great game, and might possibly be called the best episode of the bunch. Episode 5 is the reason why you should buy Life is Strange if you haven't already, and it's the reason why you should hurry up and finish it if you already own it.
You just need to buy the game and the streaming library is at your fingertips. But they've also added the offline Live mode, and gone above and beyond in creating an extremely unique way to live out your rockstar fantasies. Add in the brilliant new game mechanics that come from the reconfigured guitar controller, and combining our old love of rhythm games with the modern way we consume music, and Guitar Hero Live is the worthwhile reunion of an old favorite that we've all been waiting for.
If you're already embedded in one of the other great role-playing experiences on Sony's platform, Sorey's adventure is worth looking at as a follow-up. If you're not, this is a great place to start adventuring this fall.
By taking Geralt out of his element and changing the course of what we'd expect from a stoic witcher, Hearts of Stone is a must own for anyone that's been hanging on to The Witcher 3. The story alone is enough to warrant jumping back in, but the way it integrates into the existing game just expands the already massive scope of the world. It's not perfect, and there are a few missteps in execution — most notably in the lackluster addition of runewords — but it more than makes up for its faults in the things that it does well. It leaves me feeling very excited for the next expansion, Blood and Wine, which is reportedly double in size.