Checkpoint
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I fell in love with Lucasarts when i grew up, so did most people playing adventure games in the 90s. But for Day of the Tentacle, there is a special place in my heart. The drawings and animation, the characters, the humor, the story -while a bit of a cliche it's perfectly tied by many puzzles-, make Day of the Tentacle one of the greatest graphic adventure games of all time. Special mention to the spanish subtitling team in adapting the many US jokes and themes into something more palpable.
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SUPERHOT is both simple and complex, cold looking yet made with so much love. It is a unique and innovative game. I can't wait to play this in VR, since at it's heart, that platform is where this game belongs. MIND IS SOFTWARE.
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It's hard not to compare this game to PT/Silent Hills, it even has the same zoom when pressing R3. In its six chapters, each lasting around one hour, Layers of Fear you will give you goosebumps, no doubt about it. If we analyze it layer by layer (ha!) it does fall short on some aspects, such as voice acting, but the overall experience is really good. We are full on the "walking simulator" era, it's going to be interesting what each developer tries to do in order to innovate.
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The premise of The Westport Independent sure is interesting, sadly, it's execution falls short. I feel here's a bit of history lacking, and no climax whatsoever. With a bit more work, this might've been a great game, such as Papers Please was. It still is an entertaining game given it's short duration, although it's repetitiveness eventually bored me and eventually i no longer cared about which news i filtered and which ones i didn't. Definetly a very interesting concept, with lots of potential, it just wasn't delivered properly.
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Homeworld's return is not quite what I expected, in many ways this is a step back for this grandiose saga. However, it is a solid strategy game that any fan of the genre will definitely enjoy. If you haven't already do give the HD remastered of the previous games a try.
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Amplitude is a pseudo remake, funded through Kickstarter, of the title homonym of PS2 released in 2003, which laid the foundations for music and rhythm games to become massive in the West.
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Star Wars: Battlefront is probably the best multiplayer game in the saga, beating what the previous two games could accomplish. Sadly, no single-player campaign, in this way the attention to detail, characters and environments feel a bit wasted. Plenty of easter eggs to enjoy, specially if you leave the menu for a couple of minutes. Hopefully EA will implement an automatic rotation through different games modes, since many of them hardly have any players. A game you cannot miss if you are a Star Wars fan. Play it now though, being multiplayer only, i don't see this game having enough players for too long.
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Need for Speed is an entertaining racing game, strangely, being a reboot, it doesn't quite manage to do some things in the best possible way. For instance, we can't pause the game, there is no in-car view, no rear-view mirror and the mini-map is too far from my field of vision, trying to look at it will most likely result in a crash. For a full priced game it feels like it's missing some content, the online mode is there for no reason at all. The different events we can compete on eventually feel very repetitive. Luckily there are daily missions we can complete that do add some variability. The IA is cruel, it always catches up, no matter what. EA has promised to fix this in an update along with adding Neon lights and other customizables to the already very complete and amazing customization system. Can't wait for the patch to hit so that these little quirks are fixed and the game is improved overall.
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Whether you are a fan of the saga or a newcomer, this is a game you must play, it completely redefines military tactics and espionaje games. This is a game that will give you around 100-150 hours of gameplay. We can only imagine how much greater this game would've been had Konami allowed Kojima to fully realize his vision. This would definitely be a 10 where not for this issues.
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Rock Band has now become a platform, and it feels good knowing that this version will keep being improved and added upon. There's lots of features missing that will eventually be patched into the game or added as a DLC. It sucks that the Share feature on PS4 cannot be used due to copyright issues. So definitely wait for the game to solve it's many issues and maybe even get it at a discounted rate.
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This game is pure art, whichever way you look at it, whoever, it's frustratingly slow pace eventually does tire the player. There is lots of hidden content if we choose to explore off ways, and since we have no clear indication of where to go next, this is something i even encourage. It reminds me a lot of the The Day of the Triffids novel, and Lost, the tv series. This is a game to be played slowly, relaxed, no rushing, you are not going to be able to anyway.
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This is definitely not a bad game, but it is a very poor remaster. The intro including the tutorial is way too long, if you can survive through that ordeal, then comes a pretty decent game, mind you, from the PS2 era. The question you should ask yourself is, do you really want to play this?
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Despite it's cumbersome and repetitive climbing mechanics, gathering objects and reconstructing the story of the characters kept me going on trying to find supplies to heal the wounded Taku. It is a short game, completable in around 3 hours, so i would recommend it if you are into the exploring genre.
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I expected more from this game, content-wise mostly, whoever at it's asking price there is more than enough content, i'd love to play this in VR. As most 'walking simulator's this is not a game for everyone, especially if you don't explore much, you can almost make it to the ending skipping most of what there is for you to find. Do read the webcomic at http://www.theastronauts.com/comic/ which acts as a prequel to the game.
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What are you waiting for to play this amazing game? Do not miss out on what is most likely one of the best games of this generation, and in my opinion, the best in the Arkham saga.
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I really tried to like this game, i couldn't do it. I lost track of how many arrows my hunters fired into nothingness, while having the enemy at an arm's length. Thank god they were not nearsighted. I ran out of heroes many times because i could not generate any offspring via marriage or conquest. The combat system is far too simplistic, having to reveal enemies hidden in fog-of-war and moving characters in the grid system. Luckily, Double Fine's humor is always present in the interactions we have with the chalice and the different genetic traits of our heroes. Far from top tier games like Xcom or Final Fantasy Tactics, which is far far superior, and came out in 1997.
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Fun game to spend a couple hours on, each world adds a new challenge which keeps the game fun, but eventually collecting spheres loses it's magic and it becomes repetitive. Definitely a game for younger audiences.
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Broken Age is a short game and it's ending feels rushed, most likely originating in all the development problems Double Fine had. But i can forgive Tim Schafer, why? because even though the game was split in two and took forever to complete, this is one of the most loving, and heartfelt graphic adventures, not that much far from classics like Monkey Island or Fate of Atlantis. The magic of Double Fine Productions is found in the dialogues and interactions between characters. Amazing writing overall. Sequel?
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This is hardly a game i can recommend to anyone. But it is definitely one of the most fun, crazy, silly games i've ever played. If you enjoy games like Katamari Damacy, Surgeon Simulator, Octodad, this is a game you might enjoy.
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An exclusive for PS4, as Demons Souls was for PS3, and a game you must definitely play. Fans of the Souls games will feel right at home, even if they will miss having a shield available.
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