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Gunborg: Dark Matters is a space action-packed arcade platformer that offers an experience dominated by strategy, skill and reflexes.
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It is a marvel of the indie industry that will surely surprise more than one with its entertaining mechanics, its careful artistic design, and an overall experience that can feel unique, even despite the familiar essence that it gives off, from inside each of its dungeons.
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The truth is that if you enjoyed the original, it is highly recommended to try Project Hel, because you will do it in the same way. And in my opinion, an expansion is an excellent excuse for those who want to return to their next-gen version, with Ray Tracing, 60 fps and an incredible artistic section.
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Submerged: Hidden Depths is a quiet, puzzled, simple game where the exploration of a city literally submerged in water is encouraged. Even with its flaws, it is a unique experience that we can spend in one or two afternoons -everything depends on the hours you play in each one-, seeing how both brothers are gradually forging an unbreakable relationship. A remarkable artistic and sound section, but too simple in the playable, which may be what is sought by its creators; but it could have been exploited more without being overwhelming for the player and maintaining that constant search for relaxation.
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The Milestone team has developed a good game. Monster Energy Supercross 5 fulfills its function, entertaining and simulating the world of Supercross. We are facing a delivery difficult to master and that will take a while to know how to control it 100%, especially if you are new to the saga.
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WWE 2K22 I think will become an example of how to recover a franchise after a big failure. 2K promised and 2K delivered, I doubt very much that this year we will see anything better in this genre and I think that with the DLCs that will come to the title, developers can even take next year too and work on new innovations for 2024, because this game has a long life.
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After completing Dawn of Ragnarök one can very easily realize how beautiful it is when a studio takes something good from the base and forgets the ties it may have to create something new. Here we will see everything fantastic that Valhalla has taken to a terrain that, although we were already able to visit in the main adventure, is shown in all its splendor and in a hypervitamin way. I know that it may not be to the liking of lovers of the adventures of Ezio and company and even these can consider that this thing we have in hand is not an Assassin's Creed, and reason is not lacking: this expansion goes further.
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We do not tremble the pulse to say that without a doubt The Witch Queen is the best expansion that has ever come to Destiny. However, it is also fair to say that this is only the culmination of what Bungie has been sowing. Many of its possibilities have been forged during these last years, since the arrival of The Renegades and today we see how Destiny 2 is a title for any type of player. Even that thought that they want to charge us again as if it were a whole game, has completely vanished, because this expansion is almost a gift if we translate it into the hours of play that it is able to provide.
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There are many emotions that we can feel intensely. Guilt, anger, sadness and anger are some of them. However, there is one that causes such a strong impact that it can completely destroy us: humiliation. Precisely, the work of Jonas Tyroller leaves a deep mark through this negative emotional state, since the comments of artificial intelligence constantly make us feel that we are mediocre, and that whatever we do we will be ridiculous.
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The real fun of Assetto Corsa Competizione lies in the pure simulation, in cutting half a second to a track that we already had mastered, in finding the balance between speed and sanity, in seeking perfection by setting our best time. On console, it is practically a terrain that dominates this franchise alone, not so on PC, where community giants like rFactor coexist with it. Even better reason to stand out with this quality proposal (finally also technically) in which realism is everything.
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Martha is Dead proposes a horror experience far from the clichés of the genre, and although it begins that way then it goes very little by little towards a psychological thriller that talks about topics that can touch the fiber of more than one, such as family relationships, envy between siblings or even mental disorders. Its managers have not only limited themselves to creating a video game with a script, but it seems that they have poured into it more or less personal experiences for as I have told you several times to leave a mark on us.
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A better told story, an immense and very interesting lore that we can perceive impregnated in each wall, book and NPCs. A living world where races and factions hate or love each other and act accordingly when viewed, a very fun open world exploration just like in traditional dungeons and caves.
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If you like classic RPGs and are able to make big concessions on the technical side, Elex 2 is a game not to be missed.
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CrossfireX is a game... complicated. Its campaign on the one hand is entertaining, although generic and unoriginal (adding 2 or 3 high-end cars, it could be passed off as part of the Fast & Furious saga), in addition to its multiplayer although it lends itself to some entertaining moments, it has a clear lack of content, an artistic design that perhaps is not ugly, but that is inferior to the work that Remedy is accustomed to and a gameplay that pales in comparison to other exponents of the genre.
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GRID Legends places its bets in growing upon the bases that made it a racing icon. It's not perfect but adds enough innovation and content to enjoy it for quite a long time.
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A short game, yes, but enjoyable from every point of view if you are not looking for some constant action to get speed to your fingers with a variety of commands. Far: Changing Tides renews faith in the elements that indie studios can bring to the industry and reinforces my belief that you don't need to have a giant budget to create an adventure.
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I had a lot of hopes in Dinasty Warriors 9 Empires, in fact, seeing that the game received a great patch day 1, I decided to delay the release of this analysis to give it another chance to see if it improved the poor technical section of the title, but I was wrong. Dinasty Warriors 9 Empires is a game that Musou fans will enjoy without a doubt, and the added touch of strategy suits it really well, giving the game much more variety and depth than simply killing thousands of enemies.
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I could say that I played a kind of Pokémon on my Xbox Series S, but the truth is that beyond the initial premise from which the formula extracts, Monster Crown is not a clone, it is a tribute designed for a different audience, or for those who already spent the entire saga of Ash and Pikachu and want to look for something different but with the same DNA.
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Infernax is undoubtedly a title with a lot of aroma and taste to classic of the '80s, which in the process seems to forget that in reality it is not, and that it could have done much more to stand out in modern times. It is also an entertaining title, which looks and sounds great, and that surely cheers more than one fan of the classics of the genre, especially since this title is currently available on Xbox Game Pass, so anyone who has a subscription to the service can try it without problems, something perfect especially for players who are not so attracted to this type of games, since although I would not recommend their direct purchase, if I would tell them to give it a try through the star service of Xbox.
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A good job from the good folks at Eclipse Games, who like everything in this life, has some ups and downs. And just today my son asked me to remove the last Hot Wheels Unleashed to put Super Toy Cars Offroad and I smiled. There is always room for these titles in any house.
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