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Go Vacation was an average sports game on Wii, and it's quite the same today on Switch.
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The Crew 2 did a good job on improving the original game. It's a little bit more of everything, and the new road/sea/air feature offers a lot of fun and variety. Some new race categories are much better than others however (the bike races are particularly bad), and the driving controls are still basic compared to what we can expect from a 2018 racing game.
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Train Sim World is an average game on PC and bad one on consoles. It has the great advantage of occupying a "niche" genre that is free of competition. Its qualities could satisfy the amateurs of railway simulation, but all the others remain at the station. It's a shame, because by modifying some elements of form and scenario it could have made the exercise attractive for a wider audience. Maybe future updates will improve it ? Unfortunately Dovetail's habit is rather to offer many expensive DLCs. We hope this will change ...
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Agarami Nightfall is a decent DLC of the original game.
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Yakuza 0 is one the best Yakuza games and it's a game that PC gamers should not miss. Fun and overflowing with content, Yakuza 0 allows players to discover Tokyo and Osaka's red light districts as they were during Japan's "bubble economy" years. SEGA Europe did a great job on this PC port as the game has never looked so good.
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Wario Ware Gold feels like a very best of the series to this day : with a few new mini-games and many old ones, this episode cannot hide the feeling of redudancy. But with its 300 microgames, many crazy modes and a ton of WTF gadgets, every player can now experience the craziness of Wario Ware. Too bad the hardcore crew do already know most of its content.
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Nyamakop has successfully completed the requirements for a good puzzle-platformer : a charming art direction, with part of the world made of playdough, and a creative gameplay experience that allows the player to shape the environnement. A little too short, Semblance is definitely a worthwhile game for the Nintendo Switch.
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This third episode of The Council contains a large amount of technical issues, among which the many and tedious loading times, making the exploration less pleasant than it should be. Despite all this, the plot is finally moving on and all the choices made by the player seem to have a real impact on the story as a whole.
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This first Mega Man X compilation might seem a little short on contents, but the pleasure to play through Mega Max X1 to 4 might be enough for most gamers of the 90's. With a wide museum gallery and some interesting bonuses, this collection just fail to deliver new strong modes, even though the newcomers will be more than pleased by the Rookie one.
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Playing Mega Man X Legacy Collection 2 makes us wonder why Capcom split the Mega Man X series in two. With the same bonus than the first compilation, you are left with episodes X5 to X8, which carry with them the licence into an abyss of torpor. Why would you get this second part ? We do not know either.
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I Hate Running Backwards is a correct proposition that stays true to the sources of video games : everything is based on gameplay with simple but proven principles. The result is a game without pretension, but that will occupy you for hours with friends or solo. Too bad it has not been polished a little more with other game modes, including classics online modes (in coop for instance).
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Earthfall is not a bad game. But it's also far from being a very good one. It's biggest problem is the lack of epic fights. In a FPS you expect a good feeling in weapons but here every weapon feels like a paintball rifle - not enough recoil and not enough feeling of power. Overall, the game is too generic and too close of Left 4 Dead but without the fabulous mechanics. A game to have a bit of fun for one evening with friends, but nothing more.
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It's totally possible to be intrigued by what Hungry Shark World has to offer on PS4, Xbox One and Switch. It's a simple game with easily understandable mechanics. Sadly, progression is quite laborious and dull, and outdated visuals and loading times are definitely not helping.
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In 2016, Playdead has delivered a masterpiece of a game to the world. Most accomplished and thrilling than Limbo, Inside can now be enjoyed everywhere on the Nintendo Switch. Basically, it's the same game, which is certainly not a fault. We're now anticipating what will come next from the brilliant minds of the danish studio.
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This new DLC that takes us to Mars has a Hurk. It's cool if you like this talkative and dumb character, science fiction and jetpacks. However, it's not enough to have good fun on a shallow map full of generic quests and Ubitowers we thought disapparead with Far Cry 5.
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Compilation of two visual novels that came out 10 year ago in Japan, Muv-Luv offers some pleasant adventures in which you will enjoy trying to seduce girls close to your avatar, even if their designs feel a bit old and games a bit repetitive.
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The Spectrum Retreat is full of good ideas and mysteries, but Dan Smith's first game is way too linear while playing the walking simulator card to please every amateur of the genre. Too many clues are given about the delicate subject being treated, but the core mecanics of dozen of color-based puzzles might be good enough to give it a go. With just a bit more coherence between the gameplay and the narrative, it could have been memorable.
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This first DLC for Far Cry 5 never really delivers. It is a short and very generic experience that forgets that Far Cry is able to please us and make us forget some flaws by counting not only on its setting but also on its story and characters. And nothing that could help us feel involved is here. It's just a short and uninspired DLC with some forgettable mechanics.
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Ocotpath Traveler is a strong entry to the old-school J-RPG genre, even though its classicism may forbid it to reach the greatest titles its taking inspiration from. As simple as solid, this retro adventure features enough mecanics to offer a deep fighting system, well-balanced and which brillantly avoids countless levelling sessions. Too bad Octopath Traveler's narrative simply serves us eight not-so-much-connected stories, otherwise it could have been an instant classic.
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Just like Captain Toad, if you can't jump, you'd better use your brain. This down-to-earth approach transforms the environments into puzzles that require to look harder - and dig deeper - than expected in order to find all of their design treasures. And despite a lack of additional content, such wonders get even shinier on Switch.
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